reporust_rebootcancel

121,264 Commits over 4,018 Days - 1.26cph!

5 Days Ago
merge from jungle_dlc
5 Days Ago
First pass view model camera animations for all explosives
5 Days Ago
Invoke a refresh on the visual vine a split second after the mountable arrives - should prevent inaccurate vine end points
5 Days Ago
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5 Days Ago
Cherrypicked 119958 (Fixed the alpha channel's blend settings for deferred mesh decal materials)
5 Days Ago
Fixed the alpha channel's blend settings for deferred mesh decal materials
5 Days Ago
jungle_update -> vine_capsule_render
5 Days Ago
Reassigned materials
5 Days Ago
jungle_update -> Aux3
5 Days Ago
boomerang_fixes-> jungle_update
5 Days Ago
Increased world model bounds sizing
5 Days Ago
jungle_update -> aux3
5 Days Ago
boomerang_fixes -> jungle_update
5 Days Ago
Restore animation and holster changes
5 Days Ago
jungle_update -> boomerang_fixes
5 Days Ago
Handle 3p boomerang on/off in the boomerang script rather than via animation events
5 Days Ago
Fixing clipping around knee for coco armour pants
5 Days Ago
Reset 3p anims on holster even if its not the local player
5 Days Ago
Fix boomerang sometimes being unable to be thrown, this was because the thrown boomerang wasnt checking its id properly
5 Days Ago
Smooth the last 5 segments when adding a new point Fixed pooling issues
6 Days Ago
Dont put boomerangs too deep into the ground
6 Days Ago
Fixed boomerang backpack position
6 Days Ago
Fix wolf2 collisions
6 Days Ago
Better gravity over distance
6 Days Ago
Fixing cocoknight view model leaves clipping through armour
6 Days Ago
Bump snake bite slow duration from 4->6 seconds
6 Days Ago
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6 Days Ago
Half Height Salvaged Shelves - Fixed prefab elements in wrong layers, they're now matching those of the salvaged shelves
6 Days Ago
Cull sharp angles when adding new positions Cleaner culling checks
6 Days Ago
Improved trail generation by detecting intersecting segments, it helps reducing the potential spaghetti
6 Days Ago
Code organisation and cleanup
6 Days Ago
modified the zipline landing platform net shape to improve greatly the landing area/angle possible minor tweak to jungle_ruins_e structure S2P
6 Days Ago
jungle AR world model and lods mag separate exported to _mag.fbx files respectively
6 Days Ago
Half Height Salvaged Bamboo Shelves - Increased icon aniso filtering level, removed old mesh from the prefab
6 Days Ago
Merge from particle_light_cull
6 Days Ago
floating city initial scene prep/setup
6 Days Ago
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6 Days Ago
jungle ak viewmodel updates
6 Days Ago
merge from jungle_update
6 Days Ago
Reduced shallow shelves ground watch - prevents not being destroyed when placement close to ground
6 Days Ago
Boar trail tweaks
6 Days Ago
Trail subdivisions based on graphics settings Pooling
6 Days Ago
Tweaked trail width and color for all animals
6 Days Ago
Delete some commented blowpipe code
6 Days Ago
removed croc pie from recipelist
6 Days Ago
merge from jungle_update
6 Days Ago
Big cats now yeild big cat meat on harvest croc and big cats now yield differnt yeilds of resources (no longer clone of bear) - crocs yeild large amount of leather
6 Days Ago
Cooked bigcat meat more heal over over and calories
6 Days Ago
Set turret dart effect scaling to 0.25 for effect and duration for both incapacitate and radiation darts
6 Days Ago
Added Big Cat Pie Icon Added Crocodile Pie Icon Setup both item prefabs to use new icons