reporust_rebootcancel

123,207 Commits over 4,171 Days - 1.23cph!

Yesterday
merge from abel_tc_auth_fix_2
Yesterday
merge from wall_cabinet_pickup_fix
Yesterday
merge from decor_lighting_dlc
Yesterday
merge from bed_blocking_chandelier
Yesterday
deleting unused textures from deck crane and rhib crane AO curve tweaks so it's less intense on them set ghost ship LOD textures to repeat as they default to clamp, causing issues
Yesterday
Merge from main
Yesterday
Ocean shoreline wetness fix
Yesterday
updated the cranes and radars onboard ghost ships to prefabs set layer to world on spinny radars
Yesterday
final LOD bakes for the ghost ships, double res + downsampling for quality
Yesterday
Added ground watch to ceiling light and Chandelier
Yesterday
naval_update -> scientist_boat_ai
Yesterday
take 2 on tentative pooling fix for mannequin posing
Yesterday
subtract commit 129922, includes extra files
Yesterday
tentative pooling issue fix for mannequin
Yesterday
Improved radiation consistency at the main entrance and cave entrance of military tunnels with more sphere and box radiation triggers. Ran S2P Before: https://files.facepunch.com/jacob/1b0211b1/33YoiGKzIf.jpg After: https://files.facepunch.com/jacob/1b0211b1/6am3EFYeP4.jpg
Yesterday
Recycler shed now uses a box collider for radiation rather than a sphere so you only get rads when at the recycler or very close to the building
Yesterday
Player built boats can now enter the deep sea: TriggerDeepSeaPortal now fowards the parent PlayerBoat entity if the triggering entity is a BoatBuildingBlock
Yesterday
merge from naval_update to get the latest TriggerRadiation.cs
Yesterday
More post merge fixes. Restored naval items/phrases. New test save for deep sea boat testing.
Yesterday
Tropical cliff files.
Yesterday
Updated Plushie 02 textures and materials, rendered new icon
Yesterday
Tropical cliff variant.
Yesterday
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Yesterday
Manifest after merge
Yesterday
fix censornudity convar NRE with mannequins
Yesterday
fix weird circle in sky if vclouds are never enabled and there's sky rotation applied
Yesterday
fix for client colliders on deployables breaking server PlayerBoat (listen server only) - BoatBuildingBlock reports added children to parent entity and brute-force ignores children between client/server, bit gross but works for now
Yesterday
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Yesterday
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Yesterday
Replace parallel for with normal for loops as it doesn't seem possible to completely get rid of their allocation (tried caching actions, extracting state, reimplementing with tasks, unitask, threadpool... those allocate less but still do)
Yesterday
Remove alloc in ExtractMesh
Yesterday
enabled shadows on sleeping bag model
Yesterday
rename and reorganise media
Yesterday
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Yesterday
Phrases
Yesterday
Add more media for exhibit pack
Yesterday
Check for storage adaptor too
Yesterday
Merge from naval_update
Yesterday
subtract Attackheli_Buildvolume 129549
Yesterday
merge from string_light_batching_crash
Yesterday
merge from decor_lighting_dlc
Yesterday
merge from spotlight_research/Chandelier_power
Yesterday
Merge from deep_sea