117,473 Commits over 3,987 Days - 1.23cph!
Removed RF server log "adding same listener twice"
Was happening with test generators
exported outbreak scientist sprayer animations
merge from horsesaddle_nre_fix
Fixed NRE when opening an horse saddle
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Merge from amd_dlss_crash
Added and assigned orchid, rose, sunflower seed icons
Explicitly initializing all DLSS plugin structs with null before setting them
merge from fix_runtime_profiling_pooling -> main
Fix pooling profiling not serializing the generic arguments of types
Fix network pool buffer sizes sending the index of the buffer instead of the size of it
Kettle texture size optimization.
Cooking FX positions/scales for all types of meats.
Reworked cooking smoke so that it exhausts the oven regardless of FX prefab orientation.
Set horizon occlusion on some meats.
Merge from crafting_update
Fixed water check
Add a kinematic rigidbody to the bee swarm, seems to fix bees not hurting sleeping players as they don't have a rigidbody
merge from new_kill_commands
'ent kill' command can kill dropped items again
Fixed hatching egg slot not being usable while hatching is in process
Fixed wrong chicken mesh on trophy store pack preview
Merge from crafting_update
Disabling pooling on deployed beehive (hopefully temporary until we figure out what the issue is)
Fixed being able to lock beehives
Disabled motion vectors on bee particles in vm, fixes smearing with motion blur
Bee grenade no longer spawns bee swarms underwater
Increase timer on bee grenade to 6s, so it can fly for 6s before exploding in mid-air
Means it will almost always hit something first
Fixed bee grenade wm missing outline
Merge from crafting_update
Can no longer place deployed beehive in water
Increased cull range on natural beehive
Merge from bees/nucleus_fix
Fixed molotov not working
Added a timeout to the hopper item move process, if an item takes more than 5s to reach the hopper just snap it to the end
merge from fix_copy_paste_duplicate_entities -> main
Merge from crafting_update
Merge from crafting_update
Fix copy paste pooling bug that was saving pastes with 2x the entities
merge from ballista_mat_fix
Another attempt at fixing the ballista materials... recreated all the mat from scratch