130,360 Commits over 4,201 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Merge from main -> fix_barricades_rocks_monuments
                
                
                
                
             
         
        
            
            
            
                
                switch to velocity verlet integration
                
                
                
                
             
         
        
            
            
            
                
                Merge from hood_and_cuffs
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Merge from batch_white_fix
                
                
                
                
             
         
        
            
            
            
                
                Fix renderer batching overriding the detail colour property to white on non shipping container batches
                
                
                
                
             
         
        
            
            
            
                
                Merge from sprint_seed_fill
                
                
                
                
             
         
        
            
            
            
                
                Don't allow seed flood fills if the player isn't in distance range of every seed slot in the planter
                
                
                
                
             
         
        
        
            
            
            
                
                Added static ptz_cctv prefab
                
                
                
                
             
         
        
            
            
            
                
                Fixed tugboat population bug
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed sidecar bikes pulling to the right, while keeping the previous fix to them passing through bases
                
                
                
                
             
         
        
            
            
            
                
                Update printAllPriceChanges to print out current and historical averages
                
                
                
                
             
         
        
            
            
            
                
                Merge from dynamic_vendor_pricing
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from snow_effects_roll_back_and_meshLOD_conversion
                
                
                
                
             
         
        
            
            
            
                
                Fixed a selection of containers in Harbor_2 having misconfigured DeferredMeshDecal components, with some LOD levels having the component and some levels missing it
Resulted in side of container company decals appearing/disappearing at some LOD levels
                
                
                
                
             
         
        
        
            
            
            
                
                Driver twists hand when accelerating
                
                
                
                
             
         
        
            
            
            
                
                Fixed bollards on cargo ship render batching
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Merge from tutorial_map_fix
                
                
                
                
             
         
        
            
            
            
                
                Apply proper tutorial map view clamp on the death screen
Increase the size of the water backing again
                
                
                
                
             
         
        
        
            
            
            
                
                More suspension smoothing, improve jitter
                
                
                
                
             
         
        
        
            
            
            
                
                Adjust all bike world colliders
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed scrap transport spotlight issues.
No longer run the spotlight without a shadow LOD, for better perf.
                
                
                
                
             
         
        
            
            
            
                
                S2P everything again because somehow arctic research base got missed
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from condition_based_unlock
                
                
                
                
             
         
        
        
            
            
            
                
                Finished initial implementation
                
                
                
                
             
         
        
            
            
            
                
                I've made it worse but the lights are using the correct UV on the glass now. Petur please save the day
                
                
                
                
             
         
        
            
            
            
                
                Rearrange placement checks so "Can't Place On Road" always shows first
                
                
                
                
             
         
        
            
            
            
                
                Fix SocketMod_RoadCheck not checking for custom tags
                
                
                
                
             
         
        
            
            
            
                
                Use new custom tag system since Ring Roads already use the "IgnoreCollider" tag
                
                
                
                
             
         
        
            
            
            
                
                Block all 4 barricades from being placeable on concrete roads (inside or outside of monuments) but allow it to be placed on dirt paths / dirt roads
                
                
                
                
             
         
        
            
            
            
                
                Tag all generated road meshes with "Road" tag (ring road)
Add new component "SocketMod_RoadCheck" which prevents building on roads
                
                
                
                
             
         
        
            
            
            
                
                Optimized probably 20-30 mb out of the texture sizes. Should look about the same. Fix if weird/noticable changes spotted.
                
                
                
                
             
         
        
            
            
            
                
                Fix road check so it works on both TerrainCheck and SphereCheck (different prefabs use different building checks)
                
                
                
                
             
         
        
            
            
            
                
                Unlock and destroy handcuffs when reduced to zero condition