194,192 Commits over 4,079 Days - 1.98cph!

7 Months Ago
Add debug convar for fire melee, fix some events being dropped
7 Months Ago
wolf sound updates
7 Months Ago
Fix error caused by adding already present key to dictionary, fix distance check being inverted
7 Months Ago
Restored battering ram placeholder animations Steering wheel IK Better colliders
7 Months Ago
Fix NRE caused by dictionary trying to add an already present key
7 Months Ago
Fix wolf circling corpse for a long time sometimes when moving to eat
7 Months Ago
Prevent wolf walking underwater, it'll give up thechase if the player starts swimming
7 Months Ago
Reduce odds of wolf attacking animal when it's likely it'll lose
7 Months Ago
Fixed LOD issues in rock_formation_huge_e
7 Months Ago
Merge from fix_get_building_priv -> main
7 Months Ago
Fixed paddling pool water being invisible inside canyons
7 Months Ago
updated attachment targets, also turned viewmodel renderer back on
7 Months Ago
Do not set commentary to 0 on map start Since we removed the commentary system entirely Fix "material __error is missing" error on map load Delete __screenshot_internal Move "SOLID_VPHYSICS static prop with no vphysics" to developer 1 Fixed crashes to do with render groups Minor cleanups
7 Months Ago
Raised steering wheel for animation test
7 Months Ago
Shader fixes
7 Months Ago
Meta files
7 Months Ago
Fixed pivots on driver cabin items
7 Months Ago
Script auto updates / compile fixes
7 Months Ago
Separated assets for placeholder animation
7 Months Ago
Moved battering ram hardware out of placeholder folder
7 Months Ago
sks balance + setup
7 Months Ago
Added battering ram hardware to entity, updated models and materials
7 Months Ago
Battering ram door wip settings
7 Months Ago
- Siege tower raising now works, but not as clean as i'd like it to be yet - Code cleanup
7 Months Ago
- Added raise command when siege tower has flipped onto the ground - Fixed bugs with IsTipping not being registered properly
7 Months Ago
backpack skin icon fix
7 Months Ago
merge from t1smg
7 Months Ago
manifest
7 Months Ago
manifest.json and packages-lock.json
7 Months Ago
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7 Months Ago
TMP_ script changes
7 Months Ago
Add ProjectSettings/MultiplayerManager.asset to SCM
7 Months Ago
CurrentVersion.cs
7 Months Ago
ProjectVersion.txt
7 Months Ago
merge from main
7 Months Ago
disabled_halloween24 -> main
7 Months Ago
Disable Scarecrowpopulation Updated collectables Removed bone collectable Frank default table craftable disabled Disabled portals
7 Months Ago
compile fix
7 Months Ago
Update: Invoking of profiler method annotation filter works - Instead of hooking in we rely on Unity's assembly initialization to invoke us first - seems to be early enough, but we'll see - Store profiler callbacks to avoid GC cleaning them up and crashes in mono - Add compile guards (for now allowing to run editor to test) Tests: launched in editor, no crashes and a lot(112k) of debug logs indicating what gets annotated.
7 Months Ago
Fix regression from HBHF fixes that causes building blocks with no TC attached to use TC of nearby but unattached building blocks
7 Months Ago
Add combined versions
7 Months Ago
IsTipping wont be called if tipped
7 Months Ago
Adding in the gestures
7 Months Ago
Split off IsTipping and IsTipped flags Only enable is tipping if we are starting to tip and not when we are on the ground
7 Months Ago
merge from save_260
7 Months Ago
merge from main
7 Months Ago
reapplying 106957 t1smg
7 Months Ago
If tipping over turn on a trigger to hurt players inside
7 Months Ago
Siege tower now sets flag should it be tipped over
7 Months Ago
Battering ram door prefab