117,474 Commits over 3,987 Days - 1.23cph!
merge from visual_cooking
merge from visual_cooking
merge from store-ui-frontiers-update
reduced amount rigidbody pos/rot is accessed when determining if a ModularCar is stationary, it was causing multiple unecessary transform syncs
use HasDriver flag instead of always searching for a driver seat for vehicles (reduces a lot of overhead from unoccupied vehicles, especially modular cars)
Update: initial test setup to validate optimizations for TextTable
Tests: ran the new unit and perf tests
Meat now stops sizzling when fully cooked
Fixes
Add TrianglePlanter to Frontiers view
Committing missing foliage meta
Started adding in generic debris assets. Enabled terrain blend on zigg pipes.
exported crocodile swim sprint attack animation
merge from crafting_update
merge from crafting_update/fridge power indicator
Cooking workbench bbq doesnt block bullet
Static hobo barrel cooking visuals
Sizzling sounds for all ovens
VisualFood gameobject stripping
Tweaked bbq and camper bbq item overflow pos
Fixed cauldron and hobo barrel item overflow drop pos
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Fixed cooking workbench BBQ item drop position
Restored IO light mats looking super bright (caused by the new explosion effects branch)
Created material variant for C4s
nucleus fix for lods
set to meshlod
fixed .worldmodel incorrectly referrencing beehive mesh
single plant pot gibs and gibs hookup
rendered icon and hooked up .item with new icon.
Meat sizzling sound and effect spawning logic, wip
Fixed armor insert icon alignment
fridge power mesh
set to mesh cull
updated fridge deploy with new mesh
added on/off material to be hooked up
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Added position / rotation information to debugboatissue
Jungle avoids even more transition areas from temperate to other biomes
Added another validation check to the DeferredIndirectLightingPass
Bumped all pie calories from 30->150
Show consumable info panel for pies
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Fixed missing small water catcher from io workbench
reconfigure vehicle substeps again when re-enabling wheels as the internal physx vehicle may have been destroyed from disabling them
Merge from crafting_update
ScientistSuitNVGM prefab fix
Unshelved petur's meat cooking effects
Deleted all the commented out graphics quality settings I initially exposed incase we wanted/needed them but ultimately became redundant.
No functionality change, removing commented out code only.
Cooking workbench bbq meat position tweaks