194,192 Commits over 4,079 Days - 1.98cph!

7 Months Ago
Fixed catapult NRE when loading in incendiary ammo
7 Months Ago
subtracting 106755 - broken prefab
7 Months Ago
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7 Months Ago
merge from siege_weapons
7 Months Ago
cleanup
7 Months Ago
introduced manager class that allows marching cubes to be enqueued and then processed in parallel (only iterating and processing thoses that have requested it) - parallelises the marching between systems - parallelises the physics mesh baking across job threads as well
7 Months Ago
Bugfix: various ServerProfiler fixes and improvements - Account that native strings are not null terminated when doing unmanaged string comparison - Filter out native profiler funcs from annotation - Unregister profiler callbacks when stopping play in editor (this would cause mono crash on repeat plays due to GCed callbacks) - Reduce scope of unsafe keyword (as some funcs are safe) - Replace test-run annotation with fully enabled one - Hook in on frame end to count frames Tests: Started, stopped and started the game in the editor. Wrote some simple test code to validate StrEq. Validated in logs that native serverprofiler functionality is ignored.
7 Months Ago
trying glass decal as masked, with front culling to soften the look
7 Months Ago
merge from main
7 Months Ago
Fixed smg showing shell in the magazine too early in the animation
7 Months Ago
Fixed error on cable UVs
7 Months Ago
Desaturated catapult hook albedo
7 Months Ago
Polish to battering ram. Added decal components to entity.
7 Months Ago
Tweaked battering ram seat position Adjusted steering wheel min max angles, added playerModel steeringTargetDegrees
7 Months Ago
disable Halloween Dungeon spawns
7 Months Ago
sks viewmodel - reduce rotation sway to fix arms clipping camera
7 Months Ago
reduced per-cube temp allocs
7 Months Ago
lookup workarounds for unapproved salvage sword and stone pickaxe
7 Months Ago
Update: Filter instrumenting anotations based on class and namespaces - Added reporting of class and namespace into annotation log Currently only skipping ServerProfiler itself to avoid a recursion when invoking callbacks (will be tested in next submit). Tests: pressed play in editor - saw the instrumentation logs
7 Months Ago
Fixed siege tower raising
7 Months Ago
Compile errors
7 Months Ago
Tipped over siege tower wont parent players inside allowing to be used as combat cover with minimal glitching
7 Months Ago
BRZone material visibility improvements.
7 Months Ago
Fixed gap in battering ram drivers seat
7 Months Ago
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7 Months Ago
manifest
7 Months Ago
Merge from parent
7 Months Ago
Updated fuel gauge position and seat position on battering ram
7 Months Ago
Merge from mixingtable_click
7 Months Ago
Correctly respect max item stack sizes
7 Months Ago
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7 Months Ago
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7 Months Ago
converted to use burst and the jobsystem - still needs thought on multithreading, but about a 10x speedup from burst usage already
7 Months Ago
Moved steering wheel of battering ram forward (WIP). Secured some floating pulleys.
7 Months Ago
Phrase update
7 Months Ago
Merge from main
7 Months Ago
Add backpack to render scene and setup render script.
7 Months Ago
Fixed non-host RPS players needing to own gesture pack to join a game Setup steam item for pack, mark all new gestures as unlocked with the pack
7 Months Ago
packages burst 1.8.16->1.8.17 collections 2.5.1
7 Months Ago
Merge from main
7 Months Ago
Merge from ai_wolf_iteration
7 Months Ago
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7 Months Ago
Fix compile error on client
7 Months Ago
merge from t1smg
7 Months Ago
Remove debug ddraw text
7 Months Ago
Icons
7 Months Ago
Reduce the distance the wolf will flee each time you try to scare it again with torch swings / lighting the torch suddenly in melee range (only noticeable if you spam and chase the wolf instead of moving away)
7 Months Ago
Clamps are now defined directly instead of as modified.
7 Months Ago
Merge from main
7 Months Ago
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