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138,476 Commits over 4,505 Days - 1.28cph!

16 Days Ago
Remove the fuel text placeholder
16 Days Ago
Remove some dead UI
16 Days Ago
Fixed HAB with armour not calculating correct max health on the server after server restart due to spawn ordering - now explicitly rebuilding max health from children on PostServerLoad()
16 Days Ago
Initial setup
16 Days Ago
Update dart offset in viewmodel and event on throw animation
16 Days Ago
Double the speed of navmesh generation, fix some loading saves not working, fix some navmesh tiles missing, add logs to troubleshoot OOM issue
16 Days Ago
Merge from main
16 Days Ago
Add build artefacts for all platforms
16 Days Ago
Remove debug.break left by accident
16 Days Ago
¬!Dummy commit
16 Days Ago
Remove the rotation on descent
16 Days Ago
jukebox - glowy lighting turns off and on when power is supplied - tweaked material emit values - prefab updated
16 Days Ago
jukebox - added a warm glowy lighting effect - updated model with second uvchannel - updated textures - updated materials
16 Days Ago
Cherrypicked from 151180
16 Days Ago
Update: try using CoreCLR's ConcurrentQueueSegment as a Pool implementation Leaks a bit in busy MT perf tests, but breaks down at 32 threads (can leak up to 50% of the buffer). Not good enough on it's own Tests: ran perf and unit tests
16 Days Ago
Merge from main
16 Days Ago
Added tap sounds and reassigned pipe creak sounds
16 Days Ago
Fix tile seams not being perfectly aligned because of quantization
16 Days Ago
Switch satellite_remains to use its dedicated collision mesh instead of the model one.
16 Days Ago
Delete empty folders
16 Days Ago
Satellite.entity realmedremove tweak
16 Days Ago
Sertup realmedremove on satellite_remains. Moved FX to client only.
16 Days Ago
Delete 3 unused models/prefabs
16 Days Ago
Tweak FX positions, think they were slightly out (unless intentional?) Move them to satellite hierachy for rotation
16 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
16 Days Ago
Removed green light from powerline electric box Adjusted timings of jacobs ladder effect, should be visible much less frequently Reduced cull distance for jacobs ladder effect to 30m
16 Days Ago
merge from cui_updates
16 Days Ago
Fixed child buttons of a non-interactable CanvasGroup gameobject not properly updating the button colors upon initially getting created
16 Days Ago
Zoom out and frame the point between target and control computer when opening the targeting map UI
16 Days Ago
main -> game_room_dlc
16 Days Ago
Merge from PlayerMaintainedMonuments
16 Days Ago
Merge from main
16 Days Ago
Dont stop a pool game if someone moves too far away. Just base it on the last time a shot was taken
16 Days Ago
game_room_dlc -> main
16 Days Ago
Ensure cue ball starts on the line is should
16 Days Ago
merge from main
16 Days Ago
Add a dedidated SatelliteCrashLoot config. Referenced it on satellite crates. Still a copy of the Heliloot for now, but ready to be balanced separately now.
16 Days Ago
Ensure 8 and 5 ball aren't swapped on the backend - woops
16 Days Ago
Add resource dispenser component to satellite remains
16 Days Ago
Stop the racked balls clipping into each other
16 Days Ago
jukebox - updated model - removed redundant models - moved materials and textures and removed duplicate folder
16 Days Ago
Ensure pool balls are set to an identity rotation when first spawned
16 Days Ago
merge from main
16 Days Ago
Compile fixes
16 Days Ago
Remove WIP text on the pooltable
16 Days Ago
merge from main
16 Days Ago
Updated cui_test "YES" button to use TopLeft tooltip position so it can be tested easily (ideally at ~30FPS)
16 Days Ago
Fixed tooltips flickering at the default position (up top) for the first frame when they are set to use a different position Removed "HELLO" debug log in TopLeft positioned Tooltips
16 Days Ago
merge from 2Bench2Fixed
16 Days Ago
merge from Softcore_T2T3bench