199,294 Commits over 4,140 Days - 2.01cph!

40 Days Ago
F1 console no longer saves the `quit` command after it's entered. Prevents you loading the game up again and accidentally quitting because it was your last-used command - I did this twice now whilst playing and trying to access combatlog!
40 Days Ago
Store featured items loaded from the manifest
40 Days Ago
Fixed changing video settings always forcing map reload Improve performance of ToGMODPlayer clientside Matches serverside implementation now Optimize player.Get* functions a bit Optimize ents.Get* and ents.Find* functions Remove -preload as well Use safer Entity push function for recent changes to player/ents libs
40 Days Ago
Better naming and parameters in npc shooting component
40 Days Ago
Manifest
40 Days Ago
Merge from trimmed_asset_warmup
40 Days Ago
Merge from main
40 Days Ago
Pull hardcoded asset references from scripts too
40 Days Ago
Simplify scientist shooting logic
40 Days Ago
New bulb models
40 Days Ago
Enable maintainMaxCondition on a bunch of deployables. (They could previously lose max condition when repaired in the repair bench, this has no effect on deployables since they are always full health when placed)
40 Days Ago
Adjusted the single shelf pick up volume so it can be picked up when deployed above TC's, WB's etc...
40 Days Ago
Super simple notifications window blockout
40 Days Ago
40 Days Ago
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40 Days Ago
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40 Days Ago
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40 Days Ago
Fixed buttons not removing their pressed state correctly on pointer up (following the OnPointerClick changes)
40 Days Ago
Fixed the issue with sky turning black too early at train tunnel entrances
40 Days Ago
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40 Days Ago
il_postprocessor_build_fix -> main
40 Days Ago
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40 Days Ago
main -> new_menu
40 Days Ago
Manifest
40 Days Ago
Clean: remove deleted TerrainBenchmark from the build settings Tests: none, trivial change
40 Days Ago
Bugfix: FoliageGridBenchmark - FoliageGrid was destroyed without waiting for job completion This caused issues with native container cleanup Tests: autobench in editor
40 Days Ago
tube lights wip implementation
40 Days Ago
Merge from main
40 Days Ago
Merge from trimmed_asset_warmup
40 Days Ago
Include fx prefabs in warmup too
40 Days Ago
removed old bullet_container folder and contents as it's no longer needed
40 Days Ago
Security Spotlight Prefab update
40 Days Ago
cherrypicking 123058
40 Days Ago
atmosphere height falloff
40 Days Ago
Prefab update speakers
40 Days Ago
WIP propper build area check using bounds instead of the temporary radius test
40 Days Ago
cherrypicking 123053 123054 123059 123083 123102 123106
40 Days Ago
Speaker blockouts update
40 Days Ago
hanging fish LODs complete for 3 variants. prefabs updated
40 Days Ago
ship_searchlight textured
40 Days Ago
Spawn new scientists on small oilrig
40 Days Ago
Reduce odds of scientists charging
40 Days Ago
- Vary angles, don't be predictable and peek from the same place twice - Improve and simplify the way we measure the quality of a flanking path, prevent very direct paths being accepted as "flanking" paths
40 Days Ago
syncvar_ilpostprocessor_hook -> main
40 Days Ago
Update: Merge Terrain and FoliageGrid benchmarks - Re-enabled terrain rendering in FoliageGridBenchmark - Delete TerrainBenchmark Tests: autobench in editor
40 Days Ago
Revert file change
40 Days Ago
Dont print anything on weaving success - only failure Wrap lots of weaver variables in using statements to help prevent any leaks/issues in the future
40 Days Ago
Merge from additional_environment_volume_shapes
40 Days Ago
Merge from main
40 Days Ago
Do not highlight cart button on owned items