244,451 Commits over 3,898 Days - 2.61cph!

1 Year Ago
Adjust inertia tensor based on the ratio of custom mass to computed mass
1 Year Ago
Shape AsSphere and AsCapsule
1 Year Ago
Remove shape creation from interface, used for getting hit point and normal from sweeps, should just have a function for it on interface
1 Year Ago
Set default light state to green
1 Year Ago
Another test map edit, adding a train
1 Year Ago
Train signals on my test map
1 Year Ago
Point lights for the signal lights, new Test FX debug optin
1 Year Ago
Merge from base_decor_dlc/poster
1 Year Ago
Missing file
1 Year Ago
Add BackpackContents container type to LocalPlayerItemContainer
1 Year Ago
Reduce signal light mat brightness
1 Year Ago
Make aggregate physics library agnostic
1 Year Ago
Testing method for creating a decal in scene worlds
1 Year Ago
Offshores
1 Year Ago
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1 Year Ago
Add SwapChainSampleableDepth to gameinfo, we always want sampleable depth, fixes decals, light culling and reflections not working on Scene Use Complex & Dynamic Reflections to relevant dev_metal_rough/dev_nonmetal_rough materials Reenable r_tiled_rendering_depth_cull, r_tiled_rendering doesnt need to be fcvar_archive anymore
1 Year Ago
Implement some more annoying joint functions
1 Year Ago
Point & spot light components always use dynamic fog lighting mode
1 Year Ago
Add SceneLight.FogLighting Force update volumetric fog clipmaps when fog volumes are dirty (e.g editor mode)
1 Year Ago
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1 Year Ago
Set joint local frames
1 Year Ago
More refactoring
1 Year Ago
Field get / set, sort nodes better
1 Year Ago
Refactor to wrap scenes being edited in an EditorSession
1 Year Ago
mountain bike source files
1 Year Ago
Get joint local and global frames
1 Year Ago
1 Year Ago
Get / set field nodes Validation fix
1 Year Ago
Rocking chair now responds to gun fire. Chair now uses a spring to reset to upright.
1 Year Ago
Sculpts & splats
1 Year Ago
1 Year Ago
Fix a warning Warn if nodes are unreachable Some missing documentation
1 Year Ago
Fixed a number of issues related to foam and world position reconstruction from depth maps
1 Year Ago
1 Year Ago
Null literals with implicit conversion to reference types Control flow validation tweak
1 Year Ago
added metal_trim_galvanized https://files.facepunch.com/jason/1b1211b1/Adobe_Substance_3D_Painter_dp8XGOdoUU.png
1 Year Ago
more configs
1 Year Ago
Touch found, touch persists and touch lost Enable contact modification if touch persists is enabled Allow contacts to be flagged as non solid so they get reported but not resolved (triggers)
1 Year Ago
Add VolumetricFogVolume component (doesn't work)
1 Year Ago
Cleanup Change SceneCamera.VolumetricFog to a property Update VolumetricFog automatically, before render Remove GetMainCameraVolumetricFog (unused)
1 Year Ago
Render each eye into separate scratch targets and then blit into combined texture until I can figure out why this is broken
1 Year Ago
Merge from main -> backpacks
1 Year Ago
Allowed velocity to be preserved between swings. Adjusted dampening on rocking chair. Reduced maximum rock angle.
1 Year Ago
Add BaseComponent.GetComponent(s) accessors Enable MultiSelect on SceneTree TreeView
1 Year Ago
Final cliffing
1 Year Ago
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1 Year Ago
Cherry picked 88410
1 Year Ago
bunch of configs
1 Year Ago
Add 2d Skybox component