reporust_rebootcancel

117,474 Commits over 3,987 Days - 1.23cph!

16 Days Ago
merge from plantpot_gibs
16 Days Ago
merge from visual_cooking
16 Days Ago
merge from visual_cooking
16 Days Ago
merge from store-ui-frontiers-update
16 Days Ago
reduced amount rigidbody pos/rot is accessed when determining if a ModularCar is stationary, it was causing multiple unecessary transform syncs
16 Days Ago
use HasDriver flag instead of always searching for a driver seat for vehicles (reduces a lot of overhead from unoccupied vehicles, especially modular cars)
16 Days Ago
Update: initial test setup to validate optimizations for TextTable Tests: ran the new unit and perf tests
16 Days Ago
Meat now stops sizzling when fully cooked Fixes
16 Days Ago
Add TrianglePlanter to Frontiers view
16 Days Ago
Committing missing foliage meta
16 Days Ago
Started adding in generic debris assets. Enabled terrain blend on zigg pipes.
16 Days Ago
exported crocodile swim sprint attack animation
16 Days Ago
merge from crafting_update
16 Days Ago
merge from crafting_update/fridge power indicator
16 Days Ago
Cooking workbench bbq doesnt block bullet
16 Days Ago
Static hobo barrel cooking visuals
16 Days Ago
Sizzling sounds for all ovens VisualFood gameobject stripping
16 Days Ago
Tweaked bbq and camper bbq item overflow pos
16 Days Ago
Fixed cauldron and hobo barrel item overflow drop pos
16 Days Ago
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16 Days Ago
Fixed cooking workbench BBQ item drop position
16 Days Ago
merge from iolights_fix
16 Days Ago
Restored IO light mats looking super bright (caused by the new explosion effects branch) Created material variant for C4s
16 Days Ago
nucleus fix for lods set to meshlod fixed .worldmodel incorrectly referrencing beehive mesh
16 Days Ago
updated cull distance
16 Days Ago
single plant pot gibs and gibs hookup rendered icon and hooked up .item with new icon.
16 Days Ago
Meat sizzling sound and effect spawning logic, wip
16 Days Ago
Merge from armor_slots
16 Days Ago
Fixed armor insert icon alignment
16 Days Ago
fridge power mesh set to mesh cull updated fridge deploy with new mesh added on/off material to be hooked up
16 Days Ago
Merge from tiger
16 Days Ago
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16 Days Ago
Merge from armor_slots
16 Days Ago
Merge from cookingv2
16 Days Ago
Added position / rotation information to debugboatissue
16 Days Ago
Added null check
16 Days Ago
Jungle avoids even more transition areas from temperate to other biomes
16 Days Ago
Added another validation check to the DeferredIndirectLightingPass
16 Days Ago
Bumped all pie calories from 30->150
16 Days Ago
Show consumable info panel for pies
16 Days Ago
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16 Days Ago
Fixed missing small water catcher from io workbench
16 Days Ago
reconfigure vehicle substeps again when re-enabling wheels as the internal physx vehicle may have been destroyed from disabling them
16 Days Ago
Merge from crafting_update
16 Days Ago
ScientistSuitNVGM prefab fix
16 Days Ago
Kettle sounds
16 Days Ago
Unshelved petur's meat cooking effects
16 Days Ago
Merge from main
16 Days Ago
Deleted all the commented out graphics quality settings I initially exposed incase we wanted/needed them but ultimately became redundant. No functionality change, removing commented out code only.
16 Days Ago
Cooking workbench bbq meat position tweaks