254,385 Commits over 3,990 Days - 2.66cph!
Subtracting demo packet ordering due to server crash:
- Server Exception: Network Cycle
- ProtocolBufferException: Got larger VarInt than 32bit unsigned
remove chicken costume from loot table
merge from fix_sendupdatedinventoryinternal_nre
Return hit if maxlength < 0 (!)
Test reflection per input
Tweaks
Partial rewrite
Use audio materials
Tweak how static meshes work
I am sorry, I don't see a better way to do this
Re-using these samplers
Some sample rate math notes
I am sorry, I don't see a better way to do this
Re-using these samplers
Some sample rate math notes
Leaderboard backup, run #
10132
Fix tutorial island not incrementing its time properly if the player entry gets cleared for whatever reason
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▌▍▇▍▅▌▋▋▇█▆ ▍▅▋▉▆▉▋ ▇▉▌ ▍▄█▇▉▄▉▆ ▋▇▍▉ ▉ ▉▊▋▋▇▌/█▊▇▉▊▄ ▆█▄▆▇ ▅▌▉▇▌▍▍▉▉▋▅, ▉▉▄ ▇▇▉▅ ▍█ ▌█ █▅▅ ▊█▌▇▆ ▉▉▄ █ ▆▄▍▆▋ ▋▌▆▌▅▆
Increase size of LOD grid to encompass tutorial bounds (was x3, now x4)
Add debug.tutorialcleanup - deletes all active tutorials and resets all players marked as in tutorial
Leaderboard backup, run #
10129
Leaderboard backup, run #
10127
Create prefabs by dragging objects from hierarchy to asset browser
Resolves sbox-issues/issues/4740
World and Detailed colliders, steering, RPC code gen, other basic setup
Subtract
93877, will go out in hotfix
Set references to conditional objects
Ensured proper alignment
Added foundational elements to support available condition
Merged vendor ui emoji support
Leaderboard backup, run #
10126
Fixed issues with emoji placement
Update harmony 1.2 -> 2.3.1.1 fat but exclude from build
Switch harmony commands & performance logger from `HarmonyLoader` -> `RustHarmony.Loader`
Mereg from tutorial_island_valid_bounds
Add Rust.Harmony.Interfaces back because it somehow got deleted
Add Rust.Harmony.Loader which contains the actual modloader
Load Rust.Harmony.Loader with reflection
Fix show grid toggle not being checked when grid is shown
Remove old harmony folder
Add "Rust.Harmony.Interfaces" precompiled dll and "Rust.Harmony.Hook" project
Fix open scene list not updating when opening a prefab from asset browser
Resolves sbox-issues/issues/4904
Keep SkeletonSkin scripts and rebuild them when the skin loads. Attempts to fix build-only bug where clothing skins no longer show up after connecting to a server and disconnecting again back to main menu.
Keep SkeletonSkin scripts and rebuild them when the skin loads. Attempts to fix build-only bug where clothing skins no longer show up after connecting to a server and disconnecting again back to main menu.
ValidBounds fix on large maps
merge from chicken_costume_steam
Cherrypick disable assembly validation
Check for View Model validity
Check for View Model validity
Check for View Model validity
Use order attribute in component sheet to allow property order
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Portal camera reacts to ai_disable
Fix a warning on glados core spawn from spawnmenu
Fixed crash when running editdemo
Added sphere visualizer to point_message's radius
Fixed Portal turrets targeting Portal Cameras
Better fix for the RPG clientside sound spam
Prevent certain NPCs from being Barnacle'd
Fixed Portal rocket turret bone followers
Portal camera reacts to ai_disable
Fix a warning on glados core spawn from spawnmenu
Fixed crash when running editdemo
Added sphere visualizer to point_message's radius
Fixed Portal turrets targeting Portal Cameras
Better fix for the RPG clientside sound spam
Prevent certain NPCs from being Barnacle'd
Fixed Portal rocket turret bone followers
Fixed crash when running editdemo
Added sphere visualizer to point_message's radius
Fixed Portal turrets targeting Portal Cameras
Better fix for the RPG clientside sound spam
Prevent certain NPCs from being Barnacle'd
Fixed Portal rocket turret bone followers