249,479 Commits over 3,959 Days - 2.63cph!

44 Days Ago
Add analytics when spraycan is used to change entity skin in the world
44 Days Ago
Log skin id of any entity submitted to analytics
44 Days Ago
Ice shader: add tangent reconstruction normals will now behave properly, improve parallax offset calculation, and add frost min/mid/max sliders.
44 Days Ago
merge from main -> wallpaper_analytics
44 Days Ago
fix codegen (used changes from different branch)
44 Days Ago
merge from main -> wallpaper_analytics
44 Days Ago
adjusted toolgun.entity lod distances to match worldmodel prefab values to fix harsh lod transitioning
44 Days Ago
Fix NavmeshArea.IsBlocking not toggling state
44 Days Ago
Lock high priority network queue behind convar `high_priority_network_queue`
44 Days Ago
merge from main -> network_queue_priority
44 Days Ago
codegen
44 Days Ago
GameObject serializing survives when a child is somehow added during serialization
44 Days Ago
merge from twitch_rivals_2024/twitch_rivals_flag
44 Days Ago
merge from /flashlightfixes/fulloverhaul
44 Days Ago
merge from landmine_disarm_explode_bugfix
44 Days Ago
more balancing zoom perk
44 Days Ago
Leaderboard backup, run #15749
44 Days Ago
Dir change
44 Days Ago
Experimental invoke based reload system tests
44 Days Ago
Backups/unsaved
44 Days Ago
balancing fix cursor hotspots attack satellite perk balancing
44 Days Ago
Fixed showing the wrong other inventory :facepalm:
44 Days Ago
Fix NRE in color picker when there's no parent
44 Days Ago
Fuck it Fixed PlayedCards grouping target cards based on who played the card, not who they are targeting
44 Days Ago
Bday 11 poster scene tweaks + backups
44 Days Ago
Can distinguish targeted cards in PlayedCards panel, as well as global cards
44 Days Ago
Merge from shields
44 Days Ago
initial implementation of targeted cards flow
44 Days Ago
Fixed duck
44 Days Ago
Deselect card
44 Days Ago
Card UI redone
44 Days Ago
merge from network_queue_priority -> aux3
44 Days Ago
Prototype: create a high property network update queue for building blocks, high walls & SAM sites - this should cause bases to load in faster when travelling fast across the map (in vehicles)
44 Days Ago
Disabled the animation from HitGuide because DepthBuffer limitations, hashtag sadface.
44 Days Ago
Fixed speed ratio calculated based on the current gait Fixed NRE when jumping
44 Days Ago
Hide, JsonIgnore on GameResource
44 Days Ago
Merge from campfire_purifier_freshwater_fix
44 Days Ago
Fixed campfire water purifier no longer accepting fresh water in the propane tank section (unintended regression)
44 Days Ago
Fluffed up the hit marker. (Kinda needs soft blend tho)
44 Days Ago
Create directory when saving clothing render icon (should these be put in temp filesystem/game resource data block)
44 Days Ago
merge from siege_weapons
44 Days Ago
Unsaved
44 Days Ago
Bday11 hero poster scene + materials backup
44 Days Ago
Codegen
44 Days Ago
merge from main (bumped siege weapon protobud id to resolve conflict with vending machine stats)
44 Days Ago
Twitch Rivals poster backup
44 Days Ago
Fixed weapons clipping into shield when shield is held up
44 Days Ago
merge from siege_weapons
44 Days Ago
adminui_drone_accessible -> main
44 Days Ago
- Predict if a vending machine can be reached by a drone or not. - Show a panel in the admin UI