198,693 Commits over 4,140 Days - 2.00cph!

10 Months Ago
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10 Months Ago
Added Wooden Shield Textures, Materials, Collider, World Model and View Model FBXs Setup Wooden Shield Basic Prefab, LODS, Colliders, World Models, Folders
10 Months Ago
viewmodel - fixed ironsights being too low
10 Months Ago
Compile fix
10 Months Ago
cherrypicking world_update_2/concrete_barrier_material_fix
10 Months Ago
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10 Months Ago
merge from cuffs_backpack_fix
10 Months Ago
merge from fix_backpack_learnbp
10 Months Ago
renamed controller and anims to meet naming convention
10 Months Ago
network++ save++
10 Months Ago
merge from cave-reverb-fix
10 Months Ago
merge from world_update_2
10 Months Ago
added hammer anims to controller
10 Months Ago
added viewmodel hammer anims
10 Months Ago
Added larger radius terrain filter to avoid rivers to ice sheets
10 Months Ago
world_update_2 -> radioactive_water
10 Months Ago
Try rolling back changes to `game.CleanUpMap`
10 Months Ago
Added more terrain anchors to rock_formation_a to prevent gaps
10 Months Ago
cave_large_medium terrain check fixes
10 Months Ago
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10 Months Ago
wip fire rate test
10 Months Ago
Added second ocean topology pass after all cliffs have been spawned
10 Months Ago
Large coastal rock prefab variants for the arctic biome to fix an issue where grass was being projected on top
10 Months Ago
better separation of flow vector/angle generation, still need to find a proper home for it
10 Months Ago
Fixed collision issues and floating geo on cliff_jutting_d
10 Months Ago
Deleting old textures
10 Months Ago
attempt at preventing seaweeds close to coastal rocks
10 Months Ago
-Fire Extinguisher Texture update and material consolodation
10 Months Ago
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10 Months Ago
Changed river splat from stones to gravel
10 Months Ago
Only spawn 1 oasis on maps smaller than 4000 Don't spawn any canyons on maps smaller than 4000 Spawn 2 canyons on maps larger than or equal to 5000
10 Months Ago
Subtracting 105196 (shore margin increase) due to several regressions
10 Months Ago
Switch to a blend tree
10 Months Ago
Added support for multiple IViewmodelComponents on a single viewmodel Added BlunderbussViewmodel component that adds a shotsLeft state and lerps between three layers based on how many shells are left
10 Months Ago
Merge: from main Tests: built all modes in editor
10 Months Ago
functional waterflowmap - saved/loaded like other terrain data - need to adjust where it's written to, it's still hacked into other terrain generation processes
10 Months Ago
Show correct dart models when loading ammo (viewmodel). Added placeholder prefab variants for all dart ammo types.
10 Months Ago
adjusted improvised shield origin
10 Months Ago
Rebuilt manifest
10 Months Ago
added render batch scripts to seaweed clumps and increased lod distances for less pop
10 Months Ago
Merge from world_update_2
10 Months Ago
Merge from main
10 Months Ago
Added new SwapAmmoParticle class, same functionality as SwapAmmo on viewmodels but swaps a material on a particle effect Applied to 3rd person reload effect on HCR, shells dropped will now have the correct material
10 Months Ago
Merge from world_update_2
10 Months Ago
Merge from world_update_2
10 Months Ago
Further checks on waterball splash logic to prevent a splashing through foundation edge case
10 Months Ago
Parent merge
10 Months Ago
Merge from world_update_2
10 Months Ago
More culling volume fixes in cave_medium_hard
10 Months Ago
Manifest rebuild