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121,454 Commits over 4,048 Days - 1.25cph!

16 Days Ago
Initial setup work Viewmodel items can run Conditional logic on ViewModel clothing script, occupying certain slots and looking for conflicts
16 Days Ago
lerp according to cam velocity, add refraction to river surface
16 Days Ago
Polish pass on camera animations for a selection of weapons
16 Days Ago
v vineswing anim wip and exported v vineswing rig with extra leaf bones added
16 Days Ago
Improved kapok_a and kapok_a_stump colliders Fixed broken scaling on the stump collider
16 Days Ago
Merge from blowpipe
16 Days Ago
merge from jungle
16 Days Ago
don't lerp underwater params if we started outside of water or on first initialization
16 Days Ago
Merge from main
16 Days Ago
updated 3p vine swing anim
16 Days Ago
Dart rotations
16 Days Ago
osx_compile_simulator -> main
17 Days Ago
Merge from jungle_update
17 Days Ago
main -> jungle_update
17 Days Ago
projectile_orientation_override -> main
17 Days Ago
Reorder inspector properties
17 Days Ago
Tooltip and header
17 Days Ago
lock orientation changes behind a checkbox
17 Days Ago
merge from jungle_update
17 Days Ago
Fix dart rotations to work with recent projectile rotation changes
17 Days Ago
merge from jungle_update/meat_visuals
17 Days Ago
Cooking workbench new meats setup
17 Days Ago
Merge from protobuf_fixes (fixes NotSupportedException when recording demos)
17 Days Ago
Merge from parent
17 Days Ago
Merge from jungle_update
17 Days Ago
Hobobarrel, cauldron, fireplace, skull fire pit and camper bbq setup
17 Days Ago
Merge: from profiling_improvements - Reduce capture size by ~19% by filtering out more methods Tests: snapshot on craggy in editor
17 Days Ago
updated snake test escape anim
17 Days Ago
Update: further reduce capture scope by ~19% - Built from c4679e41 Tests: snapshot in editor on Craggy
17 Days Ago
Movement fixes.
17 Days Ago
converted underground tunnels segments (a scene to prefab is required for monuments with tunnel entrances)
17 Days Ago
Merge: from main
17 Days Ago
Merge: from parallel_validatemove - Bugfix: GamePhysics.OverlapCapsules no longer skips 0-length-capsule queries - Additional unit tests Tests: unit tests + staging demo playback
17 Days Ago
Tests: add GamePhysics.CheckShhere, CheckCapsule and related consistency tests Contains divergence cases that are constantly warned about - this is to document current behavior Tests: ran unit tests
17 Days Ago
Update: Adding GamePhysics.CheckSpheres Tests: unit tests (next submit)
17 Days Ago
Update vm cameras for a selection of weapons (deploy, admire and reload only)
17 Days Ago
jungle_update -> aux3
17 Days Ago
boomerang -> jungle_update
17 Days Ago
Client server mismatched fields error
17 Days Ago
Fixed an issue with the DeferredIndirectLightingPass not initializing properly after assigning the shader
17 Days Ago
Fixing incorrect naming for coconut armour fbx mats
17 Days Ago
New meats visual added to bbq and campfire
17 Days Ago
Transition tweak
17 Days Ago
jungle_update -> aux3
17 Days Ago
boomerang -> jungle_update
17 Days Ago
Last minute changes
17 Days Ago
Fixed Boomerang on back positioning. Removed extra logs from animation events
17 Days Ago
Added item condition to Boomerangs - each hit removes 10% of durability
17 Days Ago
Created Place Holder Icons for Big Cat Meat, Crocodile Meat, Snake Meat Setup New Meat Icons on their Item Prefab
17 Days Ago
adjusted splat ignoremask to include ocean and lake (using pre-existing Sand topology mask)