254,393 Commits over 3,990 Days - 2.66cph!

12 Months Ago
splat some shit
12 Months Ago
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12 Months Ago
Add mips to texture editor Fix GPU crash when ReadTexturePixels is provided a srcRect that exceeds texture size Terrain: Add splatting with layers, add heightmap imports, switch to editortool subtools
12 Months Ago
Gradient editor lets you press delete to remove the selected point Resolves sbox-issues/issues/4963
12 Months Ago
Actually do whitelist disabling right omg
12 Months Ago
Actually increase max number of server tags to show to 4 Add the new `tut` tag to the server.tags autocorrect
12 Months Ago
Change how we disable whitelist for recursed folders
12 Months Ago
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12 Months Ago
Added gamemode and entities to whitelist Also disable whitelist for subfolders once a folder passes whitelist
12 Months Ago
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12 Months Ago
Let's try applying a whitelist of folder names to file watchers
12 Months Ago
Move resize box to world space position before snapping it https://files.facepunch.com/layla/1b0711b1/sbox-dev_fVEF49E04T.mp4
12 Months Ago
Menu compile fix
12 Months Ago
player update. exported/set up hammer deploy and attack anims and created hammer override controller for it
12 Months Ago
Add SerializedProperty.ShouldShow() Start reworking ControlSheet so it can hide rows when ShowIf/HideIf is set Add gradient to user customization Clothing item gradient
12 Months Ago
mege from main
12 Months Ago
Game Object Network Mode Selection https://files.facepunch.com/conna/1b0711b1/sbox-dev_G97N4pdA3q.png
12 Months Ago
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12 Months Ago
Cleans up invokes on destroy (applied vending machine screens NRE fix)
12 Months Ago
Merge from tutorial_island_cmd_rate_limit
12 Months Ago
player update. exported/set up salvaged axe, hammer and icepick deploy and attack animations and made new holdtype override controllers for them
12 Months Ago
Approach this differently: let's just do a bunch of preset patterns and allow them to be scaled Remove stuff that we're not using now More patterns (though defining these in code feels silly) Apply scales, clean up
12 Months Ago
merge from main
12 Months Ago
Added a new blooded version of the burlap sack world model for the Head Bag
12 Months Ago
Added network_group_debug convar (default false)
12 Months Ago
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12 Months Ago
More recall logic/testing.
12 Months Ago
Hair & Beard Tinting (Test)
12 Months Ago
Replace sounds for GrenadeBeam.HitSound to existing ones Added "Use" input to the base fgd
12 Months Ago
Steam Audio Reflection (#1490) Reflections are re-enabled again. Be aware that right now only "static" colliders block audio.
12 Months Ago
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12 Months Ago
Lets add these incase they're needed
12 Months Ago
Fixed a boo boo
12 Months Ago
Added icon for broken items
12 Months Ago
Bug fixes
12 Months Ago
Add AudioMixer, Reflection performance graph
12 Months Ago
Fixed tutorial island missing terrain splats
12 Months Ago
Protect against invalid transform in CPhysicsBody::AddMeshShape, fixes crash some games are having
12 Months Ago
Condition is now displayed if its less than max on the vendor UI
12 Months Ago
performance tweaks
12 Months Ago
Tentative fix for #1492 This might lead to it falling back to normal hotloads more often, but at least it shouldn't throw.
12 Months Ago
merge from main
12 Months Ago
Remove debug Clean that up a bit We can limit the max number of reflective sounds simulating, allowing to put a performance cap on it
12 Months Ago
ComponentFlags.NotNetworked. When a component has this flag, it won't be serialized in the scene snapshot or with a networked object when sent to other clients
12 Months Ago
Brutalist church progress
12 Months Ago
Avoid throwing / catching exceptions when upgrading delegates (#1491) Was very slow when the debugger is attached
12 Months Ago
chicken costume DLC unlock fix
12 Months Ago
Don't EditLog if we're not in the Editor. EditLog separate from BreakFromPrefab because we don't wanna do that just because we're spawning a networked object in a running scene.
12 Months Ago
Interpolation Fixes w/ Ownership Change (#1494) 🤞