reporust_rebootcancel

125,455 Commits over 4,079 Days - 1.28cph!

17 Days Ago
▋▊▇▉▊ ▊▇▇▊ ▋▄▅▄▉▇_▆▇▆▋▇▊_▉▍▉▅▌▄█_▄▇▄
17 Days Ago
▊▄▍▅▋ ▍█▇▇▍▉ ▉▊▉▍▄▉▄ ▋▉▇▄▊▌▍ ▉▆▅▉▋ ▇▋ ▉▇▌▌▌█ ▄▄ ▆▅▍▉ ▉▄▊ ▆▇▇▅▋▅▍▅▊ ▇▅▆▅▊▆▋▊▊
17 Days Ago
More cleanup Added "Block from Mannequin" field on ItemModWearable, enabled on inflatable outfits
17 Days Ago
More cleanup, update icon
17 Days Ago
Cleaned out a bunch of stuff we're not planning on using - scrubbing animations, manual joint posing Removed female mannequin version
17 Days Ago
Mannequin uses new mesh
17 Days Ago
Merge from hackweek_manny
17 Days Ago
Merge from main
17 Days Ago
Mouse wheel keybind support + wire slack keybinds to the new settings menu
17 Days Ago
Merge from parent
17 Days Ago
Minor cleanup for CeilingLight
17 Days Ago
merge from main
17 Days Ago
Fixed wire slack not working with string lights
17 Days Ago
merge from main
17 Days Ago
merge from mousewheel_binds_fix
17 Days Ago
Can now bind mousewheeldown and mousewheelup from the settings
17 Days Ago
Added binds for wire slack Also fixed the options menu defaulting to the controls tab
17 Days Ago
Fixed mouse wheel key combos not being bindable
17 Days Ago
Fixed LR300 steam item description generation
17 Days Ago
hanging lights
17 Days Ago
Manifest
17 Days Ago
Merge from trimmed_asset_warmup
17 Days Ago
Try to only bundle referenced prefabs since Unity doesn't like us selectively warming them up
17 Days Ago
merge from main
17 Days Ago
fix water rendering issues on macOS
17 Days Ago
merge from session_analytics
17 Days Ago
Added session_start and session_end events Added session_id field to every events
17 Days Ago
merge from main
17 Days Ago
Flex grid min values on row count and row min height
17 Days Ago
Don't rely on managed references when removing instances, use InstanceHandle instead
17 Days Ago
Hack: BiomeBenchmark - try generating clutter without incomplete server Didn't work, since they spawn server side, but there's no server to send this info to client. Will try to migrate the clutter to client side next. Tests: benchmark in editor
17 Days Ago
Store featuring fixes More analytics, added journey_id to all store events
18 Days Ago
Updated Banana Bunch Albedo Texture Map Updated Banana Bunch Model to incorparate feedback
18 Days Ago
Use on toggle enabled instead (for gamemode filters)
18 Days Ago
Update: BiomeBenchmark - add basic avg frame time tracking Tests: ran scene in editor
18 Days Ago
Slighty improved server browser tab behaviour - can now toggle off gamemodes that are already toggled Better
18 Days Ago
Update: BiomeBenchmark - generate fly-through camera track Tests: BiomeBenchmark in editor
18 Days Ago
Update: BiomeBenchmark - re-enable a bunch of procgen scatter - Brings in vine trees, rocks Tests: BiomeBenchmark in editor
18 Days Ago
Server browser now properly responds to gamemode toggles Setup system to inject tags into existing server browser (dependent on which buttons are on)
18 Days Ago
added mannequin test and set up with basic spawnable prefab
18 Days Ago
Update: BiomeBenchmarks - Fixed biome generation on row-islands - Benchmark map size works with NPOT sizes Now to figure out why forests are not coming through Tests: BiomeBenchmark in editor
18 Days Ago
- Always crouch when flanking - Remove in water checks for perf - Pick far covers when target is too close, close covers when targer is too far, and different covers otherwise - Heavily favours not peeking from same spot twice
18 Days Ago
Prevent scientists not being able to see players standing on a very tall building when in combat
18 Days Ago
Missed files
18 Days Ago
Colour notifications differently if they've been seen
18 Days Ago
Attach cheater ban noticies system to our new notification system
18 Days Ago
Animate Y instead, some minor animation adjustments
18 Days Ago
Add 'empty' no notifications insert, which will turn on when no notifications are in Add support for it to be animated/changed
18 Days Ago
Fixes