254,393 Commits over 3,990 Days - 2.66cph!

12 Months Ago
12 Months Ago
Initial proof of concept for scoping gamepad inputs - Push input scope if a GameObject has an InputScope component, which pushes the active input context - Don't use Controller.First anywhere other than UI - Poll every gamepad input and store an InputContext per controller, instead of just the first one Todo: - Fallback to first controller if we don't define any input scopes at all - Let the keyboard and mouse easily be the "non-scoped" input, so we can have two player games with just one gamepad
12 Months Ago
Fix schema generation
12 Months Ago
player update. spear and pitchfork holster position edits
12 Months Ago
Tweak painting to pixmaps to avoid invalid pen crash
12 Months Ago
Delete block tool scene object if creation gets cancelled
12 Months Ago
Support heightfield in CPhysicsShape::GetTriangulation
12 Months Ago
player update. edited 2h melee attack and deploy anims to match the viewmodel anims better
12 Months Ago
Unmangle SDL Steam Audio: check for AVX512 before using it
12 Months Ago
CollisionActionComponent, TriggerActionComponent These will all get deprecated with #1458 anyway
12 Months Ago
player update. snowball gun entity edited to use r prop also gun held position and holster positions edited. grenade launcher holster position edited and combat knife held postion slighlty changed
12 Months Ago
merge from nightlight_water_fix
12 Months Ago
merge from tutorial_bag_improvements
12 Months Ago
merge from tutorial_island/keys_fix
12 Months Ago
merge from burst_indicator_fix
12 Months Ago
Make AssetSystem.IsCloudInstalled a bit safe EventSystem gets inner exception from TargetException WorldPanel mark panel as null when disabling Wrap ControlSheet in try get to prevent catastrophe
12 Months Ago
oilrig_1 s2p
12 Months Ago
oilrig sat tube models and prefabs, triggers tweaked oilrig raw metalness texture to limit white halo around rust level hierarchy cleanup
12 Months Ago
Merge from main
12 Months Ago
merge from main
12 Months Ago
StyleSheetCollection replaces old parsed value when calling Parse Fix menu not loading in editor properly
12 Months Ago
Add Component.OnParentChanged Update GameObjectInspector.cs Create avatar.scene PanelComponent updates parent panel when changing parent
12 Months Ago
Leaderboard backup, run #10156
12 Months Ago
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12 Months Ago
Check for and apply Harmony mod updates automatically while the server is running
12 Months Ago
Don't wipe the players sleeping bags when starting the tutorial, don't show mainland bags while the player is in the tutorial
12 Months Ago
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12 Months Ago
Fixed clothing being reset when deselecting
12 Months Ago
Fix burst indicator missing on belt bar icons, looks like the nested prefabs lost their connection during a tutorial merge. The prefab links are now restored and the belt bar binds are set up again.
12 Months Ago
Fix for RPC error in StartTutorial if no ping data had been initialised on the server
12 Months Ago
Fix adding and removing clothing
12 Months Ago
Actually fix clothing dresser
12 Months Ago
Don't rebuild skeleton, since that method is editor only!
12 Months Ago
SourceLocation ILHotload test Use built-in FindNode( getInnermostNodeForTie: true ) for ILHotload #1492 Fix ILHotload handling SourceLocation attributes I'm not sure why it wasn't skipping before
12 Months Ago
Terrain default cast shadows off Heightmap import support mac byte order Remake heightmap/controlmap texture when importing at a different size Fix enums on ReflectionSerializedObject properties
12 Months Ago
merge from store-ui
12 Months Ago
merge from tutorial_timetrack_fix
12 Months Ago
merge from vendor_ui_condition_support
12 Months Ago
reapplying 93880 vendor_ui_emoji_support
12 Months Ago
Keys
12 Months Ago
Fixed demo map using old stuff
12 Months Ago
Fixed compile clothing error
12 Months Ago
Very basic editor tint when entering play mode sbox-issues/issues/4333
12 Months Ago
Fix showing project launch errors
12 Months Ago
merge from fix_tut_lag
12 Months Ago
merge from fix_tut_lag