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126,977 Commits over 4,201 Days - 1.26cph!

5 Days Ago
Removed a couple of server allocations when firing events on Water pumps and Fluid Switches
5 Days Ago
Another potential fix for sprinklers still spraying when connected to a water pump with a large height difference and the pump loses power
5 Days Ago
Fix scientists moonwalking on ghost ships
5 Days Ago
Fix InfoZone NRE from scientists on ghostships
5 Days Ago
Mark two more collision meshes r/w
5 Days Ago
merge npc parenting to naval update.
5 Days Ago
merge back cannon and player animator fixes to naval_update
5 Days Ago
Embed playable graph tooling
5 Days Ago
Reset base animator layer weight whenever we're not playing one shots.
5 Days Ago
Try to fix black bars on RHIB (that can show up at certain angles)
5 Days Ago
mounted_turret_reloading -> naval_update
5 Days Ago
naval_update -> mounted_turret_reloading
5 Days Ago
Fix some more dodgy angles on the front seat
5 Days Ago
- Swap front turret to correct mount pose (standing) - Fixed problems with front turret being unable to progress its reload bar properly - Adjust eye position on front turret - Remove logs
5 Days Ago
5 Days Ago
Add server convar to allow mounting the cannons outside of boats
5 Days Ago
Fixed AI turrets not shooting at the players (incorrect dot calculation)
5 Days Ago
Topologies
5 Days Ago
Better driver caching, prevents a random other npc on the boat from being marked as the driver
5 Days Ago
Fixaroo
5 Days Ago
Final cliffing
5 Days Ago
Fixed ai mounted weapon controller so it points at the right location again
5 Days Ago
prevent rear turret clipping checks from failing right at the corners
5 Days Ago
- AI's can now reload turrets if they are empty - Extra profiling in a bunch of turret methods - Run at randomised time to keep the thread clear
5 Days Ago
Now disable their canvas when invisible: - Team ui - Fog overlay - Wounded screen Some fixes to other screens not disabling themselves by default
5 Days Ago
Setup swap RPG component on viewmodel
5 Days Ago
Marked remaining floating city collision meshes r/w
5 Days Ago
Delay visual chickens enabling for a second, seems to fix the distorted skinned mesh renderers S2P floating city 1+2
5 Days Ago
Removed the three GameUI.Hud.Buffs prefabs in GameUI.Hud Unused legacy stuff
6 Days Ago
Now disable their canvas when invisible: - Build cost indicator - Repair cost indicator - Game tip - Voice chat - God and invis overlays - All full screen overlays (9 canvases)
6 Days Ago
Merge from parent
6 Days Ago
Sleeping screen, AI designer, pie menu, progress bar and sleeping screen now disable their canvas when invisible
6 Days Ago
merge from optimize_water_body_culling -> main
6 Days Ago
Unshelved Jake's printCanvases command changes: it now shows canvases as a hierarchy
6 Days Ago
Re-add support for world and local space inputs (mouse delta vs aim angles)
6 Days Ago
Fixes to ensure the server representation is updated properly
6 Days Ago
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6 Days Ago
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6 Days Ago
Rewrote cmounted turret client prediction
6 Days Ago
Fixes for Lumberjack and Outpost scientist NPC's
6 Days Ago
merge from naval_update
6 Days Ago
re-exported hmlmg from blender and split off ammo box
6 Days Ago
Merge from boat_building
6 Days Ago
Merge from parent
6 Days Ago
Added very placeholder direction arrows to sail deployment guide. Arrows point FORWARDS. Point these to the front of your boat.
6 Days Ago
Added female prefab to all Skinnables, now shows proper male/female prefab in workshop scene
6 Days Ago
Merge from boat_building
6 Days Ago
Cannon deployment improvements/fixes, works nicely with cannon wall. Enabled pickup for cannons.