129,775 Commits over 4,201 Days - 1.29cph!

34 Days Ago
boat building station lods
34 Days Ago
casino sign mesh and textures supplies sign textures fluorescent light e for casino bargesurface medical added (painted verison)
34 Days Ago
Merge from boat_building
34 Days Ago
grenade animation updates - throw anims
34 Days Ago
setup 3p player update minicrossbow animations
34 Days Ago
rotated cannon and removed lod setup on the prefab for now.
34 Days Ago
Removing split cannon fbx(subbed to wrong branch)
34 Days Ago
cleaned up some dead code in playerboat controls
34 Days Ago
Apply blurring over the whole context space to try and prevent oscillations between very similar states Use scoring for picking context directions rather than lowest danger weighting
34 Days Ago
Rifle anim updates
34 Days Ago
floorpaper tweaks
34 Days Ago
Convert stairs to BoatBuildingBlock to fix them not parenting to the boat
34 Days Ago
merge from bed_skinviewer
34 Days Ago
Added bed to skin viewer
34 Days Ago
merge from main
34 Days Ago
floorpaper tweaks
34 Days Ago
Steam DLC packs atlases
34 Days Ago
merge queryvisoptimization_bugs to main
34 Days Ago
Fix threading issues with removing transforms from query vis, clean up null transform access array entries for pending removals.
34 Days Ago
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34 Days Ago
Update: StoreTakeoverPath - generalize DrawSpritePathField into DrawPathProxyField<T> - fixed DrawSpriteField not matching how it used to be Need to extract it from StoraTakeoverDrawer as it'll be useful in other places, will do that next Tests: visualized takeovers in editor. Prefab picker is empty (shame) but drag-and-drop works
34 Days Ago
Minor cleanups Compile warning fixes More compile warning fixes Fix IgnorePlayers acting as DisableAI for strider Fix AR2 impact effects appearing when shooting the skybox Added MATERIAL_CULLMODE_NONE for render.CullMode Increase MAX_LIGHTMAP_DIM to 256 MAX_BRUSH_LIGHTMAP_DIM_INCLUDING_BORDER 32=>256 MAX_DISP_LIGHTMAP_DIM_INCLUDING_BORDER 128=>256 TTT: Updated Russian localization (Community Contribution) * Also made radio buttons slightly wider Spawnmenu/contextmenu toggle mode * If the associated key is released within 200 ms, the associated menu will not close. Holding behavior unchanged otherwise Some OOB checks Main menu start new game options changes (Community Contribution) * Fixed P2P: Friends only resetting after starting a game * Visual adjustments to alignment of certain elements in the start new game options menu Fix 'status' showing IP address for -p2p dedicated servers * For listen servers it was already not a thing Updated TTT TTT: Added optional translation parameters when adding radio sound names (Community Contribution) Try to work around infinite loops with WaterLevel() Refactor how Lua trace filters are loaded to remove code duplication HTML panel ConsoleMessage improvements * Make HTML.ConsoleMessage behavior match better that of DHTML * Added [Warn] [Error] [Debug] prefixes to console messages output by HTML panels (when appropriate) * DHTML no longer overrides console.log for CEF panels * Added HTML.ConsoleMessage severity argument - possible values are "log" "warn" "error" "debug" (chosen to match the JS functions that produce the event) Rename npc_tf2_ghost to nb_example, and move it to Sandbox (from base) Rename npc_tf2_ghost spawnmenu entry * (this is separate on purpose) Combine duplicate HTTP headers with a comma Added Panel.SetTextHidden
34 Days Ago
Rest of the misc packs atlases
34 Days Ago
More pack atlases, cleanup
34 Days Ago
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34 Days Ago
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34 Days Ago
Adding separated cannon fbxs
34 Days Ago
Update: StoreTakeoverDrawer - path proxy drawer now draws like a sprite field - fixed drawer using wrong fields for icons Tests: tested on cached Path override, clicked to get a cprite picker, drag and dropped - all work
34 Days Ago
merge from workshop_scene_improvements -> main
34 Days Ago
Merge from boat_building
34 Days Ago
Merge from parent
34 Days Ago
34 Days Ago
final fixes before merge
34 Days Ago
rpg incendiary ammunition adjusted lods
34 Days Ago
texture value tweaks
34 Days Ago
food barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes
34 Days Ago
halloween wallpaper icons, added to skin files, split out wallpaper_iconrender prefab to walls, ceiling and floor so we can preserve render camera transform properties per type
34 Days Ago
fix toggles code after component update
34 Days Ago
- Recalculating mesh batch uv distribution metrics when batches are updated. - Testing texture memory budget being set to 64GB and discarding always enabled.
34 Days Ago
Merge from naval_missions
34 Days Ago
Prevent boats from jiggling once they reach their target position Codegen
34 Days Ago
Cleanup
34 Days Ago
Building skins and hazmats atlas variants
34 Days Ago
Codegen again I guess
34 Days Ago
fix serialized fields being inside compiler define
34 Days Ago
Codegen
34 Days Ago
Update: general cleanup and make StoreTakeoverDrawer draw original props - StoreTakeoverDrawer used if-deffed-out blocks to be able to switch from Textures/Prefabs to paths to them - removed Tile Override path, as it hasn't been implemented fully yet and has been silently failing this entire time Managed to confirm that the data from Main got preserved, but I'll need to do a raw copy of prefabs with configs just to make sure nothing slipped through the cracks. Tests: navigated to takeover configs and explored them
34 Days Ago
Merge from naval_update
34 Days Ago
Merge from main
34 Days Ago
Merge: from main Testing to see if I can upgrade data this way - that'll be next CL Tests: compiles in editor