125,573 Commits over 4,171 Days - 1.25cph!

1 Year Ago
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1 Year Ago
add some shading to areas of map with steeper terrain slopes (cliffs)
1 Year Ago
Cliff DecorUniformTest progress / better coverage
1 Year Ago
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1 Year Ago
Various fixes
1 Year Ago
merge from localization
1 Year Ago
Compile fix
1 Year Ago
merge from enable_monument_scenes -> main
1 Year Ago
Bump max save game size to 16M (from 3) This is Source's save system, for level transitions Implement GetPreferredCarryAngles for `ai` type SENTs Disable -nulldevice Added NPC:SetIdealSequence Fix undoing nocollide constraint not restoring collisions Adds `disable_on_remove` keyvalue to `logic_collision_pair` Adds 5th argument to constraint.Nocollide - disableOnRemove Fixed duplicated nocollides not being cleaned up via No-Collides cleanup option Merged Pull Requests TTT: Minor updates to Turkish translations Optimized SortedPairs further Added properties.Remove( name )
1 Year Ago
Fix monument scenes being enabled on server by default - disabled on server - enabled on client
1 Year Ago
initial 3p setup, entity updates
1 Year Ago
Use the system's language by default, before reading client.cfg file Fallback to English if not supported
1 Year Ago
Update: LootableCorpse pools ItemContainer Tests: Equipped a horse with backpack and items, killed it - saw the uptick in ItemContainer telemetry, then once corpse despawned, it ticked down.
1 Year Ago
network++ save++
1 Year Ago
Added rock formations to World Setup Tweaked rock formation anchors to balance spawn rates
1 Year Ago
Look devving ziggurat interior. Working on mezzanine.
1 Year Ago
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1 Year Ago
Minor language option tweaks Restored MenuUI prefab state
1 Year Ago
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1 Year Ago
Fixed missing characters in Chinese font
1 Year Ago
Fixed missing languages in LanguageSwitcher editor tool
1 Year Ago
Moved the language selection to the options menu Languages are now listed by their names, written in their own languages
1 Year Ago
separated stationary player processing from moving player processing - lets us run normalize tick finalizing code for players while we run physics queries on jobs in the background
1 Year Ago
Update: PlayerInventory pools ItemContianers Tests: equipped backpack, loaded up on items, killed self and checked that look transferred properly. Confirmed recycling in 2p session by killing the sleeper.
1 Year Ago
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1 Year Ago
network++ save++
1 Year Ago
removed unused command generating function
1 Year Ago
gave Parallel.For some profile regions on the scripting threads
1 Year Ago
no-clip functional with physics queries as generated commands - requires a lot of lists to gather information of the sub-set, need to find a better pattern here
1 Year Ago
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1 Year Ago
Update: BaseRidableAnimal pools ItemContainers - Also "fixes" silent id leak by returning it Test: On Craggy, equipped and shot a horse - saw 2 ItemContainers returned to pool in stats. Spawned another one - they got consumed, and gear was empty.
1 Year Ago
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1 Year Ago
Add more detailed profiler markers to fsm
1 Year Ago
Clean: remove BaseRidableAnimal.OnInventoryFirstCreated - Inlined only usecases's event code into init - Cleaned up double-nested ifdef and a bunch of newlines It has been used incorrectly anyway and was misleading. Tests: none, trivial changes
1 Year Ago
Incapacitate vision and movement duration tweaks
1 Year Ago
merge from main
1 Year Ago
Placeholder obscurce vision UI
1 Year Ago
Increased lower chain damping to 0.2
1 Year Ago
Fixed new modded prevent building prefabs not working as intended, because of 103805
1 Year Ago
Add phrases for move speed and obscure vision modifiers
1 Year Ago
merge from clearinventory_improvements
1 Year Ago
Fixed clearinventory NRE, check for null args and check for null backpack item container Fixed log when clearing main container
1 Year Ago
merge from main
1 Year Ago
Fixed some explosions near a ball.entity not applying a force - added a backup method