241,664 Commits over 3,867 Days - 2.60cph!

5 Months Ago
pedal bike and trike gibs
5 Months Ago
radtown sign change and converted lod to rendererlod
5 Months Ago
player update. ak47 3p and gun anims updated. Holster position updated too
5 Months Ago
Removed base layers from fur setup
5 Months Ago
Work In Progress - AO - new features, changes, improvements Various work in progress
5 Months Ago
Update fpxr
5 Months Ago
Revert "Move vkSubmit into EndFrame()" This reverts commit 1f59cd0c1c499762b96d0d3a268a1c61bf02a4ba.
5 Months Ago
Can cancel cook Adjust some throw code
5 Months Ago
If grenade is holstered and state is not thrown, set state to idle
5 Months Ago
Only end frame if we've submitted Move vkSubmit into EndFrame()
5 Months Ago
Throw grenades owned by thrower - do damage on host Thrown grenades don't collide with players for now - they can be pushed through the ground if you stand on them
5 Months Ago
Do BeginFrame() and EndFrame() on render thread Native to managed bindings cleanup, sync manually Sync cleanup, fpxr update
5 Months Ago
PackedMaskBlend shader updates
5 Months Ago
Merge from main
5 Months Ago
forest scene updates moved things over to new terrain systems
5 Months Ago
Expose cook time properly
5 Months Ago
Grenades can be cooked
5 Months Ago
merged main into wire_slacking
5 Months Ago
Crosshair velocity scale increased
5 Months Ago
Hightlight.RenderEffect: Use Scene.GetAllComponents instead of iterating every gameobject ( closes #1597 )
5 Months Ago
Anarchists team colour adjusted to be less intense
5 Months Ago
Fixed the new 'Invert Mode' input draining batteries
5 Months Ago
Re-add impact effects
5 Months Ago
player update. m249 3p and gun anims updated. Holster position updated too
5 Months Ago
Merge from nexus/fix_tick_parent_id
5 Months Ago
Items can now be flagged to block map use. Prisoner hood blocks map use.
5 Months Ago
add light to ct room
5 Months Ago
If guid is empty for connection don't print left the game log (make a note to investigate why)
5 Months Ago
Fix crosshair nre
5 Months Ago
Remove this log
5 Months Ago
Handcuffs block gestures. Codegen.
5 Months Ago
Brighten map (hopefully)
5 Months Ago
Add drop on disconnect for C4. Add WeaponData.DropOnDisconnect set it to true for C4
5 Months Ago
Remove per-frame debug logs Copy submitted texture as one big block rather than two small blocks
5 Months Ago
Merge from main
5 Months Ago
Don't pickup weapons if we're not alive yet Add TimeSinceLastRespawn for player and use that as well to determine if weapon can be auto picked up
5 Months Ago
Fix compile error
5 Months Ago
Set new default map
5 Months Ago
Fix enter/leave not updating chat box Add party_id to rich presence Add Connection.PartyId Add more CompileCodeArchive tests
5 Months Ago
Map updates + vpk
5 Months Ago
🤦‍♂️
5 Months Ago
Codegen should shit itself if you don't use a string literal from Cloud.Asset() methods Terrain: Add height blend settings, add per material height and normal strength, various other polishing Hide GameResource.ResourceVersion
5 Months Ago
added floor_dirt_d mat https://files.facepunch.com/jason/1b0311b1/firefox_2eoICdfNUY.png
5 Months Ago
Update state in locations that prevent threading issues Compositor creates an EventManager in ctor, allows access to it - rather than creating an EventManager on demand
5 Months Ago
Crosshair detect friendlies, show cross
5 Months Ago
Gamepad support
5 Months Ago
Add radio input bind to chat
5 Months Ago
Restrict noclip to editor only
5 Months Ago
player update. military flame thrower 3p anims update
5 Months Ago
Get rid of 1 second delay when the round decides a winner, not sure if this'll cause any problems but it's much less awkward