reporust_rebootcancel

158,846 Commits over 4,597 Days - 1.44cph!

2 Months Ago
Second part missing from the initial commit
2 Months Ago
2 Months Ago
statesync tests for events not firing if they're on frame 0
2 Months Ago
merge from glass_ar - square steam images, pack icon, naming tweaks
2 Months Ago
added square steam images to crystal ar pack, updated store icon, changed instances of "AR" to "Assault Rifle"
2 Months Ago
merge from main
2 Months Ago
First step to port old animals to new AI system (no behaviour change, it just makes them easier to maintain, we'll do proper behaviour rework in the future)
2 Months Ago
Merge from effect_recycle_glass_fix
2 Months Ago
detachTime and recycleTime is no longer read only Don't set those times to 0 at build time if no particle system is present Temporary fix for this month, needs a nicer fix next month as those fields should be readonly
Rin
2 Months Ago
merge from underwaterlabs_monument_blockers
2 Months Ago
russian roulette; - gibs added - guide prefab - prefab updated - icon updated
2 Months Ago
merge from medical_honey_bandage
2 Months Ago
Added missing teas to the cooking workbench cooking visuals All teas spawns the kettle now
2 Months Ago
Adjusted the world model LODS to match the regular bandage
2 Months Ago
fix for missing colliders on the frame of the attack heli, allowing unnecessary damage
2 Months Ago
Moved the NPC spawner slightly away from the monument blocker in one of the modules
2 Months Ago
Added monument blockers to underwater labs red key card doors
2 Months Ago
fixed missing back faces of hide poncho world model and optimised lods so last lod is sub 100 triangles
2 Months Ago
fix to recycle and efficiency worldmodel upgrades for missing faces
2 Months Ago
rebuilt skins list with crystal ARs
2 Months Ago
main -> radwater_buff_2
2 Months Ago
merge from main
2 Months Ago
Updating skinning for bull/calf
2 Months Ago
merge from advanced_wooden_crate_gib_fix
2 Months Ago
fixed loot crate gibs spawning with way too small colliders - although its a temporary fix until other issues can be ironed out.
2 Months Ago
Merge: from main
2 Months Ago
crystal ar final store icon
2 Months Ago
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2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Hooked up randomisation on alien costume vm
2 Months Ago
Merge from vm_randomisation
2 Months Ago
Merge from main
2 Months Ago
New milk item placeholder
2 Months Ago
If an item id doesn't match the shortname, show an error in the inspector with a fix button
2 Months Ago
merge from render_pipeline_testing
2 Months Ago
client guard
2 Months Ago
support for WaterWIndow in RRP, fixes no underwater fog when looking out submarine windows, etc
2 Months Ago
Hooked up fur shader toggle when shearing is ready Added readytomilk and readytoshear debug commands
2 Months Ago
ai.showstate now parents it's Ddraw labels, looks a lot smoother
2 Months Ago
Animals can now eat from a trough, will prioritise that over grazing on grass
2 Months Ago
Shearing interaction
2 Months Ago
merge from main
2 Months Ago
Renamed the "Horse Dung" item to just "Dung" (left the prefab/item def names referencing horse, no point changing those)
2 Months Ago
Hooked up male calf prefab/material
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Show a mesh quality slider when previewing a LOD, allows us to quickly see what things look like at different quality settings
2 Months Ago
Merge from footstep_heavy_armour_fix
2 Months Ago
Fixed player footsteps not playing when slowed by excessive amount of armour Affects players wearing full plate set as well as diving fins while walking on land