242,122 Commits over 3,867 Days - 2.61cph!
Fixed animator hasAmmo param not getting populated
Cherry picking various changes from client_server_fields (fixes various serialization layout compile errors)
Merge from gate_serialisation_fix
Stomp gates.external.high.stone and gates.external.high.wood with the versions from
96185 and manually apply the change from
96208
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player update. edited 3p ak47 anims
Forgot to remove a codelock in the fence gate prefab...
Added an exception for garage doors IO wire parenting
Code cleanup, pairing & loading fixes
Added door controller sockets to all door and gate prefabs, also flagging colliders as potential IO wire parents
Edge ring select, add shortcuts for ring select and connect (G and V) https://files.facepunch.com/layla/1b2311b1/sbox-dev_cdYFJiesYI.mp4
Added PolygonModelRenderer to help test
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Can set chase ability based on weapon range.
Chase state fix for when no move point found.
Boost pad
Ignore zones that aren't checkpoints
Merge branch 'main' of sbox-unicycle-frenzy
Adding weekly skins - April 18 2024
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Cherry picking Unity.AI.Navigation 2022 changeset
Delete now un-used prefabs
Re-implement Input.GetAnalog, respective glyph icons, moved some files into dedicated Controller directory
New Crowdin translations by GitHub Action
Localization sources: include weight in context, added weight category labels
Update localization sources
Update Sandbox.Protobuf.csproj
Uploaded files can keep their case
New Crowdin translations by GitHub Action
Localization sources: write weight in a separate field
Update localization sources
Merge from external_holdtobuild
merge from qol_demolish_high_walls
merge from qol_drag_into_backpack
merge from fix_foundation_debris
merge from qol_c4_stuck_block_upgrade
merge from qol_demolish_high_walls
merge from external_holdtobuild