reporust_rebootcancel

130,039 Commits over 4,140 Days - 1.31cph!

5 Months Ago
1st pass view model camera animations for a selection of weapons (deploy, admire and reload only)
5 Months Ago
switched splat writing to iterate heightmap delta and write splat with normalized coords - much better results, but needs jobifying as it's much slower
5 Months Ago
Updating coconut armour view model arms fbx
5 Months Ago
3p vine swing anim first pass exported
5 Months Ago
3p throwing and waiting to catch boomerang animations
5 Months Ago
Added cool emissive mat variant Tweaked textures
5 Months Ago
More wip, smoother movement
5 Months Ago
erosion texture fixes - use proper splat types - rebalanced splat values to use exponents - don't splat monuments
5 Months Ago
Roof and triangle roof LOS tweaks
5 Months Ago
Triangle floor and triangle foundation tweaks
5 Months Ago
Fixed transparency issues on the vine viewmodel
5 Months Ago
S2P Launch Site - Adjust terrain collision trigger volumes in launch site, fixing noclip violations around pipes
5 Months Ago
Have tiger finish off downed players instead of leaving them to die slowly
5 Months Ago
S2P jungle ruins - to refresh latest collider changes
5 Months Ago
Updating skinning for coconut armour
5 Months Ago
Some tweak and fixes Added new los pos to all building blocks
5 Months Ago
Rehooked up missing col mesh from ruin piece
5 Months Ago
merge from workshop_qol
5 Months Ago
Try and return to the player rather than the starting spawn location
5 Months Ago
set dressing push on jungle ruins monuments - S2P made the slidejump decal more visible in texture tweak rope ladder more visible
5 Months Ago
cherrypicking 119093
5 Months Ago
Update: GamePhysics.OverlapCapsules and OverlapSpheres now check for invalid commands and report errros Tests: unit tests
5 Months Ago
Industrial Light Refresh -Model -Textures -Placeholder Prefabs.
5 Months Ago
jungle_update -> boomerang
5 Months Ago
set up vine swing viewmodel prefab with rig. removed vine swing idle from anim.controller as it wasn't needed and exported first pass vine swing animations.
5 Months Ago
More wip
5 Months Ago
Clean: added a comment expanding the reason for previous test Tests: none, trivial change
5 Months Ago
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5 Months Ago
Merge from jungle_update
5 Months Ago
Merge from main
5 Months Ago
Added placeholder Schizolobium tree, placeholder billboard set up, mats and textures
5 Months Ago
wip movement before repositioning
5 Months Ago
jungle_ruins b/c S2P
5 Months Ago
jungle_ruins_e - raised terrain trigger volume higher above terrain jungle ruins steel gate - made collision more accurate S2P
5 Months Ago
removed duplicated sound for obsidian bone knfie but duplicated effects from bone knife and now 1p sounds work
5 Months Ago
Merge from env_volume_performance_testing
5 Months Ago
enabled r/w on jungle earth pit collision mesh
5 Months Ago
Corrected a code comment
5 Months Ago
merge from main
5 Months Ago
ziggurat scene - tweaked env volume terrain trigger space above terrain - S2P
5 Months Ago
Merge from main
5 Months Ago
merge from jungle_update
5 Months Ago
jungle bamboo scaffolds now use LOD1 as starting LOD
5 Months Ago
Simplified the stencil buffers for the spatial environment volume shader passes, as they work differently now due to the volume transition changes
5 Months Ago
slight edit to tiger ledge attack anim
5 Months Ago
Possible fix for AnimationFlagHandler NRE
5 Months Ago
re exported tiger sleep idle and end anims so paws come through correctly
5 Months Ago
Merge from jungle_update
5 Months Ago
Realigned ladder collider on vine tree, possibly fixing rubber banding when climbing
5 Months Ago
Adding prevent movement volume to zigg gate prefab to fix kick