244,451 Commits over 3,898 Days - 2.61cph!

1 Year Ago
Port over shadow controller
1 Year Ago
socket/deploy tweaks
1 Year Ago
Fixed Infinity/NaN related errors
1 Year Ago
Undo/Redo
1 Year Ago
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1 Year Ago
Add ents/player iterators (#1731) Adds iterators for entities and players which are read-only and cached. The main benefit to this is performance; crossing over from Lua to C and back every function call is slow and creates a new table each call. Closes Facepunch/garrysmod-requests/issues/738. Examples of use: ``` for i, p in player.Iterator() do print(p) end for i, e in ents.Iterator() do if e:GetClass() == "prop_physics" then e:Remove() end end ```
1 Year Ago
Per-binding display info and node kind WIP MethodCallNodeDefinition
1 Year Ago
Update Team Fortress 2 map categories (#2017) The Scream Fortress update came along, and with it a new map category, zi_. This commit makes the "other" category empty again by adding it.
1 Year Ago
Fixed buffer reallocation fixes #34 Reduced buffer reallocation. Use Bootil's AutoBuffer Style fixes Merge pull request #46 from RaphaelIT7/patch-1 Reduced buffer reallocation
Leaderboard backup, run #6635
1 Year Ago
sealed walls conditional corners from the top for better visuals
1 Year Ago
Assigned rock surface type consistently across all stone tier and stone tier skins instead of stone surface type
1 Year Ago
fixed some brick roofs not casting shadows
1 Year Ago
Merge from main
1 Year Ago
Turn on volumetric fog on the editor scenecamera
1 Year Ago
Hash fog volumes and update clipmaps when they change
1 Year Ago
Add DecalComponent.TintColor https://files.facepunch.com/tony/1b1311b1/sbox_jQtrA8ls2t.mp4
1 Year Ago
Dracula mask uses woodenhelmet hair deform settings
1 Year Ago
Add DecalComponent - but needs a better way to translate decal, setting its transform doesn't work as expected https://files.facepunch.com/tony/1b1311b1/sbox_ocEkCIQAYv.png
1 Year Ago
Add Decal.Place( SceneWorld, ... )
1 Year Ago
Assigned corrent renderer lod references in Dracula Cape/Ghost Sheet wearables Ghost sheet no longer hides legs in first person
1 Year Ago
Cherry picked 88542
1 Year Ago
Removed "Apply Vertex Color" from Blend4way, can't overlap with blendWeights
1 Year Ago
merge from metaldetector (easier than updating 2 year old branch)
1 Year Ago
WantedPoster server compile fix
1 Year Ago
merge from main
1 Year Ago
merge from halloween2023
1 Year Ago
Switched dungeons from Xmas themed to Halloween
1 Year Ago
merge from single_item_wrs
1 Year Ago
merge from base decor
1 Year Ago
merge from configs
1 Year Ago
1 Year Ago
Remaining item configs. Scene. Save.
1 Year Ago
legacy wood shelter art
1 Year Ago
merge from main
1 Year Ago
merge from threadsafe_protobuf
1 Year Ago
reapplying threadsafe_protobuf
1 Year Ago
merge from fix_team_invite_clientside
1 Year Ago
merge from halloween2023
1 Year Ago
merge from main
Leaderboard backup, run #6629
1 Year Ago
Fix not finding gameobject references if they were deserialized after spawn
1 Year Ago
1 Year Ago
Factored out next/prev spline moves inside GetSplineAfterMove
1 Year Ago
Poster respects streamer mode
1 Year Ago
Similar encapsulation for inputs, using new MoveRequest and TrackRequest
1 Year Ago
Refactored GetSplineAfterMove results into a struct since the method signature was getting a bit much
1 Year Ago
Fix trigger touch events, skip contact AFTER activating it
1 Year Ago
WIP on signals finding their track block sections and the next signal
1 Year Ago
Some quick gizmos for the lights and fog volume