139,179 Commits over 4,352 Days - 1.33cph!

9 Months Ago
rework some volumes to make snapping and building block to work nicer
9 Months Ago
Update: projectile perf test Tests: ran the perf test
9 Months Ago
9 Months Ago
more legacy cleanup
9 Months Ago
9 Months Ago
also delete stray Assets\Materials dir, added in 119921
9 Months Ago
deleted beehive natural large and horse costume icon from asset root dir
9 Months Ago
deleted random jungle rock in Asset root dir
9 Months Ago
snap_deployables -> main
9 Months Ago
Slightly increase half shelf bounds (shouldnt affect placement at all but will affect snapping)
9 Months Ago
Updated legacy wall icon
9 Months Ago
¬ Clean up icon render scene - random new objects and prefabs enabled
9 Months Ago
Implemented steam inventory new modals Ripped out the old systems, lots of refactoring Still wip
9 Months Ago
manifest
9 Months Ago
main -> snap_deployables
9 Months Ago
Buildfix: rename UnitTests.WaterLevel to WaterLevelTests It was colliding with a non-namespace WaterLevel and causing a headache Tests: editor build in C+S
9 Months Ago
revert_ui_slider_merge_issues -> main
9 Months Ago
Dont stomp new ui volume slider
9 Months Ago
updated files
9 Months Ago
Fixed that sky brightness boost right after sunset. Cleaned vcloud defaults from climate.
9 Months Ago
merge from frontier_external_fixes
9 Months Ago
Update: refactor TestConsistency and make it cover a larger area - increased proj velocity, as it was possible for proj to start inside the shield, breaking validation Tests: ran unit test
9 Months Ago
merge from rpc_sourcegen
9 Months Ago
merge from abyss_containers
9 Months Ago
merge from lookingat_improvements
9 Months Ago
merge from feedback_report_enum_fix
9 Months Ago
merge from fridge_texture_res
9 Months Ago
Update: TestConsistency now validates repl projectiles as well Test: ran the unit test
Rin
9 Months Ago
Phrases
9 Months Ago
main -> patrol_heli_revision_2
9 Months Ago
main -> snap_deployables
9 Months Ago
Correctly show loading screen when disconnecting Swap default OpenMainMenu to use the async version
9 Months Ago
Cherry pick 124380, fix memory leaks when vine tree falls or animal spawns
9 Months Ago
Update: TestConsistency now passes - validates auth proj hit their players/shields - added utility that helps revalidate projectile hit and get more info (auth only for now) Need to expand to re-validate non-auth hits Tests: ran projectile consistency test
9 Months Ago
merge from main
9 Months Ago
reconfigured fluorescent ceiling light physics configuration - using configurable joints for better motion, small linear limit for better motion and positional drive on the Y to stop it flying through the ceiling - added toggle to reduce sleep threshold on CeilingLights - needs a line renderer setup to replace mesh cables
9 Months Ago
Fix other pooled list leaks
9 Months Ago
Fix more pooled list leaks
9 Months Ago
Add missing "using" to properly free the pooled list in State_Flank
9 Months Ago
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9 Months Ago
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9 Months Ago
fixed lods for hanging bulbs
9 Months Ago
fixed material order on lightbulb
9 Months Ago
Update: wip fixing the consistency test - fix invalid tracking of on which frame a hit is expected - extra validation code to confirm hits to expected players - revealed missmatches Need to redo how I setup the players to avoid random overlapping Tests: ran the test
9 Months Ago
Fix Il2CppEagerStaticClassConstruction doing nothing because it had the wrong namespace
9 Months Ago
foundations for legacy wood external gate store page
9 Months Ago
Reduced material IDs in remaining floating walkway pieces
9 Months Ago
Update Abyss pack to include barrels
9 Months Ago
Merge from main
9 Months Ago
Merge from console_recover_changes