244,454 Commits over 3,898 Days - 2.61cph!

1 Year Ago
Switch to a canvas instead of a renderer, store player name
1 Year Ago
Compute mass for hull Compute mass for sphere and capsule
1 Year Ago
Temporary signal light FX test method. Fixed missing renderer assignments on signal light B.
1 Year Ago
Steal a bunch of logic from the photoframe
1 Year Ago
Fixed missing toggle assignment
1 Year Ago
Setting up train signal lights and network flags
1 Year Ago
Cherrypick #88405
1 Year Ago
Parent merge
1 Year Ago
Tpose + preview scene updates
1 Year Ago
MVN Rig + import preset update
1 Year Ago
Merge Main -> rail_network_link
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Define player heli engine starting flag
1 Year Ago
Show the old default BaseEntity.Flags inspector if we don't find an associated entity
1 Year Ago
Any inspector dropdowns that set an Entity.Flags mask now show, in brackets, any custom defined names for those flags in the full class hierarchy of the nearest parent entity.
1 Year Ago
Initial tests
1 Year Ago
New "Print defined flags" context menu option for BaseEntity, that prints out the list of flags that have been defined in the class heirarchy. Fixed the flags list in EntityFlag_ToggleEditor not including private or protected flag defines.
1 Year Ago
Merge IsVisibleRedo -> Main
1 Year Ago
Merge EntityFlagToggleWarning -> Main
1 Year Ago
Merge from base_decor_dlc/trophies
1 Year Ago
Compile fixes
1 Year Ago
Cherrypick #88423
1 Year Ago
Track horse breed with trophy, display appropriate breed
1 Year Ago
Merge rail_network_link -> Aux2
1 Year Ago
Merge from halloween2023
1 Year Ago
Horse trophy fixes
1 Year Ago
Fixed head not being harvested on last gather hit Fixed missing give notice
1 Year Ago
Remove game mass, unused
1 Year Ago
Move team invite from server raycast to clientside to improve reliability of team invite
1 Year Ago
Network SkyCameraEntit.SkyboxScale and remove unused shit
1 Year Ago
Do the same for HullCreateBox so we can get player hull starting to work
1 Year Ago
Remove model prefabs
1 Year Ago
Codegen, trophy items
1 Year Ago
Merge from base_decor_dlc
1 Year Ago
Consolidate current game project logic further, make these tests better reflect use case
1 Year Ago
HullCreate with just the vertices until we have a shared hull class or interface
1 Year Ago
Set up dlc steam item and assigned to current items
1 Year Ago
Add 4th slot to m39 so you can attach scope + muzzle + laser + extended mag
1 Year Ago
Adjusted both planter volumes to lift slightly off the ground and stop intersecting with the floor Moved in the wheels on the cart planter so the player stops trying to climb the side of the cart Fixed bathtub planter colliders getting removed from the server Removed bath tub art prefab
1 Year Ago
Generate manifest
1 Year Ago
Implement rest of item volume Fixes Codegen
1 Year Ago
Store the original triangle index on BVH before it runs through mesh builder and sorting so we can get the original triangle and triangle material
1 Year Ago
Switch from forked to stable MonoMod.RuntimeDetour Make sure we generate a sln and sync package manager when a project isn't launched straight from the .sbproj No more .addon upgrading This seems redundant and like it'll cause something unpredicted in the future Can load http:// images
1 Year Ago
Updated trimsheet rect to use tiling
1 Year Ago
More fixes and cherrypicks
1 Year Ago
If any HammerEntity fails to parse don't shit the bed for all of them
1 Year Ago
WrapPropertySet, WrapPropertyGet, WrapMethod
1 Year Ago
Update tests
1 Year Ago
Added Tiling option to hotspot Tiling regions are defined in the SubRect tool https://files.facepunch.com/louie/1b1111b1/hst.png
1 Year Ago
Run WrapSet and WrapGet if both are specified. When passing to static callback always pass propertyName or methodName as fully qualified name. Support type argument for return type and Func param Nicer error when can't find type to invoke on for passed callback name CodeGeneratorFlags/CodeGeneratorAttribute renaming