129,775 Commits over 4,201 Days - 1.29cph!

34 Days Ago
fixed shortcut around the farm fence, set dressing cleanup (floating and colliding objects)
34 Days Ago
Door item fixes
34 Days Ago
Added boat door, setup as boat construction. Manifest
34 Days Ago
merge from bed_improvements - beds are now community skinnable
34 Days Ago
Experimenting with atlas variants, so we can have a downsampled variant we can use for gallery miniature images instead of relying on mip maps Disabled mip maps on all store atlases and assets
34 Days Ago
Update: restore ItemStoreTakeover serialized layout - should allow to merge-and-upgrade all prefab changes, I hope. Will remove it post-merge. Tests: editor compiles
34 Days Ago
halloween floorpaper minor tweaks
34 Days Ago
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34 Days Ago
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34 Days Ago
Create tooling to setup mesh LODs for terrain chunks.
34 Days Ago
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34 Days Ago
Steering wheel dismount position improvements for better mounting in tight spaces
34 Days Ago
Add test save with wall destroy bug epo
34 Days Ago
merge from main
34 Days Ago
Tests: add a unit test for AssetBundleBackend to check if out of order async works Napkin code, will clean later once decided that this branch is merged back Tests: ran unit test in editor
34 Days Ago
Boat block health increases
34 Days Ago
improved flow on floating_city_floating_walkways_B
34 Days Ago
set up hmlmg to be skinnable
34 Days Ago
halloween floorpaper wip
34 Days Ago
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34 Days Ago
merge from main
34 Days Ago
merge from main #2 missing file
34 Days Ago
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Merge from main
34 Days Ago
merge from main
34 Days Ago
bed skinnable asset setup - need to test workshop
34 Days Ago
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34 Days Ago
Added a temporary separate (just for playtest) placement guide prefab for cannon so you can see it correctly. Rotated placement 180 degrees so you can place cannons facing outwards from on a boat.
34 Days Ago
merge from main
34 Days Ago
Merge from emission_mask_scrolling_and_blinking
34 Days Ago
Reserialized all materials from the Rust/Standard and Rust/Standard (Specular Setup) shaders to account for new emission feature shader properties
34 Days Ago
floating city 2 flow polish, better connection to casino barge
34 Days Ago
halved vertex AO intensity on chicken cages (material)
34 Days Ago
Merge from small_engine
34 Days Ago
Merge from outboard_motor
34 Days Ago
Merge from main
34 Days Ago
Merge from material_reserialization_tool
34 Days Ago
Added an option for processing all shaders and made the materials visible within the scene to ensure they get rendered to serialize new shader properties correctly on each material
34 Days Ago
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34 Days Ago
moved interactive prefabs and NPC vendors into their specific barge prefabs removed the vertex stream rebuilder script from the prefab object in floating_city S2P
34 Days Ago
Merge from naval_update
34 Days Ago
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34 Days Ago
merge from vm chainsaw update
34 Days Ago
merge from store_atlases
34 Days Ago
Fixed atlas issues in steam inventory screen
34 Days Ago
merge from main
34 Days Ago
Underwater fixes.