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135,685 Commits over 4,474 Days - 1.26cph!

10 Months Ago
Ignore debug.invis admins when checking PuzzleReset (contains compile errors from /main)
10 Months Ago
merge from /meta_shift/loot
10 Months Ago
Players no longer spawn river side - resolves spawning inside rivers on all known problematic seeds+worldsize
10 Months Ago
updated shore_crate to match player spawn locations
10 Months Ago
Add `debug.print_topologies` command to print out which topologies are present at the location of the player
10 Months Ago
Exception logging change
10 Months Ago
scientist_boat_ai -> naval_update
10 Months Ago
Add 'effectquality' convar to set the mipmap override level for the "Effects" mipmap group - add simple wrapper for all mipmap groups
10 Months Ago
Apply shelf 11387 for Flavien
10 Months Ago
Assign all textures in the effects folder to the "Effects" mipmap group and enable texture streaming
10 Months Ago
Add mipmap group for effects
10 Months Ago
Time slice tile rebuilding that happens on main thread
10 Months Ago
Remove logs Add back avoidance
10 Months Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 2/? (plastic being plastic)
10 Months Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 1/2
10 Months Ago
merge from modding_ddraw_perms -> main
10 Months Ago
Fix compile error
10 Months Ago
Fix admins not able to run ddraw commands locally - add `ddrawother` command to test server sending ddraw.text command to player
10 Months Ago
Bunch of parenting fixes. Disable triggers in edit mode. Cache once.
10 Months Ago
reduced opacity of chainsaw additive rumble animation
10 Months Ago
merge from main -> modding_ddraw_perms
10 Months Ago
Proper model for improvised_walkway_roof_tarp_300x600_a
10 Months Ago
Merge: from storetakeover_icons - Converts more store logic to use dynamic bundles, reducing ram usage Tests: took memory snapshot in stnadalone build for Store and Home pages
10 Months Ago
rpg incendiary ammunition model with lods, textures, material
10 Months Ago
merge from crosshair_customization
10 Months Ago
Make the code in the export popup selectable
10 Months Ago
Bugfix: UI_Store - preserve which tab was opened when UI_Store is closed Tests: navigated to and away from store in Editor
10 Months Ago
setting up minicrossbow 3p anims
10 Months Ago
Fix colourpicker enable bug, fix texture clear button
10 Months Ago
Clean: remove TODO that turned out unnecessary Tests: none, trivial change
10 Months Ago
Update: UI_StoreItemGrid - allow grid to initialize it's tiles multiple times in a row Tests: clicked between various tabs on the store in editor with bundle backend
10 Months Ago
Update: UI_StoreTakeover - Do not instantiate textures when loading from dynamic bundle Lets us avoid destroy calls, since dynamic bundle unloading destroys things automatically Tests: navigated to the store page in editor with bundle backend
10 Months Ago
Bugfix: ensure dynamic bundle tracks subscriber count accurately This was causing the bundle to not unload in the updated flow Tests: navigated to store in editor with bundle backend
10 Months Ago
wip floorpaper
10 Months Ago
Logo update for charity plushie 02
10 Months Ago
manifest
10 Months Ago
Finally! Working 360 degree avoidance (sixth attempt at avoidance, seems to be the final version!) Stop NPCs on the boat from being targetted as enemies (boat would drive around in circles trying to get close to a passenger) Fix Y values screwing up our targetting vector logic Obstacle system was transforming direction when it didnt need to
10 Months Ago
merge from main
10 Months Ago
Fix loading code not assigning navmesh wrapper to the ptr after creating it, fix null tiles not being handled properly
10 Months Ago
supplied collision mesh for triangle hull block, updated prefab collision scripts
10 Months Ago
Implemented code review feedback, including - Swap cancel & action button positions - Put Crosshair settings above Interaction in the UI settings - Fix code being uppercased in the text field when exporting - Various smaller cleanup bits
10 Months Ago
merge cherry_pick_iteration_speed to main
10 Months Ago
Cherry pick interation speed prefs
10 Months Ago
merge from meta_shit/loot
10 Months Ago
updated powerplant BP fragment spanw location, no longer dorps to floor s2p
10 Months Ago
Restored cargo ship deep sea avoidance following main merge
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
merge from naval_update
10 Months Ago
Obfuscation changes recommended by Rohan
10 Months Ago
Load balanced the deep sea spawning so it doesnt slow down the server