254,390 Commits over 3,990 Days - 2.66cph!

12 Months Ago
Same bounds fix for DirtyControlMapRegion
12 Months Ago
spring joint
12 Months Ago
Fix ByteStream.Write negative offset Expose MixBuffer's raw pointer in safer way
12 Months Ago
Fix NRE on object desyroy (sorry!)
12 Months Ago
Forward controller axis events to managed
12 Months Ago
Forward controller button events to managed
12 Months Ago
Fix errors
12 Months Ago
Add prefabs for cubemap fog, envmap probe, gradient fog, volumetric fog
12 Months Ago
Hide terrain component, don't create this manually
12 Months Ago
Update actions.triggers.scene
12 Months Ago
ActionGraph window is a dialog, stays on top of editor window Fix GetAttributes sometimes returning null Don't write null values in components Add OnComponent actions https://files.facepunch.com/garry/65558502-1f39-48b8-81eb-e54a43e025a9.png
12 Months Ago
Add Collider.OnTriggerEnter, OnTriggerExit
12 Months Ago
Create actions.triggers.scene
12 Months Ago
Make block primitive hollow option work
12 Months Ago
Clamp instead of throw in DirtyHeightmapRegion so we can paint on terrain boundary
12 Months Ago
Collide against heightfield grid instead of trying to triangulate it exactly, slightly less accurate but faster
12 Months Ago
Half edge renames
12 Months Ago
Leaderboard backup, run #10204
12 Months Ago
Fix demos throwing exceptions when threaded networking is disabled Force full server demos disabled when threaded networking is off
12 Months Ago
Rip out SteamInput and our Controller API Init SDL_GAMECONTROLLER, add standard mappings file (will move this later), find all of our game controllers on startup, hook up events for handling controller lifetime, button events and analog inputs Turn off steam overlay in the editor again
12 Months Ago
Merge RowboatDismountBug -> main
12 Months Ago
Check that the list we get really is empty when we get it, and report if it wasn't
12 Months Ago
Merge RowboatDismountBug -> main
12 Months Ago
Add radius info as well
12 Months Ago
Merge RowboatDismountBug -> main
12 Months Ago
Increase latestSeatClipSeemsFarAway threshold to 40m
12 Months Ago
merge from RowboatDismountBug
12 Months Ago
One more missed collider list free
12 Months Ago
merge from RowboatDismountBug
12 Months Ago
Fixed three cases where we got a pooled collider list and never freed it
12 Months Ago
Additional info for the SeatClipCheck error data that goes to Sentry. Plus filter out collisions that seem reasonably close to the rowboat, so we get less error reports for valid hits.
12 Months Ago
Draw open edges with half thickness
12 Months Ago
Leotard LODs
12 Months Ago
ControlSheet/Inspector tweaks that no-one asked for
12 Months Ago
Render open edges with smaller thickness until I render hash marks for them
12 Months Ago
Add PolygonMesh.IsEdgeOpen
12 Months Ago
GetEdgeVertices has two out vertices, instead of returning array
12 Months Ago
Delete more stuff + guns use correct sound
12 Months Ago
Delete some stuff updated surface
12 Months Ago
Lock simulator commit when removing a source Skip adding undos on Game scenes Don't try to remove steam audio static mesh if it's null
12 Months Ago
Fix #nullable context warnings Facepunch/sbox-issues#5116
12 Months Ago
Lock reflection simulator when committing
12 Months Ago
Leaderboard backup, run #10180
12 Months Ago
Have SkinViewer prefabs always use fresh instances, not preprocessed or pooled ones. Fixes some skins being invisible after warmup has run, due to the bone hierarchy being stripped on the pooled, warmed-up version that's loaded by default
12 Months Ago
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12 Months Ago
Create grid debug shape for heightfield, faster but could be faster Don't build steam audio static mesh for heightfields, too slow currently (do we care?) Update terrain collider when terrain is dirty
12 Months Ago
Merge vendor fixes 5