156,498 Commits over 4,536 Days - 1.44cph!

1 Year Ago
Minor cleanup Remove DDraws
1 Year Ago
Food market barge - Replaced various placeholder world models with new static versions. Reduced AO on food market boxes. Removed bridge blockers from bar area.
1 Year Ago
Wall light will now allow you to grow plants Currently at a lower rate than ceiling lights
1 Year Ago
1 Year Ago
better defaults for pos/dir influences vars
1 Year Ago
per-sail force application and steering test - convars for force application point/direction modifiers - brought PlayerBoat back down to derive from BaseBoat rather than MotorBoat, though we still handle forces propulsions separately
1 Year Ago
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1 Year Ago
Medical bay container collision
1 Year Ago
Fix being able to see nametags through water.
1 Year Ago
Merge from boat_building
1 Year Ago
medical bay container LODs
1 Year Ago
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1 Year Ago
Apply new changed script to the wall fluorescent light
1 Year Ago
Walllight now refreshes growables
1 Year Ago
merge from string_lights_fix_2
1 Year Ago
Remove rounded foundaction block from planner list
1 Year Ago
updated wallcabinet lock positon
1 Year Ago
Undo: Enable more materials for instancing that weren't caught previously because of a buggy automation in indirect instancing tools
1 Year Ago
Undo setting instancing flags on additional materials because the automation seems to be still incorrect
1 Year Ago
Add snapping to the test generator Setup ranges on the snapping values so its a little easier to tune
1 Year Ago
- Initial setup of oil rig mission - More small misc changes to mission editor
1 Year Ago
Tweak dismount positions for steering wheel for more lenient mounting
1 Year Ago
First pass medical bay container shell plus materials
1 Year Ago
Cherry pick quick-save to GameSetup specified save file so I can merge to main after lockdown.
1 Year Ago
Added an option to the Game menu to quick save to the savefile specified on the GameSetup object, without the need to deal with the file dialog.
1 Year Ago
RPC Build
1 Year Ago
Force 32 bit index space everywhere (for now)
1 Year Ago
Fixed node visuals not chaning while harvesting them
1 Year Ago
Merge from naval_update
1 Year Ago
Merge: from baseplayer_serverupdateparallel - Bugfix for frequently disabling UsePlayerUpdateJobs leading to player cache desync Tests: wrote a unit test that confirms the bug and confirms the fix
1 Year Ago
Merge: from main
1 Year Ago
Disable my test scene loading in craggy
1 Year Ago
Update: move OcclusionCache reset to always happen for disabled UsePlayerUpdateJobs Don't think this fixes anything, but helps avoid invalid emergency shutdown fallout if it happens in the future. Tests: none, trivial change
1 Year Ago
Merge from boat_building
1 Year Ago
Compile fixes
1 Year Ago
Bugfix: StableObjectCache - properly drop references when clearing - PlayerCache emergency shutdown logic inspects internal buffer, which tripped up. Change also allows GC - Added a unit test that validates Clear call. Tests: Ran the new unit test - it was borked before the fix, gud afterwards
1 Year Ago
Renamed all of the floating city container materials to be more standardised
1 Year Ago
Merge from boat_building
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
merge from sky_circle_fix
1 Year Ago
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1 Year Ago
merge from abel_tc_auth_fix_2
1 Year Ago
merge from wall_cabinet_pickup_fix
1 Year Ago
merge from decor_lighting_dlc
1 Year Ago
merge from bed_blocking_chandelier
1 Year Ago
deleting unused textures from deck crane and rhib crane AO curve tweaks so it's less intense on them set ghost ship LOD textures to repeat as they default to clamp, causing issues
1 Year Ago
Merge from main
1 Year Ago
Ocean shoreline wetness fix
1 Year Ago
updated the cranes and radars onboard ghost ships to prefabs set layer to world on spinny radars