137,075 Commits over 4,444 Days - 1.29cph!

29 Days Ago
Make UI_PremiumModal partial so it doesn't break codegen.
29 Days Ago
set industrial barrels and shelves to require steam unlock so they do not appear as default in crafting menu
29 Days Ago
Merge: from main
29 Days Ago
little mesh cull pass on wip playground art
29 Days Ago
Update: in progress work to support ReadOnlySpan<byte> in NetWrite - Rust.SourceGenerator updated to support ReadOnlySpan<byte>-like types in RPC sigs - NetWrite pipes most byte[] calls to ReadOnlySpan overload Still need to cleanup and figure out if IStreamWriter is needed Tests: editor compiles
29 Days Ago
apartment_complex_b_large interior props shadow casters optim
29 Days Ago
updated admin visuals on closed status in rentable_shop_A prefab
29 Days Ago
rentable shops notice box art (displayed on closed shops to visualise admin options)
29 Days Ago
bdu protection pass
29 Days Ago
added m16a2 icon
29 Days Ago
Determine the exact crash location within the radius as soon as target is locked. Initial avoidance wip.
29 Days Ago
Ballista and 50cal animation updates
29 Days Ago
Matching RRP shadow resolution to BRP shadow resolution when setting shadow quality presets
29 Days Ago
Added hair Dyes
29 Days Ago
m16 3 round burst fire only
29 Days Ago
merge from shelves_fixes
29 Days Ago
Moved conditional meshes to it's own folder
29 Days Ago
Small fixes ponytail/bun
29 Days Ago
Fixed the depth bias for directional shadows on RRP
29 Days Ago
m16 and bdu loot
29 Days Ago
merged 2 objects for LOD0
29 Days Ago
Added hairstyles to the hair pool
29 Days Ago
Ponytail/Bun conditionals setup
29 Days Ago
Ponytail/Bun setup
29 Days Ago
merge from hackweek_map_incomplete_dl_fix
29 Days Ago
merge from nvidia_reflex_support_check_fix
29 Days Ago
merge from static_instruments_offset_fix take source on floating city prefabs
29 Days Ago
Loot spawn gen: bdu pants m16
29 Days Ago
Fixed torch using the industrial torch attack sound
29 Days Ago
fixed supply drop ballistic era
29 Days Ago
merge from wiretool_cave_fix
29 Days Ago
Reduced the amount of network override volume added on 152989, for performance reasons S2P cave_small_hard and cave_large_sewers_hard
30 Days Ago
Lots of boilerplate for shop renting system Expose a scrap cost per real time hour and initial fee for opening a shop Require initial fee and 24 hours of rent to open the store Deduct rent each hour, evict owner if can't make rent Rent is stored in VM storage, so successful sales will extend tenancy Added RentableShop.ProcessRentTick convar that makes all shops pay rent straight away
30 Days Ago
Merge from main
30 Days Ago
Automatically add geoclip component when switching terrain renderer enum in editor
30 Days Ago
Merge from main
30 Days Ago
Merge from PlayerRigUpdate2
30 Days Ago
Merge from ballistic_helmet_weight_fix
30 Days Ago
S2P all floating cities, fixes missing mannequin meshes
30 Days Ago
Remove unused override
30 Days Ago
Merge from industrial_dlc
30 Days Ago
Fixed industrial torch anims not applied to sub systems
30 Days Ago
Merge from main
30 Days Ago
Merge from parent
30 Days Ago
Merge from main
30 Days Ago
Merge from mortar_prototype (fixes mortar animations)
30 Days Ago
Fix editor only NRE when playing first person sounds
30 Days Ago
Merge from main
30 Days Ago
Fix
30 Days Ago
Fixed ProjectileModPartVisibility disabling unrelated VM's on deploy Removed viewmodel string based lookup, now requires the same component on the VM with direct references (string lookup will return the root transform if no match was found, so the whole VM was being disabled)