138,307 Commits over 4,324 Days - 1.33cph!

12 Months Ago
Setup volume prefab support
12 Months Ago
Merge from main
12 Months Ago
More polish fixes on big zigg
12 Months Ago
merge from mjungle_ruins for gantry kit
12 Months Ago
bee_ux_improvements -> main
12 Months Ago
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12 Months Ago
Some server projectile virtual methods. Clientside spinning reinstated.
12 Months Ago
adobe high wall made slightly longer, damage volumes values identical to stone skin, added barbed wire and damage to gate prefab
12 Months Ago
gantry kit T shape update
12 Months Ago
zigg level backup
12 Months Ago
Fix remaining client/server compile errors
12 Months Ago
Add: PlayerCache utility - Comes with unit tests Intrusive cache that tracks if elements inside moved. Building block to allow persisting state between frames. Tests: ran unit tests
12 Months Ago
Created a new water surface for building interiors with a much lower coefficient of reflection and specular in order to fit the lighting typically found indoors
12 Months Ago
Increased building very dark ambient a notch to compensate for play time SSAO darkening the picture further.
12 Months Ago
- Fix npc head look not working in demos - Fix npc jumps looking odd in demos - Modify PrintDefinedFlags editor tools to also show tags defined in entity components - Delete obsolete RPC_SetRagdollSpringShortened - Fix client/server compile error
12 Months Ago
Merge from main/premium_servers/manual_refresh
12 Months Ago
Merge from main
12 Months Ago
Client compile fix
12 Months Ago
IAlwaysOn wip
12 Months Ago
changed incorrect layers on recent props prefabs
12 Months Ago
fixed issues with 3p vine swinging anims
12 Months Ago
Increased building environment volumes to be reflection factor of 1.0 since buildings should be using World layer and offer accurate reflections indoor now. If reflections look incorrect, check art layers of buildings
12 Months Ago
Server compile fix
12 Months Ago
blowpipe fix - added everything back so blowpipe still works birodart still exists until incapacitate dart is properly implemented
12 Months Ago
ziggurat_a env volumes settings and bounds changes
12 Months Ago
re-balanced the ambient and reflection values in Environment Properties for the Building, Building Dark, Building Very Dark volumes in order to produce more satisfying lighting gradients in interiors
12 Months Ago
Merge from mfm (updating branch from main and fixing merge stuff)
12 Months Ago
Fix NRE from merges. Remove wildlife hazard UI.
12 Months Ago
Manifest
12 Months Ago
merge from spatially_aware_env_volumes_fixes
12 Months Ago
Merge from spatially_aware_env_volume_fixes
12 Months Ago
merge from premium_servers/manual_refresh
12 Months Ago
Merge from main
12 Months Ago
Merge from main
12 Months Ago
Updated adobe wall in width and height. Added barbedwire on top with damage volume Fixed incorrect transforms on LOD3
12 Months Ago
Compile fixes for SERVER
12 Months Ago
Steam upload files for aux05
12 Months Ago
Update premium modal prefab Add blue refresh button style
12 Months Ago
Add manual refresh button code to premium modal
12 Months Ago
Implement route to manually refresh premium status
12 Months Ago
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12 Months Ago
Merge from horse_handcuff_fix
12 Months Ago
Fixed not being able to mount handcuffed players to the new horse when it has a double saddle
12 Months Ago
Merge from vehicle_optim
12 Months Ago
Changed RidableHorse2 IsSwimming flag to Reserved13, was overlapping with HasDriver Fixes permanently swimming horses
12 Months Ago
Merge from main
12 Months Ago
Merge from repair_bench_redirect_fix
12 Months Ago
Fixed being able to apply same redirect skin twice
12 Months Ago
Merge from repair_branch_redirect_fix
12 Months Ago
More init refactoring, should support proc gen placement now (in theory)