reporust_rebootcancel

117,218 Commits over 3,987 Days - 1.23cph!

5 Days Ago
Ensure all stab effects have rotation modifers on them
5 Days Ago
Merge from camphysical_taa_support
5 Days Ago
Fixed a few bees briefly escaping from the next jar after a grenade throw.
5 Days Ago
Further refinements to slash effects
5 Days Ago
Update: Use NativeArray for TerrainTexturing.ShoreVector storage of distances and vectors - Had to add an editor-only safety check for WaterCamera for a super rare exception Tests: Played procgen and Craggy in editor. Forced a bunch of domain reloads to validate WaterCamera doesn't break anymore
5 Days Ago
updated topology masks for jungle ruins, s2p ruins
5 Days Ago
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5 Days Ago
Fixed metal ore scale issues
5 Days Ago
exported crocodile static and run death anims and updated intimidate attack anim
5 Days Ago
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5 Days Ago
terrain topology radius samples run through burst job, even when called from other threads - 5000 size map without monuments, trains, roads takes 96s rather than 510s to generate, significant reduction in river layout and shore vector generation
5 Days Ago
updated croc ragdoll prefab to look less goofy.
5 Days Ago
Decouple look-at and spine-deform when enabling on a per animation basis (fix spine deform being disabled inadvertently)
5 Days Ago
Fix crocodile sampling water at their visual location instead of at the nav agent location, causing them to go under terrain - Decouple look-at and spine-deform when enabling on a per animation basis (this gets rid of issues where spine deform was inadvertently disabled)
5 Days Ago
Added TAA support to cam physical
5 Days Ago
- Fix crocodile diving instantly, dives at plausible speed - Fix crocodile spine procedural anim always being disabled
5 Days Ago
merge from fogmachine_optim
5 Days Ago
merge from cwb_kettle_harvesting_tea
5 Days Ago
merge from recipelist_reorder
5 Days Ago
merge from Item_Descriptions_update
5 Days Ago
merge from consumable_gene_info
5 Days Ago
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5 Days Ago
Update: perf tests for WaterInfo/-s For 1k sample points - batch version is 4(no waves)/3(with waves) times faster than serial Tests: not applicable
5 Days Ago
Have croc exit dive if it happens to move out of the water
5 Days Ago
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5 Days Ago
- Croc dives after fleeing into water instead of staying on the surface, right now the dive snaps the depth we need to look into it - Make crocs float lower under the water so only snouth and back are visible - Prevent croc from using land animations in water, and vice-versa - Fix error from OnValidate - Run codegen to fix compile error
5 Days Ago
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5 Days Ago
Update: addding perf tests to GetWaterLevel/-s - Doesn't have cases that have water volumes, so slowest path not stressed in both cases On 1k locations batch version is 10x faster than serial(130micros vs 1.18ms) with no waves, with waves - 3x faster(3ms vs 9ms) Tests: not applicable
5 Days Ago
merge from main
5 Days Ago
merge from main (115898)
5 Days Ago
Merge from main
5 Days Ago
Fix error because of OnValidate firing during gameplay
5 Days Ago
merge from crafting_update - (Molotov fireball has a sparking effect on players fix)
5 Days Ago
merge from graphics_settings_extra_tooltips
5 Days Ago
merge from crafting_slots_rolls
5 Days Ago
merge from beehive_hammer_pickup_hotfix
5 Days Ago
merge from bee_occasional_fire_fix (what a bug)
5 Days Ago
merge from bee_nuclei_grade_fix
5 Days Ago
merge from ragdoll_squeezing_fixes
5 Days Ago
merge from amd_dlss_crash
5 Days Ago
set rustige egg g steam sitem.asset to retired-nocrate-notrade and updated manifest
5 Days Ago
refreshing terrain blend textures of jungle ruins - they are correct but somehow were not applied in procmap
5 Days Ago
strangler fig color and transmission tweaks in situ
5 Days Ago
merge from alt_food_stacking_rule
5 Days Ago
merge from cookingworkbench_fix
5 Days Ago
merge from mixing_table_ui_fix
5 Days Ago
merge from harvesting_tea_fixes
5 Days Ago
merge from master_swarm_not_dying_fix
5 Days Ago
merge from checkeggdrop_nre
5 Days Ago
merge from explosiveammofix