242,347 Commits over 3,867 Days - 2.61cph!

7 Months Ago
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7 Months Ago
Ai usage accuracy tests
7 Months Ago
added coffeetable_a two skins
7 Months Ago
Now loads skins when spawning tool world models
7 Months Ago
player update nailgun set up in unity
7 Months Ago
Attack tweaks. Viewmodel muzzle point pushed back a bit.
7 Months Ago
Changed UI-Pixelate to additive blending
7 Months Ago
NPC flamethrowers don't hurt NPCs.
7 Months Ago
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7 Months Ago
fixes
7 Months Ago
Muzzle & eject loc, speed/cycle iteration.
7 Months Ago
Heavy scientist AI design fixes
7 Months Ago
RTC
7 Months Ago
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7 Months Ago
Updated Minigun Textures to include Barrel Shadowing
7 Months Ago
Merge from main to get latest ASE
7 Months Ago
merge from /main/visualshader
7 Months Ago
Slightly reduce AI effective range to match damage range.
7 Months Ago
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7 Months Ago
adding swing bridge ramp model for harbor 2 removed static ramps and base from the prefab to be in the structure folder fixed normals on the ramp, added lod and collision to the base
7 Months Ago
player update. eoka pistol exported and set up
7 Months Ago
Codegen
7 Months Ago
Updated Minigun 4K Textures Added Minigun World Model 4K Textures
7 Months Ago
Disable parallel solver
7 Months Ago
Split heavy scientist backpack into tanks + instruments
7 Months Ago
Merge from main
7 Months Ago
Refactor, hook up connections, started work on storing transition actions
7 Months Ago
quick level fixes and adjustments
7 Months Ago
Also tweaked their handles positions because they were an absolute pain to aim for
7 Months Ago
Updated Minigun Textures to incorporate feedback Updated Minigun World Textures to incorporate feedback
7 Months Ago
Fixed electrical flasher light and siren light having no emission when ON
7 Months Ago
hanging coats
7 Months Ago
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7 Months Ago
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7 Months Ago
Add a climbable net to the static cranes if the Reserved1 flag is set to true Enabled on the shore side crane S2P harbor_1
7 Months Ago
Fixed some bugs Added proper ground colliders in harbor_1 and deleted temp ones
7 Months Ago
Show state name overrides separately Use EditorJsonOptions instead of defining our own Draw entry nodes differently to normal nodes
7 Months Ago
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7 Months Ago
dresser updated
7 Months Ago
Deserialize graph state
7 Months Ago
Serialize graph state
7 Months Ago
migrated artdev progress to demo_level_2
7 Months Ago
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7 Months Ago
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7 Months Ago
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7 Months Ago
merge from oilrig sat tube
7 Months Ago
oilrigs S2P
7 Months Ago
fixed some dressing gaps
7 Months Ago
merge from server_hidden_stashes
7 Months Ago
merge from EasterItemStoreFixes