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155,029 Commits over 4,536 Days - 1.42cph!

10 Months Ago
m92 animation update export
10 Months Ago
merge from main
10 Months Ago
Burst the rest of buoyancy, now the batched version is 2-3x faster than the original. Still missing some edge cases but its functional for boats.
10 Months Ago
fixed viewmodel prefab issues
10 Months Ago
food box - game model, texture pass and lod pass, updated icon.
10 Months Ago
Clean: reorganize GamePhysics tests into Unit child class Prep for Perf unit tests. Tests: ran all relevant tests, discovered we forgot to implement 1 fully - chasing up separately
10 Months Ago
Remove flow map from shared burst data, I forgot to undo this change earlier.
10 Months Ago
Update: made GamePhysics.TraceRays return guaranteed nearest hits - added fast path for TraceRays with maxHits == 1 - Added tests for TraceRaysUnordered, rewrote test for TraceRays to be more thorough Tests: ran unit tests
10 Months Ago
- Reuse list buffer in water collision checks. - Add shared static accessor to TerrainMeta to access terrain position/size from burst. - Make more buoyancy native arrays persistent, reuse them. (temp job allocs seem a lot heavier than just temp allocs.) - Make GetFlowDirection easier to access from burst, not yet burst compiled - Burst compile GetBuoyancyWaterInfoBatched, temporarily remove deep underwater checks from it, we'll move deep water checks to a different code path. Things seem functional, but only slightly faster than the non batched version. A lot of terrain data access still isn't batched.
10 Months Ago
Krieg Backpack respose
10 Months Ago
exported latest paintball gun vm animations
10 Months Ago
fixed an issue where you couldn't actually do finely controlled modifications, moving the brush too slowly actually counted as not having moved the brush at all - significantly easier to make small modifications now and it feels more fluid
10 Months Ago
Gingerbread woman repose
10 Months Ago
paintball gun viewmodel - updated item name & description so it can be found - animator update
10 Months Ago
This can go I think
10 Months Ago
Fix snake not updating lifestory hits and animal kills Fix all new AI not updating lifestory hits
10 Months Ago
made burst-friendly interface for SDF Modifiers to make adding more easier, job uses generic but it always has an explicit typed usage
10 Months Ago
Gingerbread man repose
10 Months Ago
Fix cant start coroutine because object is inactive error
10 Months Ago
quickcraft_improvements -> main
10 Months Ago
Make the Autoturret idle animation run only on the client. This prevents turrets constantly sending network aim direction update packets constantly even when they have no target or are around no players Saves roughly 20KB/s for our big turret base save
10 Months Ago
merge from naval_update
10 Months Ago
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10 Months Ago
Couple test fixes
10 Months Ago
quick_craft_improvements -> main
10 Months Ago
Minor quick craft button cleanup
10 Months Ago
Opening Quick Craft down from 5.50ms to 3.39ms - Minor Cleanup
10 Months Ago
Taper the quick craft rebuild over a few frames with coroutines to half the workload
10 Months Ago
merge from main
10 Months Ago
merge from crosshair_button_release
10 Months Ago
Fix the crosshair preview buttons triggering on pressed instead of released
10 Months Ago
Merge from space_station_weapon_skin
10 Months Ago
painball viewmodel - removed 'extra tape' mesh from prefab & deleted file from folder
10 Months Ago
Cherrypick from 139797
10 Months Ago
Cherrypick from 139793
10 Months Ago
Merge from main
10 Months Ago
Merge from naval_update
10 Months Ago
Added admire sounds to the salvaged axe
10 Months Ago
Convert seq_num uint → int
10 Months Ago
rebase on main
10 Months Ago
Merge from main
10 Months Ago
Merge from naval_update/industrial_optim
10 Months Ago
Formatting fixes
10 Months Ago
Rework buffer transfers, all tests now pass
10 Months Ago
Remove unused method PurchaseUpkeepTime(float)
10 Months Ago
Fixed a bunch of tests, buffer transfers still failing
10 Months Ago
merge from solarpanel_tests
10 Months Ago
Added solar panel tests Minor SolarPanel class cleanup
10 Months Ago
Merge from naval_update
10 Months Ago
Added 15 industrial tests to the test suite Covers basic item transfers, splitting, filtering and filter fail/pass IO passthrough scenarios