139,763 Commits over 4,352 Days - 1.34cph!

9 Months Ago
Added Medical Trolley Prop Prefab, Textures and Models Setup Medical Trolley Prop Materials, LODS and Colliders
9 Months Ago
Change UI sounds and fix NRE when deployed in third person
9 Months Ago
prefab host server modal
9 Months Ago
Add Lowered property for anchor. Raise/lower radial interactions. Basic cancelling out of thrust when anchored.
9 Months Ago
Anchor prefab/script setup. Manifest.
9 Months Ago
Animations and Server browser tabs
9 Months Ago
Resolved SpinUpWeapon Animator warning when Minigun is put into a turret and not active/enabled yet
9 Months Ago
Update Gesture icons to 512x512
9 Months Ago
When weaving SyncVars it was possible for the threaded ILPostProcessor to be trying to access a dependency DLL at the same time as another thread. Going to use Mirrors ILPostProcessorAssemblyResolver which uses ConcurrentDictionaries and retry + wait behavour to get around any Windows file locks. Minor modifications to ILPostProcessorAssemblyResolver, slot in with out existing code. Editor + Build
9 Months Ago
Bugfix: BaseRaidBench - audio no longer missing This aligns it with running from game menu, so standalone editor runs now also struggle under AudioManager lag. Tests: ran scene + ran `benchmark BaseRaidBenchmark` from game menu
9 Months Ago
Anchor boiler
9 Months Ago
Fix scientists looking at your feet instead of your head
9 Months Ago
merge from minigun_3p_fix
9 Months Ago
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9 Months Ago
Update: editor benchmarking runs now consistently set benchmarking flag Tests: ran RaidBenchScene in isolation and all bench scenes in series - no exceptions
9 Months Ago
Update: add BaseRaidBench to the benchmark scene list Tests: ran the benchmark command - it did execute my scene, but also started lagging as heck
9 Months Ago
Update: BaseRaidBench - set batched mode as default for scene
9 Months Ago
Update: BaseRaidBench - restore global state at the end of the benchmark Tests: ran the scen
9 Months Ago
Fix some issues running the editor using bundles instead of repo assets
9 Months Ago
Server browser design clean up
9 Months Ago
Merge from parent
9 Months Ago
Merge from main
9 Months Ago
Merge from main
9 Months Ago
merge from main
9 Months Ago
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9 Months Ago
merge from outpost_mission_fail_cooldown
9 Months Ago
merge from snapping_cant_deploy_fixes
9 Months Ago
merge from snapping_buildingblock_padding_fix
9 Months Ago
merge from abyss_barrel_sitem_remove
9 Months Ago
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9 Months Ago
Fix SHDO baking with with muliple materials and when no material has been assigned. Add baking scene and baking prefab.
9 Months Ago
Compile fixes
9 Months Ago
More gesture wheel fixes
9 Months Ago
Polished gesture list, split assigned and unassigned gestures
9 Months Ago
Apply delta time
9 Months Ago
Expose a MovementMultiplier slider to SimpleFloatingEntity
9 Months Ago
Reapply the subtraction 124982 124983 of the other subtraction (revert_metabolism)
9 Months Ago
Compile fix
9 Months Ago
UI_Window warning editor only
9 Months Ago
Gesture menu progress
9 Months Ago
Restored store cart button
9 Months Ago
Small fixes and tweaks
9 Months Ago
Restored F1 item menu
9 Months Ago
Subtract 124976
9 Months Ago
Subtract 124978
9 Months Ago
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9 Months Ago
Fixed missing antlion guard step sounds Make RemoveDecalsAt distance a float Added description to sv_sticktoground Use squared distances for RemoveDecalsAt internals Disallow Spawn() on world entity Add a confirmation dialog when trying to load a save that would changelevel Change implementation of VMatrix.InvertTR to avoid it crushing itself It's probably a bit slower now, but returns actually correct values VMatrix:GetAngles uses a normalized matrix internally so scale doesn't affect results as much Added ai.GetNodeCount Properly fix the particle related crash, and fix regression
9 Months Ago
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9 Months Ago
Properly fix the particle related crash, and fix regression
9 Months Ago
revert_metabolism -> main