138,983 Commits over 4,352 Days - 1.33cph!

3 Years Ago
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3 Years Ago
Apply the parachute collider animations to the server side colliders If a player dismounts from a vehicle while holding Jump, that key has to be released before they can deploy the parachute, fixes parachute deploying immediately after dismounting any flying vehicle
3 Years Ago
Cherrypick 87094 (createprefab debug revert)
3 Years Ago
Undo "CreatePrefab" debug changes accidently commited
3 Years Ago
Update global_networked_bases/2021
3 Years Ago
merge from main -> global_networked_bases
3 Years Ago
Can no longer lock on to targets if target isn't visible
3 Years Ago
Cherrypick 87085 & 87088 (preprocess ignore monuments & tugboat door placeholder)
3 Years Ago
Added a comment to BaseEntity.RPC explaining the unusual line-of-sight check
3 Years Ago
Fixed door placeholder being shown when leaving network range of door attached to tugboat / parented entity
3 Years Ago
Fixed canopy appearing twice in debug camera
3 Years Ago
Updated parachute to use continuous collision detection The parachute will now adjust itself to sit above the object it collided with before dismounting players
3 Years Ago
Fixed instancing preprocess trying to convert monuments, throwing errors when monument prefabs are spawned
3 Years Ago
Can't lock on homing launcher when target is in a safe zone. Refactored SeekerTarget to use an ISeekerTargetOwner interface, and moved the InSafeZone methods into BaseEntity.Triggers.
3 Years Ago
#SERVER compile area for SeekerTarget
3 Years Ago
Parachute item uses cloth sounds when moving item
3 Years Ago
Fixed locker UI using old backpack icon
3 Years Ago
Merge from main
3 Years Ago
Moved homing rocket FX so they're covered by the HideUntilMobile rule
3 Years Ago
Fixed HideUntilMobile NRE on homing rocket
3 Years Ago
Disabled ADS on homing missile launcher for this release
3 Years Ago
Merge Main -> Homing Missile Launcher
3 Years Ago
merge from ch47_protection
3 Years Ago
homing launcher durability tweaks
3 Years Ago
reduced scrap transport heli damage V antivehicle
3 Years Ago
cctv_manpad added (missing file)
3 Years Ago
cctv_manpad profile added
3 Years Ago
First draft of the launcher digital display, prefabbed like the AH cam.
3 Years Ago
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3 Years Ago
More manpad UI stuff
3 Years Ago
Eyepiece post FX
3 Years Ago
UI progress & files
3 Years Ago
Fixed mesh compression issues.
3 Years Ago
NVG overlay mask properly round instead of having four pinched corners.
3 Years Ago
Scope progress
3 Years Ago
merge from HomingMissileLauncher
3 Years Ago
Added microwave models
3 Years Ago
merge from parachute
3 Years Ago
merge from Attack Helicopter
3 Years Ago
Attack Helicopter menu background video
3 Years Ago
SeekerTarget NRE prevention
3 Years Ago
fix missing sounds on chinook (copied sound behavior from pre-refactor BaseHelicopterVehicle.cs to CH47Helicopter.cs)
3 Years Ago
attack heli flare sounds, rocket dryfire sound, rocket launch sound tweaks, and damaged fire sound position update
3 Years Ago
set up viewmodel prefab to use viewmodel renderer script, and set materials set up
3 Years Ago
3p launcher - updated positional offset & tweaked holstered position
3 Years Ago
Parachute backpack texture updates
3 Years Ago
Merged Pull Requests * Fixed duplicate definitions for Player.GetTool * Improved support for non-English messages in DTextEntry history * Fixed DNumberWang passing both strings and numbers to OnValueChanged * Change usages of deprecated gui.MousePos to input.GetCursorPos
3 Years Ago
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3 Years Ago
Manpad rocket uses the new model and airburst explosion. Further tweaks.
3 Years Ago
Update global_networked_bases/2021