242,247 Commits over 3,867 Days - 2.61cph!
Test
Clean up - use TransformInterpolate class
Can't modify transform if we're a network object root and a proxy - we must stay true to network transform target
Hook up Interpolation enable/disable from Inspector. When Owner calls ClearInterpolation, set a bit on the update msg to have other clients do so as well. Hook up Network.Interpolation and Enable/DisableInterpolation() on the accessor.
Fix to allow interp property to be set by GameObjectHeader
Serialize the interpolation bool with GameObject
▋▉▊▄▉ ▆▋▍▇▄█▄▆ ▍▅▌ ▄▇▇█▊▌▇▊▄▊ █▅ ▋▉▊▉▄▍▋ ▉▅ ▄▌▉▅▍▊▌ ▋▉▇▋▇▄▄▅▆ ▉▆▍▆▄▄▍▌
Reverting
95562 electrical button power burst change, back to 2
Fixed Timer Switch not deployable ~1 meter below ceilings
player update. water pipe shotgun holster position edited
playerupdate. water pipe shotgun anim set exported and waterpipe wm reload anim edited
Fixed electrical components consuming 0 power still mentioning 1 power usage in their information panel
Explicity show 0 power usage on electrical items consuming 0
▅▉▋▉█▄▉█▉ █▆▊▇▆▆█▅▄▅ ▋▋ ▅▆▅▇▅▇▌▌▍ ▄▋▆▋ ▇▆ ▇▆▊▉▌ ▄▊▄▄▇▍/▊▊ ▅▆▍▅▅
Added 'selectitem' command to allow non-admin clients to use pipette without the item giving part
Codegen
Fixed charge and deplete battery commands compiling issue on client
Debug view for scene ref nodes
Make control sheet labels draggable
Merge property or variable get / set nodes
IMessageContext.StackTraceIdentifier
Include Context.StackTraceIdentifier in ValidationException.ToString()
Merge branch 'legacy/1.3'
Leaderboard backup, run #
10900
LOD4 and prefab setup for truck models
food assets and setup with tintmask
▆▅▆▇▊▍▌▌ ▊▍▅ ▍▄█▋▅▌▋▋ ▍▋ █▊▍▌ ██▉▊ ▌█ ▋▅ ▇▅▉▌▄▅ ▄▆▌ ▄▇▅▅▌▇▅▅
Item Printer
Cost panel supports text
Remove unused and clean up
Item Printer prefab
TTT: add TTTShowSearchScreen hook (#2074)
Input keys
clean up
Dev menu
Find correct item tier to scrap
Update .gitignore
Item recycler
Scrap item
health as int
clean up
Leaderboard backup, run #
10876
Set up health
Game manager check
Start managing time and other information
Draw time on ui
Small ui tweak
Scale chest price based on some stuff
AI uses Stat speed
clean up
merge from wr_minigun_reload_fix
Auto collect font files to upload too
Leaderboard backup, run #
10852
fixed metal roof tga not reading correctly
Added 'pipette' command: gives you the item you're looking at and places it in your hands
If you already have it, swaps it with your currently selected item
Fix tiled rendering on multiple viewports, was taking the main viewport from view rather than the actual viewport from layer :S
https://i.imgur.com/PCXh3hJ.png
Temp hack fix device lost error in NativeRenderingWidget.cs
Check if main camera is null for EnvmapProbe dynamic renders
player update. exported/ setup water pipe shotgun anims
Got wind working with LODing