139,116 Commits over 4,474 Days - 1.30cph!

10 Months Ago
fix before merge
10 Months Ago
Merge from block_redirect
10 Months Ago
10 Months Ago
blowpipe holster updates
10 Months Ago
Update: skip server occlusion culling for players in the deep sea It'll still have some overhead for the server occlusion processing, but that'll be improved separately Tests: 2p session on craggy - tested occlusion with both on Craggy, one on Craggy and one in deep sea, and both in deep sea
10 Months Ago
merge from main
10 Months Ago
Updating boat building station rig
10 Months Ago
Fix oilrigs spawning old scientists after bad merge
10 Months Ago
Fixed missing material reference on dilapidated elevator
10 Months Ago
block damage redirect wip tests
10 Months Ago
merge from Halloween_25_Update (network++)
10 Months Ago
network++ Halloween event enabled scarecrowpopulation = 2 Enabled halloween dungeon Updated collectables frank table default bp frank table craftable Dungeons gen allows Jungle
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
fix for "Cannons have aggressive LODs on most graphics presets "
10 Months Ago
Fuelbox LODs
10 Months Ago
merge from main
10 Months Ago
merge from steam_item_move
10 Months Ago
steam item cleanup #7
10 Months Ago
steam item cleanup #6
10 Months Ago
steam item cleanup #5
10 Months Ago
steam item cleanup #4
10 Months Ago
steam item cleanup #3
10 Months Ago
steam item cleanup #2
10 Months Ago
big cleanup of pack and and building skin steam items, moved them all to a master folder so they're easier to find and for store use #1
10 Months Ago
Use the temperate biome accross the entire deep sea, will be replaced with Tropical later once thats added
10 Months Ago
Replaced the deep sea massive prevent building volume for a simple bound check Allow building in your boat while in the deep sea Added deepsea.block_building convar
10 Months Ago
compile fixes
10 Months Ago
Added lighting scripts and light group to walkways bounce lighting
10 Months Ago
Allow regular window frames and embrasures in boat windows.
10 Months Ago
compositing for SlopeData
10 Months Ago
re-baked tropical1 and tropical2 to include slopedata
10 Months Ago
converted embrasures and reinforced window frame to convex colliders
10 Months Ago
Added forceEntrancePortalDirection convar to force the deep sea entrance portal direction
10 Months Ago
converted all window frames tiers to convex colliders
10 Months Ago
RPG7 - updated worldmodel mesh name, updated textures
10 Months Ago
adding missing 50cal animator files
10 Months Ago
Some cleanups
10 Months Ago
Front 50cal 3p animation set
10 Months Ago
Fuelbox LOD0 rename
10 Months Ago
DrawInspectorTextureAttribute folds with the field name
10 Months Ago
initial coarse height baking
10 Months Ago
Imported and implemented sounds for the plank item
10 Months Ago
Fix burst compile issues by bringing back `DamageRegion` struct
10 Months Ago
Fuelbox for Boats
10 Months Ago
Add a delay before invoking the deep sea server tick after a server restart
10 Months Ago
Merge from parent
10 Months Ago
boat_fixes -> naval_update
10 Months Ago
Potential fix for IsDriverDead - Don't rely on a reference to dead driver (work with nulls) - Gate checks between has spawned
10 Months Ago
updated vm rpg skin anims
10 Months Ago
Prevent on killed from firing an nre during server restarts Dont save boat ai