242,907 Commits over 3,867 Days - 2.62cph!

10 Months Ago
Remove some unused properties from voice
10 Months Ago
Added an early out in the industrial conveyor logic that will stop the split item being created if there is no obvious place for it to go on the target output container An unneeded split item could still be created and then rejected from the container in some cases, but this should dramatically lower the number of items being created and then destroyed as part of the conveyor process Don't enforce the strict transfer time limits on the first transfer a conveyor does, as that involves some intial pooling that won't reoccur (likely less problematic in a build) Fixed some cases where the strict time limit wasn't being enforced properly
10 Months Ago
Handle input a bit better, add a simple corridor obstacle
10 Months Ago
Platform gizmo
10 Months Ago
Fix up footstep sounds
10 Months Ago
Slightly offset from ground Simple platform Standing on moving objects moves the player as well
10 Months Ago
Merge Main -> SkinViewer
10 Months Ago
Merge from main
10 Months Ago
Fixed spraycan not reassigning the owner id of entities when reskinning to a redirect skin
10 Months Ago
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10 Months Ago
Merge from tutorial_island
10 Months Ago
Show a ping for the campfire and furnace mission step
10 Months Ago
Merge CorpseParentingFix -> Main
10 Months Ago
Tutorial island anims/projects backup
10 Months Ago
Better and safer early-parenting handling for SS corpses
10 Months Ago
All sounds can compute amplitude now, add Voice.Amplitude and SoundHandle.Amplitude
10 Months Ago
Ignore layers footsteps Camera Gizmo
10 Months Ago
Tutorial NPC anims update. Added talking anim
10 Months Ago
Replace the metal frags step with a requirement to produce 10 frags, rather than have 100 in your inventory
10 Months Ago
Conveyor
10 Months Ago
Fixed tutorial loot barrel throwing r/w gib errors
10 Months Ago
Add more crafting propmts to help text (low grade and hammer) Add a sprinting help popup
10 Months Ago
Reduce crafting times by 75% while in tutorial
10 Months Ago
Split tutorial help prompt triggers out into standalone gameobjects per trigger, loading multiple onto the same trigger volume seems unreliable
10 Months Ago
Added ability for deploy objectives to look up using item defs instead of just BaseEntity (still need to support BaseEntity due to building blocks) TutorialBuildTargets can now detect redirect skins
10 Months Ago
Ensure backpack panel is disabled when it is transparent
10 Months Ago
Make initial crafting objective use proper item names eg. "Stone Pickaxe" rather than just "pickaxe" Update dialogue for NPC in build base convo to more accurately reflect where the base is now Update soft side help text to mention x shaped structure Capitalise bandage on kill the bear mission
10 Months Ago
Fade out player name, underwear pick icon & protection values instead of instant disappearing
10 Months Ago
added tea_towel_a + mat variants
10 Months Ago
Merge from main
10 Months Ago
Prevented vendor listings stretching to fit whole section Reduced font sizes Realigned scrollbar
10 Months Ago
Switch from Lerping to animation curves when opening UI
10 Months Ago
ActionGraph: Output plug labelling https://files.facepunch.com/ziks/1b1711b1/sbox-dev_U6sndV7yzy.mp4
10 Months Ago
Skin bundle update
10 Months Ago
Fixed scrollview with flexbox
10 Months Ago
Skin update
10 Months Ago
Fixed an infinite loop in EnumerateElementsAlongRay when ray has infinite endpos Fix pStudioHdr->length for models that have it out of bounds
10 Months Ago
Make the heartbeat loop more reliable and auto-restart if it fails
10 Months Ago
Skin update
10 Months Ago
Sessions aren't bound by IP address Fix expiration time on session cookies
10 Months Ago
ManifestProcessor duplicate skin ID fix
10 Months Ago
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10 Months Ago
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10 Months Ago
WIP output labels
10 Months Ago
Expose Editor.Application.FocusWidget Update Facepunch.ActionGraph
10 Months Ago
Fix serializing null constant inputs Fix cases where UserData wouldn't deserialize correctly
10 Months Ago
10 Months Ago
Simplify ActionPlug<T> Split up ActionNode.cs Implement EnumControlWidget.IsControlActive ControlSheet: return created widgets ActionGraph: Fix some undo edge cases
10 Months Ago
Locker skin reimport (manifest update)