134,340 Commits over 4,262 Days - 1.31cph!

4 Months Ago
fix HUD Vitals sorting layer overriding prefab value
4 Months Ago
Use 2D Distance instead Compile fix
4 Months Ago
Add animation curve to control how fast the bad weather lerps when the end wipe event starts
4 Months Ago
Refactoring gun displays to use nested prefabs
4 Months Ago
Override WeatherState with DeepSeaWeatherState on the client when you are inside the deepsea
4 Months Ago
properly centered drone action prompt label on computerscreen ui
4 Months Ago
If we are too close the closest obstacle then attempt to back up - stops us getting stuck in weird places
4 Months Ago
tropical palm server files
4 Months Ago
Fixes to get choice of mission rewards working properly If a mission has no choice over rewards (the same list of rewards gets dispensed each time), this should appear and function the same as it did before
4 Months Ago
Re-apply part of merge manually
4 Months Ago
Codegen
4 Months Ago
Setting up server palm trees entities.
4 Months Ago
merge from deep_sea -> deep_sea/climate
4 Months Ago
merge from demoshot_ui_fix
4 Months Ago
Fixed demo shot list UI text issues
4 Months Ago
Avoidance steering is now lerped onto the desired steering with distance to the obstacle as a weight
4 Months Ago
Revert accidentally touched file
4 Months Ago
merge from more_options
4 Months Ago
4 Months Ago
Crosshair codes were getting too long with the new options -> rewrite it to use bit packing - tightly pack all options into 6 bytes before b64 encoding instead of using a string A short "RUST-AlDFQ-yED" can now hold all information of the now 9 crosshair parameters - Set default values to be as close to the looks of the previous crosshair as possible - Cleanup
4 Months Ago
Harbor 1 and 2 loot location shuffle Tier 0 and 1 now have slightly differnt spawns
4 Months Ago
Clearer target logic Auto pursue system Debug visuals and extra states so i can adjust movement target in real time for testing
4 Months Ago
Deep sea wipe end phase: slowly ramp up radiation in the final phase Exposed a 0-1 factor we can use for weather Content entities spawned in the deep sea get the global deep sea network group assigned
4 Months Ago
merge from deep_sea/wipe
4 Months Ago
Viewmodel_Shotgun_Shells -> main
4 Months Ago
Adjusted prevent building volume to allow foundations to be upgraded when a spike trap is deployed on it
4 Months Ago
fix texture declaration, gizmo radius
4 Months Ago
oil rig leg variants
4 Months Ago
Floating city scene progress
4 Months Ago
Bugfix(editor): LoadMapFile - don't NRE when no scene is loaded and Server Occlusio Debug is open Tests: used in editor
4 Months Ago
merge from drone_storage_slot
4 Months Ago
merge from main
4 Months Ago
Taller volcano smoke variant
4 Months Ago
merge from naval_update
4 Months Ago
merge ghost ship variants to naval_update
4 Months Ago
Add ghostship variants to deep sea manager spawning
4 Months Ago
address feedback on thrownweapon modification
4 Months Ago
merge from volcano_stuff
4 Months Ago
volcano smoke now scales
4 Months Ago
merge from naval_update
4 Months Ago
Swapped smg to static asset in gun display C, also changed LOD groups to meshLODs on gun display assets
4 Months Ago
drone pickup action is overriden to be a normal menu item so that we can have all 3 interactions in the radial menu without hitting the non-hammer pickup interaction issue
4 Months Ago
Merge: from server_occlusion_poppin - Bugfix: fixes false-negative occlusion queries at the top of the hills - Bugfix: fixes false-positive occlusion queries while looking through a hill - Optim: sped up occlusion cache generation by 65%+ (4.5k from 134s -> 50s, can be faster with sufficient RAM) - Editor: extended LoadMapFile with Server Occlusion debug tools Tests: generated reported bug case and visualized and debug traced. Generated 6k, 4.5k, 2k and Craggy to confirm generation doesn't crash.
4 Months Ago
updated cube lava tiling, better over large surface area
4 Months Ago
null check for RendererLOD.CanCollapse
4 Months Ago
Started refactoring gun displays to use static assets instead of world models. Combined static version of ak47 with baked down materials added. Replaced lobster traps in barges.
4 Months Ago
security tower small fixes