reporust_rebootcancel

137,462 Commits over 4,474 Days - 1.28cph!

2 Years Ago
Temporary code to automatically pause the editor when a long stall is detected. Should hopefully preserve the profiler at the point we need to see it
2 Years Ago
Remove PingEstimator editor spam
2 Years Ago
Reuse old p17 empty state logic for sks viewmodel Use events to turn on the shell in the magazine based Build manifest so the gun works after loading/saving
2 Years Ago
Changed MLRS default brokenDownMinutes from 10 minutes to 20 minutes
2 Years Ago
C4 & satchel will mark the BuildingBlock it lands on as "damaged" when it sticks to it (but deal no damage until it blows up) - prevents players from upgrading building block in the 10 seconds before C4 blows up
2 Years Ago
Allow xmas ice high walls to be demolished too
2 Years Ago
Fix ContextMenu opening (with no options) when high walls are past their demolish timer of 10 minutes
2 Years Ago
Fix funky TOD behavior on nexus enabled servers, hopefully
2 Years Ago
Allow high walls & external gates to be demolished - move demolish code from BuildingBlock -> StabilityEntity - add `canBeDemolished` field - add `demolish_seconds` convar (default 10m) to control demolish time
2 Years Ago
merge from roulette_random
2 Years Ago
FX meta spam
2 Years Ago
Merge cleanup.
2 Years Ago
Various fixes / post-merge unfuckery.
2 Years Ago
merge from auto_map_upload
2 Years Ago
Compile fix
2 Years Ago
Add ability to put items into backpack by dragging the item onto the equipped backpack (rather than opening backpack)
2 Years Ago
merge from static_workbench_slot_fix
2 Years Ago
merge from ai_zone_leak
2 Years Ago
merge from full_serverside_fall_damage_clean_diff
2 Years Ago
merge from auto_map_upload
2 Years Ago
viewmodel prefab - set shell root object on vm script
2 Years Ago
player update. exported/set up ak47 anim set
2 Years Ago
Removed DoorController redundant slot code
2 Years Ago
DoorController prefab: new sockets, updated lights
2 Years Ago
Converted DoorController to use Socket_Specific instead of the legacy code lock socket system Added support for bone parenting on Socket_Specific
2 Years Ago
Travelling vendor can now be spawned via console command Seeks out first road to move to Acceleration added
2 Years Ago
Reposed Burlap Trousers, Burlap Shirt and Burlap Shoes to match updated player rig
2 Years Ago
Setup junkpile AIZs as virtual and assign in spawners.
2 Years Ago
merge from io_entity_snapping/fixes/2
2 Years Ago
merge from fix_ping_estimate_log_spam
2 Years Ago
merge from fix_storage_adapter_blocking_looting
2 Years Ago
merge from fix_external_wall_snapping
2 Years Ago
merge from fix_last_valid_position_sleeping_bag
2 Years Ago
Fixed industrial splitter snapping offset
2 Years Ago
merge from roulette_random
2 Years Ago
reapplying 96139 roulette_random
2 Years Ago
player update. m39 anim set edited and holster position set
2 Years Ago
Use a point destination as a target instead of just going forward
2 Years Ago
Merge main -> Bikes (before 2022 update)
2 Years Ago
subtract 96139 roulette_random - compile fix
2 Years Ago
merge from tutorial_menu_improvements
2 Years Ago
merge from minigun_fixes_may_24
2 Years Ago
merge to main vms_missing_renderer_scripts
2 Years Ago
merge from fix_heavy_scientist_static_loadout
2 Years Ago
merge from roulette_random
2 Years Ago
Fixed DeferredExtension command buffer allocating 62b of garbage every frame
2 Years Ago
First pass on new UI layout for conversations and mission acceptance
2 Years Ago
S2P compound and bandit town
2 Years Ago
Remove the inventory slots on the static workbench variants, prevents players accidentally transferring scrap from their inventory into hidden inventory slots when right clicking scrap
2 Years Ago
Adjusted minimum font size on tutorial popup