199,168 Commits over 4,140 Days - 2.00cph!

10 Days Ago
Add heat source to small oil refinery to make it behave like the furnace/campfire when its on.
10 Days Ago
Fix player nametags being visible through ceilings: - We no longer use the name tag world offset for vis check, just the bone position on its own. - Use neck instead of the head bone to fix cases where the head is slightly clipping into the ceiling.
10 Days Ago
Compass marker distance values.
10 Days Ago
10 Days Ago
Tuning for the new night contrast feature.
10 Days Ago
Localization update
10 Days Ago
Steam inventory page recycling
10 Days Ago
New SimpleIOEntity component, just has a required power amount, good for simple things like non physics based lights Applied to new wall cabinet
11 Days Ago
Fix skin viewer not working (need to use GameManager to instantiate)
11 Days Ago
Skip MoveGameObjectToScene if the target scene is unloading (errors on disconnect)
11 Days Ago
Fix AnimationEvents.DoEffect trying to instantiate invalid prefabs
11 Days Ago
Don't bother instantiating engine/menu/game UI when loaded from an asset scene, there's no need for a copy
11 Days Ago
Refactor child entity handling interface calls. Call them on server load.
11 Days Ago
More load fixes, including speed + mass
11 Days Ago
Correctly restore thrust point after a load
11 Days Ago
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11 Days Ago
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11 Days Ago
Reduce the number of log mesages kept in memory from 64K to 1K Switch to using a queue instead of always removing the first element from a list
11 Days Ago
Added new modding prefabs: Added ai_obstacle - prevents AI navigation Added monument Navmesh zone Added Animal AI spawners - Boar, stag, bear, polar bear, horse, tiger, croc, chicken etc Added NPC spawns - NPC Heavy, oilrig, fullany, Lr300
11 Days Ago
Delete BuildPrefabs (unused)
11 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
11 Days Ago
Merge from main
11 Days Ago
Disable using cached prefab list to build asset bundles
11 Days Ago
Fix NREs on disconnect due to the main scene (camera) unloading before entities using the camera to update
11 Days Ago
Split world spawn prefabs (monuments etc) into smaller asset scenes Lazy load world spawn asset scenes based on what's required on the map Unload world spawn prefabs to save memory when unloading bundles Get rid of async asset loading from FileSystem (unused now)
11 Days Ago
Mark divesite shipping container collision mesh as readable
11 Days Ago
Fix LastLODCollider label not working with skinned meshes Don't mark overly detailed last LODs as readable
12 Days Ago
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12 Days Ago
merge from new_menu
12 Days Ago
Revert ILPostProcessorHook to the main version
12 Days Ago
Revert ILPostProcessorHook, pushed by accident
12 Days Ago
Resetting your gesture wheel to default will only bind the gestures you own
12 Days Ago
Fixed being able to bind gestures you dont own when clicking
12 Days Ago
merge from main
12 Days Ago
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12 Days Ago
merge from autoturret_optim
13 Days Ago
Fix the player becoming stuck in a specific place when reskinning the legacy wall to specfic variant.
13 Days Ago
merge from new_menu
13 Days Ago
merge from main
13 Days Ago
Fixed settings page padding wee styling change on gesture widgets
13 Days Ago
Remove one active sibling off all top level pages Fix crappy blur effect on rust plus modal Rewire up session modal after design changes Fix broken loading screen header after design changes
13 Days Ago
compile fix
13 Days Ago
Fixed gesture wheel order
13 Days Ago
Dont bother trying to update category buttons - have to redo it anyway
13 Days Ago
Fix play menu constantly turning itself off
13 Days Ago
Better spring motion Layout fixes
13 Days Ago
Removed TrueShadow auto defines
13 Days Ago
Gesture menu juice, spring motion on the dragged gesture Fixes
13 Days Ago
Bugfix: NPCAutoTurret now shoots when it's facing the target Caused by not implementing the same optimization as AutoTurret (while NPCAutoTurret depends on it). Tests: spawned `sentry.scientist.static` on craggy and became hostile to it - was shot within the whole 360 arc
13 Days Ago