242,914 Commits over 3,867 Days - 2.62cph!

10 Months Ago
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10 Months Ago
WIP output labels
10 Months Ago
Expose Editor.Application.FocusWidget Update Facepunch.ActionGraph
10 Months Ago
10 Months Ago
Fix serializing null constant inputs Fix cases where UserData wouldn't deserialize correctly
10 Months Ago
Simplify ActionPlug<T> Split up ActionNode.cs Implement EnumControlWidget.IsControlActive ControlSheet: return created widgets ActionGraph: Fix some undo edge cases
10 Months Ago
Locker skin reimport (manifest update)
10 Months Ago
ManifestProcessor to resolve locker skin issues
10 Months Ago
Update to give org
10 Months Ago
Initial experiment to see if we can turn shaders into a normal compiled resource Clean up Always spew info for now Don't need ShaderHooks stuff anymore We will need another way to selectively compile in fast mode in future Remove useless asserts
10 Months Ago
Fix documentation
10 Months Ago
Load/reload prefabs with SmallNetworkFiles. Read compiled json with c# fs instead of using native (#1440)
10 Months Ago
Citizen/animgraph: do some move/wish trickery to improve the look of changing direction while swimming (sort of like leaning while running)
10 Months Ago
We don't need to route EngineLoop.Exiting via native
10 Months Ago
Fix engine convars not saving
10 Months Ago
Citizen/animgraph: added Swim_S, updated Swim_N, new Swim_Idle
10 Months Ago
Warnings as errors in PRs to match main CI
10 Months Ago
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10 Months Ago
merge from texture-memory-review2
10 Months Ago
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10 Months Ago
Add foorsteps component
10 Months Ago
Load/reload prefabs with SmallNetworkFiles. Read compiled json with c# fs instead of using native
10 Months Ago
Remove PartyLobby (it's all broken, lets remove it and re-implement when we implement it)
10 Months Ago
Fix "Painting UI is not open" spam when typing something that starts with P in the F1 console
10 Months Ago
Don't even create the ConsoleWindow or ConsoleInput instances if -noconsole is specified, add null checks Fixes NRE when making sure the console handling is turned off
10 Months Ago
Simplify ActionPlug<T> Split up ActionNode.cs
10 Months Ago
Actually push the water collider 🤦‍♂️
10 Months Ago
Reset launch args when joining a server Join active session by default, on map list
10 Months Ago
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10 Months Ago
added wind to rope bridges
10 Months Ago
Make steam's richPresence kind of work
10 Months Ago
Condensed check down to just checking if there are any markers - not bothering about active state
10 Months Ago
Move GameNetworkSystem.QueryLobbies to Networking.* Don't initialize Id and Ip sockets yet, it's gonna cause confusion Set the lobby map name better
10 Months Ago
Map instance loads particles
10 Months Ago
compound level flow update (rooftop rope bridges)
10 Months Ago
netting_b texture set rope bridges set WIP models
10 Months Ago
decal layer 1 for graveyard fence
10 Months Ago
orange van pink mat fix
10 Months Ago
tweaked rope ladder wind adherence (lower)
10 Months Ago
Item drop player remains placeholder models
10 Months Ago
Prevented shelter markers persisting between servers
10 Months Ago
Try to give a starting weapon to test
10 Months Ago
FOV change
10 Months Ago
Test weapon / better camera
10 Months Ago
Optimized another 90 textures
10 Months Ago
ActionGraph: Undo / redo ActionGraph: Undo / redo property changes
10 Months Ago
Add GameObject.Network.OwnerConnection
10 Months Ago
Don't try to respawn other players on map load Add text chat Walk key works Player tag
10 Months Ago
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