138,774 Commits over 4,474 Days - 1.29cph!

1 Year Ago
batched projectiles handle cameraclip avoiding code for thrown projectiles
1 Year Ago
Notification Clean up
1 Year Ago
Merge from parenting_trigger_tests
1 Year Ago
NRE and localization fixes
1 Year Ago
Fix scientists abandonning their zone if they hear the player while searching, instead keep holding the zone and only chase if the sound is in their zone
1 Year Ago
pilot hazmat items - renamed codelock to flight control codelock, storage to black box, ejector seat to salvaged ejector seat. Set up unlockables properly, made items not default spawn or craft, tested unlocked skin via repair bench, rendered out icon for black box, set black box deploy/move sound to metal, rebuilt manifest
1 Year Ago
Removed hero logs
1 Year Ago
Removed all the masks from store and inventory tiles, CoverImage now has a scale setting
1 Year Ago
Initial experimental set dressing of food market
1 Year Ago
Pages cache their masks on warmup and toggle them when showed/hidden, reduces overhead when the menu is hidden
1 Year Ago
Tooltips for gamemodes and modes
1 Year Ago
automatically close the connection toast when you've joined prevents left over toasts being inside the menu when you hit escape
1 Year Ago
update from main
1 Year Ago
Setting up nailgun anims, entity and override controller
1 Year Ago
Home button wont open the home page if we are in game (session instead)
1 Year Ago
Network max health, add debug.setmaxhealth convar.
1 Year Ago
TMP margin fixes
1 Year Ago
Connect modal can respond to larger length server names better
1 Year Ago
Removed unused loading spinner in the generic item modal
1 Year Ago
Reconnect button now works when trying to reconnect to a disconnected server
1 Year Ago
Ensured the needs curosr logic is turned on and off propely
1 Year Ago
Loading screen no longer steals the cursor
1 Year Ago
Social text supports up to 3 digits again
1 Year Ago
Cleaned up 'connecting' and 'disconnecting' messages in the new menu Wired up our toast in all the locations the previous toast was wired up Gives us access to all the regular kick and error messages we had before
1 Year Ago
Setting up m39 anims, entity and override controller
1 Year Ago
merge from main
1 Year Ago
Adding a favourite forces the favourites tab to refresh
1 Year Ago
Allow 'clear all' notifications to hide global notifications as well Persitent data storage for the menu via a json list Only allow global notifications to be permanently cleared Try and reuse ids Add to Bootstrap
1 Year Ago
Add CollateTrainTracks procedural component so the train tracks work
1 Year Ago
BaseRaidBenchmark - only create extra Client if one doesn't already exist, it's double ticking projectile effect processing and making it look worse than it is
1 Year Ago
merge from new_menu
1 Year Ago
Restored store search tab
1 Year Ago
Patch info styling
1 Year Ago
Setting up 3p L96 anims, entity and override controller
1 Year Ago
Steam inventory screen search bar Fixed delete twitch drop modal not deleting anything Fixed loading thingy sorting on skin viewer
1 Year Ago
Get foliage instancing working with tutorial by pushing terrain specific map data instead of using singleton, moved foliage cell height map sampling from CPU to GPU for compatibility with additional terrains, attach required tutorial terrain texture maps to material for use, and now store terrain position and scale on meshroot.
1 Year Ago
Style Quick join
1 Year Ago
Tech tree window correctly reinitalises after a code change
1 Year Ago
Fixed the tech tree toolbar moving down every time we enter/exit play mode
1 Year Ago
Remove nextID field from TechTreeData, just evaluate when needed (it's editor only anyway)
1 Year Ago
Merge from tech_editor_improvements (Hardcore specific tech trees + layout fixes for all other tech trees)
1 Year Ago
Compile fix
1 Year Ago
S2P bandit, outpost and large oil rig for hardcore tech trees
1 Year Ago
Added new T0, T2 and T3 hardcore tech trees, identical to vanilla but without guns Added ability for a game mode to gate access to a tech tree
1 Year Ago
T2 primitive and T3 vanilla
1 Year Ago
Update T2 and T1 Primitive
1 Year Ago
Baseline for tech tree editor tool improvements No longer needs to be opened/reopened when going in and out of play mode Implements a snapping system to easily lay out items, grid is slightly skewed in-game for better visual flow Applied new layout on IO and T1 tree
1 Year Ago
merge from main
Rin
1 Year Ago
Minor biome changes
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup