reporust_rebootcancel

140,371 Commits over 4,383 Days - 1.33cph!

Rin
10 Months Ago
Fixed twig roof gibs flying excessively far
10 Months Ago
Fixed large wood box gibs not being skinned
10 Months Ago
Tweaked propane tank world model lod, was culling too early
Rin
10 Months Ago
Adjusted Bathtub planter gib colliders to prevent it exploding dramatically when destroyed
10 Months Ago
Update: Rewrite how we rotate turrets on server - Where possible, yaw and pitch rotations are merged, saving us on math (0.32ms) - Other cases are calculated separately (0.51ms, still faster than original 1.32ms) Updating of separate bones was fast but wrong in my last commit. This version corrects it while also being faster than pre-borked-optim. Tests: On Craggy, spawned sentry.scientist.static and autoturret_deployed, made them rotate to different directions - they were able to track and shoot me.
Rin
10 Months Ago
Removed duplicate gibbable script
10 Months Ago
Update: AutoTurretTests.MeasureServerTick now checks merged and separate yaw-pitch bones Since separated bone transformations take more math, need to profile how big of an impact it'll be. Tests: ran the test
10 Months Ago
10 Months Ago
cs2012_editor_fix -> main
10 Months Ago
Climate not set to override to clear
10 Months Ago
10 Months Ago
Can now pickup research table when not empty, gives you back the content
10 Months Ago
merge from researchtable_pickup
10 Months Ago
merge from mlrs_interactions_fix
10 Months Ago
Use lookingAtColliderNoPenalty for MLRS interactions Helps reducing fire missclicks. Especially when using minimal crosshair mode
Rin
10 Months Ago
Fix coconut armour head, torso and pants ingredients differing from default wood armour
10 Months Ago
More rain stuff
10 Months Ago
merge from crafting_search_fix
10 Months Ago
Null check for extra safety
10 Months Ago
Fixed crafting menu search results being lost after closing and reopening the menu
10 Months Ago
10 Months Ago
Fixed store dlc pages items
10 Months Ago
Add heat source to small oil refinery to make it behave like the furnace/campfire when its on.
10 Months Ago
Fix player nametags being visible through ceilings: - We no longer use the name tag world offset for vis check, just the bone position on its own. - Use neck instead of the head bone to fix cases where the head is slightly clipping into the ceiling.
10 Months Ago
Compass marker distance values.
10 Months Ago
10 Months Ago
Tuning for the new night contrast feature.
10 Months Ago
Localization update
10 Months Ago
Steam inventory page recycling
10 Months Ago
New SimpleIOEntity component, just has a required power amount, good for simple things like non physics based lights Applied to new wall cabinet
10 Months Ago
Fix skin viewer not working (need to use GameManager to instantiate)
10 Months Ago
Skip MoveGameObjectToScene if the target scene is unloading (errors on disconnect)
10 Months Ago
Fix AnimationEvents.DoEffect trying to instantiate invalid prefabs
10 Months Ago
Don't bother instantiating engine/menu/game UI when loaded from an asset scene, there's no need for a copy
10 Months Ago
Refactor child entity handling interface calls. Call them on server load.
10 Months Ago
More load fixes, including speed + mass
10 Months Ago
Correctly restore thrust point after a load
10 Months Ago
▋ ▇▉▆▊▅▌▍▄▄▇▌▊█▊▊▅▉▌▇▊▊▇▍ ▆▌ ▍▄▆▍
10 Months Ago
▆ ▄▌▄▅▆██▍ ▊▊▄▍▍ ▍▍▋▍▌▄▉ ▇▅▊ ▅▆▄█ ▄▅▋▆▌ ▍▍▉▅▊▄▍ ▌█▄▊█▌▄▇ ▅▉▍▍▅▌ ▇▌▌▆▍▍
10 Months Ago
Reduce the number of log mesages kept in memory from 64K to 1K Switch to using a queue instead of always removing the first element from a list
10 Months Ago
Added new modding prefabs: Added ai_obstacle - prevents AI navigation Added monument Navmesh zone Added Animal AI spawners - Boar, stag, bear, polar bear, horse, tiger, croc, chicken etc Added NPC spawns - NPC Heavy, oilrig, fullany, Lr300
10 Months Ago
Delete BuildPrefabs (unused)
10 Months Ago
Merge from main
10 Months Ago
Disable using cached prefab list to build asset bundles
10 Months Ago
Fix NREs on disconnect due to the main scene (camera) unloading before entities using the camera to update
10 Months Ago
Split world spawn prefabs (monuments etc) into smaller asset scenes Lazy load world spawn asset scenes based on what's required on the map Unload world spawn prefabs to save memory when unloading bundles Get rid of async asset loading from FileSystem (unused now)
10 Months Ago
Mark divesite shipping container collision mesh as readable
10 Months Ago
Fix LastLODCollider label not working with skinned meshes Don't mark overly detailed last LODs as readable
10 Months Ago
Revert ILPostProcessorHook to the main version
10 Months Ago
Revert ILPostProcessorHook, pushed by accident