135,996 Commits over 4,293 Days - 1.32cph!

59 Days Ago
Bridged jump puzzles for these deep sea ruins.
59 Days Ago
Terrain adjustment for dwellings.
59 Days Ago
Cherrypick from 138740 (fix player teams error in kill entity mission event)
59 Days Ago
Merge from naval_missions
59 Days Ago
- Don't process 'kill entity' mission events if the kill came from a suicide - When processing kill entity mission events replace the checks for InATeam() (which was checking current team ID value) with a check that the current team is not null - Add a guard and warning log to InATeam() in case current team ID is valid but Team is null. After removing my usages there is nothing else presently using this function
59 Days Ago
Prepping island 1
60 Days Ago
Sails wip
60 Days Ago
Damage FX. Added HealthVisuals. Setup on smallengine.
60 Days Ago
merge from naval_update
60 Days Ago
merge from parent
60 Days Ago
merge from main/space_station_weapon_skin
60 Days Ago
fix missing sound class and template assignments on space lr300 sound defs 🤔
2 Months Ago
make one specific damaged boat sting sound less stupid
2 Months Ago
merge from main/naval_update/floating_cities/island_ambience
2 Months Ago
couple minor volume tweaks
2 Months Ago
merge from main/naval_update
2 Months Ago
New sound for deep sea wipe alarm
2 Months Ago
Update tropical4 chunks
2 Months Ago
Update tropical3 chunks
2 Months Ago
Add warning for missing spawn groups instead of just silencing them
2 Months Ago
Volume changes on casino card area and foliage sounds removed
2 Months Ago
Remove leftover DamangeRenderer component on PlayerBoat
2 Months Ago
Changes on tarp wind sounds, and tweaks on the casino card area ambience loop and waves sounds
2 Months Ago
Merge from naval_missions
2 Months Ago
- Improve objective resetting for acquire item objectives for scientist safe zone spawn unlock and oil rig raid missions - Also fixed objective map and compass markers for those missions not working as they should - Fix being able to focus on invisible objective map markers
2 Months Ago
merge from main/naval_update/pt_boat_sounds
2 Months Ago
merge from main/naval_update
2 Months Ago
pt boat gunshot tweaks and distant shots pt boat uses silent water-enter-exit splash in buoyancy so it stops making so many squishy sounds
2 Months Ago
PlayerBoat.MaxVelocity is now a replicatedvar
2 Months Ago
merge from fix_batching_ghosting -> naval_update
2 Months Ago
Steering is no longer applied if anchored.
2 Months Ago
Fix Render batching occasionally persisting after the prefab is deleted - caused by RendererBatch being disabled before LODComponents and LODComponents resetting to the lowest LOD that has a batched mesh
2 Months Ago
null check
2 Months Ago
Revert BoatBuildingStation.GetForPlayer changes
2 Months Ago
Remove unused function
2 Months Ago
Refactored separate creation of OBBs into a single function. Steering wheel check uses same entity finding as rest of BBS functionality.
2 Months Ago
Some cleanup.
2 Months Ago
missing null check
2 Months Ago
Add shield stats display to techtree selections
2 Months Ago
GetBoatBuildingStation uses FindTrigger on player instead of a vis check.
2 Months Ago
Boatbuilding UI: Only check vis every second,
2 Months Ago
Extra profiling
2 Months Ago
Relax IsMarkedForDeletion checks for Entity:Get functions
2 Months Ago
Refactored BoatBuildingStation.GetPlayerCount to HasPlayerInBuildArea and it uses the bbs trigger instead of a vis. We don't care how many players, just if there are any or not.
2 Months Ago
Fix tropical underwater overlay logic issue
2 Months Ago
Regenerate tropical2
2 Months Ago
Fix dwelling NRE causing deep sea islands to not spawn fully.
2 Months Ago
Removed unused functions
2 Months Ago
merge from main/naval_update/floating_cities/island_ambience
2 Months Ago
Null check reloaded sound for cannons