254,760 Commits over 3,990 Days - 2.66cph!

11 Months Ago
Start designing posture mechanic
11 Months Ago
Fixed being able to block while in the notes UI
11 Months Ago
Add SwingingHeavyAttack, only gets set when you're winding up your attacks
11 Months Ago
Merge from main
11 Months Ago
merge from material_biome_improvements
11 Months Ago
merge from wr_pickaxe (Pickaxe cant be placed on Weapon Rack Stand)
11 Months Ago
cherrypicking 94119 - fix for elite loot crate missing its bottom face
11 Months Ago
merge from store-ui
11 Months Ago
merge from Easter2024
11 Months Ago
merge from RidingChickenCostume
11 Months Ago
Fix error in translation script if output dir doesn't exist Ignore hidden sheets
11 Months Ago
Remove unused UnregisterProperties methods
11 Months Ago
Simplify a bunch - allow setting property if slot not registered
11 Months Ago
Authority RPC now correctly uses invoke permissions from the AuthorityAttribute. When calling Authority RPC, if there's no owner, the target would be the host connection
11 Months Ago
Authority check for network destroy - can never arbitrarily destroy unnetworked objects
11 Months Ago
In the PrefabFile upgrader, upgrade Id to __guid as well if possible, fixes corrupt prefabs from before when it was called Id
11 Months Ago
Cubemapper tests Remove all ggx code for now & just copy directly to cubemap array TextureCube with mipmaps and arrays and mipmaps Move texture logic from cubemapper to c# Stub for cubemapper_cs, will calculate both GGX and spherical harmonics all in GPU Handle all array index stuff in cubemapper
11 Months Ago
Fix NRE if destroying object in animation event
11 Months Ago
Leaderboard backup, run #10300
11 Months Ago
Merge from main
11 Months Ago
Store a static list of cargo cranes, save a Vis
11 Months Ago
Update container drop points on both cargo styles Add IsDocked flag to cargo ship and properly zero out throttle Increase docking time to 2 minutes Show a gizmo mesh on container drop points
11 Months Ago
Bike stability experiments + materials
11 Months Ago
Add tools to show possible pickup and drop points via gizmos
11 Months Ago
Merge main -> Bikes
11 Months Ago
Cargo ship calls OnArrivedAtHarbor then waits Once finished waiting it rejoins the outer patrol as normal
11 Months Ago
Cargo Docking~ Cargo does basic docking at a harbor (currently only supports big harbor) Cargo now selects best node from the outer patrol to start entry from Cargo now adjusts waypoint distance dynamically when entering docking Cargo ship now responds to max velocity on harbor entry Base Path Adjusted a bunch of speed and position values on harbor entry path Bunch of debug stuff to show patrol tangents and docking point scores Added boolean to WorldSetup to force ocean patrols to be generated with dev terrains
11 Months Ago
Reduce latestSeatClipSeemsFarAway from 40m to 25m just to make 100% sure this is fixed.
11 Months Ago
Merge SkinViewerBones -> main
11 Months Ago
Codegen
11 Months Ago
Add `ping_test` command to find the region with lowest latency Hardcode endpoints for testing
11 Months Ago
Fixed ice chestplate looking too close now
11 Months Ago
Attach wearable skins that needs a skeleton to the new SkinViewer skeleton. No built-in skeleton needed
11 Months Ago
Added LODs to brutalist church
11 Months Ago
Fixed arm movement not getting interpolated Burst compile the line renderer jobs and make it all read only for easier scheduling
11 Months Ago
Remove globalDisableRigStripping. Add skeleton to SkinViewer prefab
11 Months Ago
Fixed cargo ship incorrectly flagging some destinations as possible
11 Months Ago
Ensure PanelComponent finds its parent If PanelComponent gets enabled before WorldPanel it fails to find a valid parent Resolves sbox-issues/issues/5024
11 Months Ago
.meta file
11 Months Ago
Better arm movement Expose object rotation speed
11 Months Ago
Scene backup - Adobe building skin setup
11 Months Ago
Material fixes/updates
11 Months Ago
Parent merge
11 Months Ago
Merge from main
11 Months Ago
Stub for cubemapper_cs, will calculate both GGX and spherical harmonics all in GPU Handle all array index stuff in cubemapper
11 Months Ago
Merge main -> SkinViewerBones
11 Months Ago
ImageFormat.Default uses RGBA8888
11 Months Ago
Fixes unable to parse guid error when trying to load properties called "id" but the type is not a guid (Fixes Facepunch/sbox-issues#5181)
11 Months Ago
NetworkMode can't be changed from NetworkMode.Object if we are actually a networked object (_net is valid)
11 Months Ago
Also unregister/register sync properties accordingly when GameObject id changes