241,666 Commits over 3,867 Days - 2.60cph!

5 Months Ago
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5 Months Ago
Updated the bait value of the unused berrry items
5 Months Ago
Merge from hackweek_renderlod_collapse
5 Months Ago
Fixed wooden_crate_a, wooden_crate_a_red, wooden_crate_e_red, wooden_crate_e renderers set up with multiple empty LOD states RendererLOD will no longer collapse a renderer with multiple empty states
5 Months Ago
Solar panels no longer take damage when picked up
5 Months Ago
Trying steam overlay URLs again
5 Months Ago
Increased fertiliser output from bone fragments in composter from 10:1 to 4:1
5 Months Ago
Merge from main
5 Months Ago
Merge from meshlod_converter
5 Months Ago
Update MaterialSetup to not target children if we convert to a MeshLOD Don't offer the MeshLOD conversion if the minDistanceMultiplier isn't 0 since MeshLOD has no equivalent feature
5 Months Ago
Remove size from buyzone
5 Months Ago
Label bombsite and buyzones
5 Months Ago
merge from allow_barricades_monuments -> aux2
5 Months Ago
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5 Months Ago
Don't rotate if dead
5 Months Ago
Merge from main -> allow_barricades_monuments
5 Months Ago
minimap spectating improvments
5 Months Ago
Cache if a collider is part of a monument with `MonumentColliderTag` component(so it works in standalone builds)
5 Months Ago
Make use of UseAnimGraph, removed Rigidbody from Player's body
5 Months Ago
Don't allow shooting corpses
5 Months Ago
Add SkinnedModelRenderer.UseAnimGraph, this will frequently be used to turn off animations on ragdolls without going through sceneobject
5 Months Ago
Give bots fun names so I can tell them apart
5 Months Ago
Fix model physics T posing for a frame on enabled and switching animgraph off, allows for smooth ragdoll transitions https://files.facepunch.com/layla/1b3011b1/sbox_K1lOWP0iir.mp4
5 Months Ago
Merge from paint_qol
5 Months Ago
Consolidate some burst util methods into FP.System so they are reusable everywhere (compile fix)
5 Months Ago
Forgot keybind
5 Months Ago
Add third person camera mode (spectate only atm), cut to on death
5 Months Ago
Can't use IsSpectating inside Respawn because LifeState might not've synced yet
5 Months Ago
Fixed crashes when point_template is used improperly Delete duplicate build scripts that don't really work too well Expose steamworks.GetList/FileInfo to serverside Kleiner model with merged animations Vortigaunt models with merged animations Include Episode 2 floor turret models for its skins & gibs Enable Episodic behaviors for vortigaunts
5 Months Ago
merge from main -> allow_barricades_monuments
5 Months Ago
5 Months Ago
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5 Months Ago
Merge from main
5 Months Ago
Do shoot effects (muzzle flash, shoot sound) in Shoot() instead of ShootBullet() so we don't play effects 8 times for a shotgun, or 2 times for an assault rifle with ricochet or bullet penetration
5 Months Ago
Make sure special allocated weapons are removed at round start for everyone but the target player. Don't make a new C4 for example and drop it
5 Months Ago
merge from teslacoil_igniter_heal
5 Months Ago
merge from wire_slacking/tip
5 Months Ago
merge from qol_queue_rejoin_timer
5 Months Ago
merge from wire_slacking/christmaslights
5 Months Ago
merge form paint_qol
5 Months Ago
Final(?!) fix
5 Months Ago
Scoreboard alignment tweaks
5 Months Ago
This should reset doors to their default state when a round starts
5 Months Ago
Fixed another two possible errors
5 Months Ago
NRE fix in MeleeFunction
5 Months Ago
Fixed File not found (Marker.razor.scss)
5 Months Ago
Tread fix
5 Months Ago
Rename unassigned team back to unassigned (rather than spectator) Scoreboard styling tweaks
5 Months Ago
Buncha movement fixes. Adjusted a few things to work around the legacy code that messes with PFX.
5 Months Ago
These shouldn't need to be [Broadcast] as called from Respawn which is already broadcast to everyone Update Outfit if team changes