reporust_rebootcancel

127,216 Commits over 4,109 Days - 1.29cph!

Today
Tweaked cart item remove button padding
Today
Feedback tweak: Cloud shapes
Today
Store cart: - Updated button wording and style - Clicking away from the window closes it - Cart item are clickable and open their respective pages - Delete button style
Centre connection modal inside the play menu properly Fix notifications blur Fix connection modal blur being a bit strange
Today
General tab dividers + add to cart on packs
Today
merge from ambiencezone_nre_fix
Today
check AmbienceManager instance is valid for AmbienceZone triggers (can NRE when leaving server)
Today
setting up 3p thompson anims,entity and and override controller.
Today
don't serialize shoreVectorTexture
Today
add command to clear report counts
Today
merge from projectile_jobs
Today
fixed deferred schedule issue in OceanTrace path for when there is no water instance (basically just an issue in the Playground scene) adjusted batch sizes for ocean traces as deferred scheduling seems to act on the capacity of the entire list rather than the count
Today
- Removed the Grab Pass from the Lake, Moonpool, Ocean, Ocean Fallback, and River shaders. The _BackgroundColorTexture already gets set for these via a blit in the WaterCamera script. - Fixed shader warnings in the WaterShore and WaterDepthNormals cginc files.
Today
WIP handling of trigger parenting between edit/final modes
Today
Setup ghost ship entity
Yesterday
Friends List colour match to UI + blur
Yesterday
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Yesterday
Bugfix: DemoBuildingsViewer - tag imported spawn markers to allow export Tests: ran the tool
Yesterday
Merge from ai_scientist_iteration, fix more compile errors
Yesterday
Fix more compile errors
Yesterday
Yesterday
Added stencil buffers to the Standard and Standard-Terrain shaders to support deferred lighting when the Rust Render Pipeline is active
Yesterday
Updated the Rust Render Pipeline package to add support for camera-based command buffers
Yesterday
Update: DemoBuildingViewer - add ability to import markers from previously exported base - spawn markers now visualize if their override is invalid Makes it possible to do incremental fixups via the editor Tests: used the tool in editor
Yesterday
Fix compile error
Yesterday
Merge from ai_scientist_iteration, fix compile error
Yesterday
Reduce icon sharpness as well, looks aliased in builds
Yesterday
Add SetSailsOpen(distance, flag) debug console command to make testing easier
Yesterday
Fix navbar onpress colours
Yesterday
Clicked by mistake, missing file.
Yesterday
Bunch of stability experiments/hacks
Yesterday
Clicking off the social page dismisses it
Yesterday
Merge from ai_scientist_iteration
Yesterday
Merge from main
Yesterday
Clicking off the notifications panel will automatically close it Pressing escape will close the notifications panel
Yesterday
merge from new_menu
Yesterday
Compile fix
Yesterday
Restored full screen skin viewer controls on weekly skin modal
Yesterday
Disabled owned overlay on weekly skins
Yesterday
merge from new_menu
Yesterday
Dont do it in editor ^ (aha)
Yesterday
Fixed ceiling and floor wp pack release date
Yesterday
Dont let flex layout manager run on server - should fix that warning being spammed when headless
Yesterday
Fix white flash when transitioning between home menu and others
Yesterday
Clean: mark BiomeBenchmark as enabled for build It doesn't have an effect on the build as far as I can see, but makes it clearer to readers that it is included in the build Tests: none, trivial change
Yesterday
merge from new_menu
Yesterday
Restored button gray gradient style
Yesterday
Skin viewer tweaks
Yesterday
Fixed skin viewer fullscreen button not working while connected to a server
Yesterday
Clean: remove EffectsBenchmark Superseded by BaseRaidBenchmark Tests: editor compiles