156,091 Commits over 4,536 Days - 1.43cph!

10 Months Ago
Merge from alternate_grill_fix
10 Months Ago
Add settings on RadialSpawnPoint for random rotation on all axes and random y position offset
10 Months Ago
Merge from hopper_transparency
10 Months Ago
Improvised walkways / fixed z fighting issues on wooden caps / part 1
10 Months Ago
Paintball Gun - adjusted hopper opacity values
10 Months Ago
merge from main
10 Months Ago
Added birthday balloon pack to the skin viewer, material needs to be reviewed, texts sorting too Includes some code fix for packs with no itemdef associated
10 Months Ago
Fixed incorrect LOD materials on a few improvised walkway variants
10 Months Ago
10 Months Ago
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10 Months Ago
Show an errror toast when boat is moving too fast to deploy & edit. Groundwork for any future toasts.
10 Months Ago
merge from ice_sculptures2 - renamed old christmas2025_dlc/ice_sculpture to get it out the way, the merges were too broken
10 Months Ago
Removed stray tutorial barrel spawner. Moved some ores closer to cliffs and away from ruin spawns.
10 Months Ago
Removed stray tutorial barrel spawner. Moved some ores closer to cliffs and away from ruin spawns.
10 Months Ago
Removed stray MonumentInfo from Ruins_D
10 Months Ago
birthday cake - adjusted LODs distance screen percentages, added world outline to wm
10 Months Ago
Missing proto file
10 Months Ago
Add JunkPileWater.MinimumPlayerBoatVelocityToBeDestroyed convar, defaults to 5.
10 Months Ago
Floating city farm barge door now plays chainlink sounds
10 Months Ago
10 Months Ago
Alternate grill fix
10 Months Ago
Add a death screen icon for the new scientist
10 Months Ago
Fix ClientOnPlayerDismount NRE
10 Months Ago
Merge from parent
10 Months Ago
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10 Months Ago
Re-bake navmesh for all ghost ships to include hackable crate navmesh modifiers
10 Months Ago
turned floor.triangle.grill collision convex
10 Months Ago
Fixed the color mask on the Particles/Additive (HDR) shader as it wasn't writing to the render targets alpha channel
10 Months Ago
Merge: from invis_phantom - Bugfix: old ServerOcclusion logic could spawn a phantom player on the client for invis players Tests: on a fresh server tried to come into range of invis player - phantom no longer spawns. Validated UsePlayerUpdateJobs 0, 1, 2
10 Months Ago
Compile fix
10 Months Ago
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10 Months Ago
- PT Boat turret now load in ammo instead of respawning with ammo each time - Dont try and load turrets at all (just nuke em and recreate them at the other side) - Put load data into a cache so it can be loaded afterwards
10 Months Ago
dot matrix - example matrix characters updated
10 Months Ago
Added birthday hat to the store skin viewer
10 Months Ago
Phrase contexts
10 Months Ago
added balloon pack icon to sitem
10 Months Ago
mrege from parent
10 Months Ago
Swimwear 06 reposed
10 Months Ago
Bugfix: ServerOcclusion - don't send out initial snapshot if other player is invisible/spectating UsePlayerUpdateJobs 0 & 1 only issue. Fallout from my invis rewrite Tests: on playground, went invis and flew away from spawn. p2 connected then flew to p1 - no more phantom. Repeated 3x. Tested UsePlayerUpdateJobs 0, 1, 2
10 Months Ago
merge from main
10 Months Ago
merge from ice_sculptures2, kept source to override previous merge from older changeset
10 Months Ago
Phrase update
10 Months Ago
Protobuf, codegen
10 Months Ago
Renamed Rug Bear Skin to Bear Rug Skin
10 Months Ago
Swimwear 05 and all variations reposed
10 Months Ago
Merge from main (will need fixes)
10 Months Ago
Removed boat ladder from prim and hardcore tech trees, moved naval tree so it fits on the screen
10 Months Ago
Fix broken ptboat item to entity reference to make it spawnable from F1 menu
10 Months Ago
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10 Months Ago
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