137,263 Commits over 4,474 Days - 1.28cph!

11 Months Ago
Rebuilt phrases
11 Months Ago
Update: rewrite TextTable to use pooling explicitly and support using pattern - updated unit tests I'll need to modify all 102 places we have in code to use pooling explicitly Tests: ran unit tests
11 Months Ago
Restored mannequin protobuf Codegen
11 Months Ago
merge from main
11 Months Ago
Deleted Old Ship Spinning Radar Blockout Models
11 Months Ago
Fixed server compile error caused by an unwrapped using UnityEditor statement
11 Months Ago
Added Ship Spinning Radar Prop Model and Textures Setup Ship Spinning Radar Prop Materials, Prefabs, LODS and Colliders
11 Months Ago
Merge from render_pipeline_testing
11 Months Ago
Merge from main
11 Months Ago
main -> naval_update
11 Months Ago
server compile fix for mil_tunnel_terrain_ignore_fix2
11 Months Ago
Fixed server compile errors for new decal and environment volume render passes
11 Months Ago
main -> naval_update
11 Months Ago
merge from oilrig_remove_static_oil_barrels
11 Months Ago
merge from refinery_gib_fix
11 Months Ago
merge from nvg_clothing_fix
11 Months Ago
merge from mil_tunnel_terrain_ignore_fix2
11 Months Ago
merge from abyss_storage_fix_aug25
11 Months Ago
merge from hardcore_commands
11 Months Ago
merge from bag_respawn_invis_fix
11 Months Ago
merge from terrain_hole_nametag_fixes_2/fix_glass
11 Months Ago
Added new properties serialized on the DecalsRendererFeature
11 Months Ago
spotlight tripod model
11 Months Ago
Merge from main
11 Months Ago
Merge from remove_hierarchyutil
11 Months Ago
merge from deep_sea/networking -> deep_sea
11 Months Ago
Make single method to get all passengers: mounted in seats or standing on the boat parented - ensures players standing on tugboat get shown a respawn screen
11 Months Ago
Islands do not use MoveToDeepSea, they don't have to
11 Months Ago
Removed excess logs Better loading screen preloading
11 Months Ago
more_menu_fixes -> main
11 Months Ago
Teleport the tugboat if you are standing on one while running `enterdeepsea` (why did this work straight away??)
11 Months Ago
Make entering & exiting the deep sea work when you are inside a vehicle - target the teleport on the vehicle instead of the player - a bunch of debugging to get it doing the right order of switching groups without the vehicle being deleted on the client - dismount player before teleport, remount after (may have to revisit network groups and add proper support to get it working when standing parented on a tugboat instead of mounted in a seat)
11 Months Ago
merge from deep_sea/islands
11 Months Ago
Comments and gizmo fix
11 Months Ago
Ensure default background is always shown
Rin
11 Months Ago
Removed duplicate gibbable script on small oil refinery
11 Months Ago
Better island spacing, they cant overlap
11 Months Ago
Stop the loading screen from messing up logos over and over again
11 Months Ago
Hot air balloon armor is no longer attire
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
merge from naval_update
11 Months Ago
merge from main
11 Months Ago
merge from editor_skipmenuwarmup
11 Months Ago
Added an editor setting to skip the main menu warmup when entering playmode
11 Months Ago
merge from deep_sea/spawn_command -> deep_sea
11 Months Ago
Fix spawn command spawning boats at the bottom of the ocean - annoying in general but doesn't work when there is no ocean floor - include water raycast layer when above the water, otherwise spawn on the bottom of ocean when below water
11 Months Ago
Small tweak & cleanup.
11 Months Ago
Light values.
11 Months Ago
Fairybulb stuff
11 Months Ago
Emission toggle on glass material.