125,455 Commits over 4,079 Days - 1.28cph!
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More cleanup
Added "Block from Mannequin" field on ItemModWearable, enabled on inflatable outfits
More cleanup, update icon
Cleaned out a bunch of stuff we're not planning on using - scrubbing animations, manual joint posing
Removed female mannequin version
Merge from hackweek_manny
Mouse wheel keybind support + wire slack keybinds to the new settings menu
Minor cleanup for CeilingLight
Fixed wire slack not working with string lights
merge from mousewheel_binds_fix
Can now bind mousewheeldown and mousewheelup from the settings
Added binds for wire slack
Also fixed the options menu defaulting to the controls tab
Fixed mouse wheel key combos not being bindable
Fixed LR300 steam item description generation
Merge from trimmed_asset_warmup
Try to only bundle referenced prefabs since Unity doesn't like us selectively warming them up
fix water rendering issues on macOS
merge from session_analytics
Added session_start and session_end events
Added session_id field to every events
Flex grid min values on row count and row min height
Don't rely on managed references when removing instances, use InstanceHandle instead
Hack: BiomeBenchmark - try generating clutter without incomplete server
Didn't work, since they spawn server side, but there's no server to send this info to client. Will try to migrate the clutter to client side next.
Tests: benchmark in editor
Store featuring fixes
More analytics, added journey_id to all store events
Updated Banana Bunch Albedo Texture Map
Updated Banana Bunch Model to incorparate feedback
Use on toggle enabled instead (for gamemode filters)
Update: BiomeBenchmark - add basic avg frame time tracking
Tests: ran scene in editor
Slighty improved server browser tab behaviour - can now toggle off gamemodes that are already toggled
Better
Update: BiomeBenchmark - generate fly-through camera track
Tests: BiomeBenchmark in editor
Update: BiomeBenchmark - re-enable a bunch of procgen scatter
- Brings in vine trees, rocks
Tests: BiomeBenchmark in editor
Server browser now properly responds to gamemode toggles
Setup system to inject tags into existing server browser (dependent on which buttons are on)
added mannequin test and set up with basic spawnable prefab
Update: BiomeBenchmarks
- Fixed biome generation on row-islands
- Benchmark map size works with NPOT sizes
Now to figure out why forests are not coming through
Tests: BiomeBenchmark in editor
- Always crouch when flanking
- Remove in water checks for perf
- Pick far covers when target is too close, close covers when targer is too far, and different covers otherwise
- Heavily favours not peeking from same spot twice
Prevent scientists not being able to see players standing on a very tall building when in combat
Colour notifications differently if they've been seen
Attach cheater ban noticies system to our new notification system
Animate Y instead, some minor animation adjustments
Add 'empty' no notifications insert, which will turn on when no notifications are in
Add support for it to be animated/changed