192,985 Commits over 4,049 Days - 1.99cph!

34 Days Ago
Workbench 3 corpse ingredients
34 Days Ago
Shockbyte and retro tcs corpse prefabs
34 Days Ago
Tests: move the PlayerCache stress test to it's relvant tests file and clean up - commented out the expected-to-fail case Tests: ran the tests
34 Days Ago
Dump the extrapolation. Implement full clientside pediction instead. Behaving sensible at 150-200ms ping
34 Days Ago
Desal Collision
34 Days Ago
Update for Desal tank collision
34 Days Ago
Compile fixes
34 Days Ago
Increased look at toggle command accuracy
34 Days Ago
merge from softcore_update
34 Days Ago
merge from softcore_update/bag_changes
34 Days Ago
Added Colliders for Water Treatment Tank
34 Days Ago
Some refactor and allow non-admins to use commands.
34 Days Ago
Desal tank collider update
34 Days Ago
Refactor some checks to use IsInCreativeMode instead of manually checking for all users or flag. Clamp radius command distance.
34 Days Ago
merge from main
34 Days Ago
merge from main
34 Days Ago
Adding test piper nigrum files due to working in office this week (WIP - will clean up once finished)
35 Days Ago
Merge from main
35 Days Ago
drawcolliders now works in demos
35 Days Ago
Cleanup pass on all dart projectiles, removing disabled wooden model and centering correctly.
35 Days Ago
cherrypicking 116004 Clamped minimum lodbias to 0.5
35 Days Ago
cherrypicking 116141 HV RL Explosion uses rocket-launcher-rocket-hv-explosion SFX.
35 Days Ago
cherrypicking 116005 Weapon rack parachute NRE fix
35 Days Ago
zigg scene backup, relinked props to prefabs
35 Days Ago
fixed layer on IBC prefab, condensed the ibc_a prefab into a single object
35 Days Ago
desal tank - resized some textures (AO, LOD) fixed prefab layer, loding distances
35 Days Ago
Tweaked water treatment tank prop material settings Deleted greybox Created a mesh lod prefab
35 Days Ago
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35 Days Ago
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35 Days Ago
Add normals and tangents to binned vert data, restructure foliage vertex shader to handle wind, fading and displacement with instancing (also might have improved edge masking), add optional vertex data macros to make passing data easier and reducing redundant calculations
35 Days Ago
Merge from workshop_scene_qol
35 Days Ago
Delete WorkshopMeshExporter class, this will be handled manually by artists going forwards
35 Days Ago
Fixed viewmodel hands appearing red in workshop scene, will now match the spawned player preview (and is updated when the preview is randomised) Removed all SendMessage and BroadcastMessage usage in the workshop preview system, now uses new interface methods for better future proofing
35 Days Ago
Merge from main.
35 Days Ago
Material optimizations. Moved Code lock light bulbs from a mesh to a fresnel opacity'd quad, to fix distance flickering when not using temporal AA.
35 Days Ago
Removed logic that was deleting LODS in workshop editor
35 Days Ago
Merge from main
35 Days Ago
Merge from fluid_io_fixes
35 Days Ago
Damage effects. Added low/high power FX differences. Final polish.
35 Days Ago
Fixed editor warnings when inspecting IO entities due to accessibility settings not being loaded in edit mode
35 Days Ago
Add server.useLegacySprinklerLoadProcess, can be set to true to revert to the old sprinkler load process in case the new process has issues
35 Days Ago
When reloading a save don't reset the IsOn state for sprinklers
35 Days Ago
Removed UpdateWorldmodelOutlines context button option on WorldModelOutline, looks like it was used at one point to upgrade all world models in the project and is no longer needed Exposed the Setup context option as a button as it seems to work fine and could save a few clicks when setting up world model outlines
35 Days Ago
Merge from midi_macos_rebuild
35 Days Ago
Added WM
35 Days Ago
Updated Textures and Materials
36 Days Ago
Various fixes / polish.
36 Days Ago
Merge from jungle_update (improvements to tiger and croc)
36 Days Ago
Have croc always use max speed if it's charging in water, as it doesn't get tired easily like on land
36 Days Ago
Reduce volume of croc swimming fast