130,862 Commits over 4,232 Days - 1.29cph!

9 Days Ago
Pause NMS puzzle reset timer until crates are looted S2P
9 Days Ago
Allow SpawnGroups to override their reset behavior - crates above NMS won't start the reset timer - scientists inside NMS could start the reset timer
9 Days Ago
Add support for puzzle resets to only start counting their timer down once they are looted - easier to check loot than wait for the keycard to specifically be swiped - enabled per puzzle reset - will ignore NPCs being killed outside the monument - very similar to how junkpiles work: start reset timer once the crates have been looted
9 Days Ago
Laser detector can now detect Vehicle_Large layer (tugboats)
9 Days Ago
Fixed laser detector not resetting its triggered flag when powered off while triggered (was harmless)
9 Days Ago
More laser detector tests Cleanup
9 Days Ago
merge from main -> boxes_dlc
9 Days Ago
Hat.Cap repose
9 Days Ago
merge from helicopter_flare_balance_pass -> main
9 Days Ago
Buying a mini or scrappie from vendor automatically grants some flares
9 Days Ago
initial setting up of viewmodel paintballgun prefabs/anims
9 Days Ago
merge from main
9 Days Ago
Tweak cannon ball velocity/gravity.
9 Days Ago
Reset pitch and prevent aiming while reloading cannons, re-introduce third person reload animations for cannons, fix cannon animator never resetting reload progress when cancelling a reload.
9 Days Ago
Roadsign Glove LODs - Male/Female
9 Days Ago
Rust Birthday Balloons - Added all balloon variations, with gibs and lods, models, textures and setup materials, created the first balloon prefab and ran manifest
9 Days Ago
Throw and fail the test if SpawnEntity failed
9 Days Ago
Adjusted Viewmodel Sway Test values to 20 on 28 items that didn't have it set to 20
9 Days Ago
Merge: from main
9 Days Ago
merge from sorted_protobuf_gen
9 Days Ago
Fix military tunnel scene not being playable in editor Fix puzzle reset not covering a small part of the underground area S2P
9 Days Ago
Merge: from spectate_dontfloodsnapshots - reduce potential delay when starting to spectate a far-away player Tests: flew around 2k procgen map, got to the other side of it then spectated player on the opposite end.
9 Days Ago
merge from military_tunnels -> puzzle_reset_changes
9 Days Ago
Merge: from main
9 Days Ago
sort ProtoMessage Messages for codegen consistency
9 Days Ago
Connect all IO to single puzzle reset generator since we already got rid of the other puzzle reset S2P
9 Days Ago
Added laser detector tests
9 Days Ago
Update: spectator's snapshot queue is cleared when switching between far-away targets This should speed up switching around on a server. Doesn't help if the network write queue is backed up Tests: on a 2k procgen map and fast noclip, flew around the island to load up the snapshot queue, then spectated on a player that's on the other side of the island. Observed player moving.
9 Days Ago
compile fixes
9 Days Ago
anim setting and mask updates for various mount animations
9 Days Ago
Knights armour helmet repose
9 Days Ago
update puzzle_reset_changes/military_tunnels
9 Days Ago
Shrink water treatment puzzle resets slightly S2P
9 Days Ago
merge from boat_building
9 Days Ago
Dome shrink puzzle reset from 60m -> 6m S2P
9 Days Ago
Occlusion gymnastics.
9 Days Ago
Harbor 2 shrink puzzle reset 50m -> 7m S2P
9 Days Ago
Harbor 1 shrink puzzlereset from 60m -> 7m S2P
9 Days Ago
Unfuck
9 Days Ago
trimming on FC4, FC2 S2P FCs
9 Days Ago
Merge from naval_update, take PlayerBoat.Server from source cus plastic is fucked
9 Days Ago
Merge from refactor_creation
9 Days Ago
turret_viewmodel -> naval_update
9 Days Ago
corrected Sail's CacheIsWindBlocked check to handle realmed colliders - tried batching this but there's not enough casts for it to be worth the overhead
9 Days Ago
Turn off viewmodel for now
9 Days Ago
comments
9 Days Ago
Remove double call to cache parts when loading. Fix trigger issue.
9 Days Ago
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9 Days Ago
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9 Days Ago
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