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124,462 Commits over 4,171 Days - 1.24cph!

14 Days Ago
Setup triangle floor block and add to boat building planner.
14 Days Ago
Added new default texture streaming settings in the Quality Settings
14 Days Ago
Added a new way to calculate the texture streaming memory budget to prioritize caching efficiency on devices with higher VRAM and to reduce paging on devices with lower VRAM
14 Days Ago
naval_update -> scientist_boat_ai
14 Days Ago
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14 Days Ago
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14 Days Ago
PT Collision update
14 Days Ago
v4 explosives entity, hold type and animation updates
14 Days Ago
Only tick steering update when a player is mounted to the wheel
14 Days Ago
Optim: UsePlayerUpdateJobs - limit duplicate snapshot check to per-player only Snapshot queues can grow up to 1k per player, so this should reduce the lookup overhead a smidge. Tests: 2p session on Craggy with UsePlayerUpdateJobs 2
14 Days Ago
merge from indirect_instancing_toggle
14 Days Ago
Restrict Indirect Instancing ConVars to debug builds only
14 Days Ago
Add the video for the pack
14 Days Ago
merge from store-updates-sept2025
15 Days Ago
Progress
15 Days Ago
Removed Default Blueprint flag flag from mannequin, preventing it from being made into a blueprint (Now matches other DLC behaviour)
15 Days Ago
Casino progress
15 Days Ago
Add support to team bag labels provided you have building priv from a tugboat or shelter
15 Days Ago
Add support for entity building priv Eg if you have priv on a tugboat or a shelter
15 Days Ago
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15 Days Ago
Set dressing supplies barge VERY WIP
15 Days Ago
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15 Days Ago
Change it to as attachment - to match the storage containers
15 Days Ago
move sleeping player collider out of the ground (TENTATIVE), fix waterlevel capsule math with small height values
15 Days Ago
15 Days Ago
Moved casino barge to make gaps between barges larger Modified casino layout / removed shipping containers Some modelling progresss on the casino mesh Moved supplies barge and connecting docks and fixed all bridge connections
15 Days Ago
Restore stomped killbees command
15 Days Ago
Progress backup
15 Days Ago
Some wip placement checks
15 Days Ago
Shift convar values by -1
15 Days Ago
deleting annoying name conflicts
15 Days Ago
First pass WIP supplies shop structure
15 Days Ago
- Add warning on research table panel if trying to create a blueprint for a DLC item and we don't own the DLC - Update developer convar for accessing skins, can now simulate owning no skins
15 Days Ago
Added a new name field for modding monument marker, as the english field is not serialized anymore
15 Days Ago
Move player visibility position back to the head bone
15 Days Ago
PT Boat Collision Pass
15 Days Ago
full fix the NRE
15 Days Ago
Reduced the size of the HAB hurt trigger away from the door slightly to fix the old issue of jumping out of a moving HAB in the direction of travel and dying to the hurt trigger
15 Days Ago
fix for pooled random bone rotations on mannequin
15 Days Ago
Fixed newly introduced TriggerParentEnclosed NRE
15 Days Ago
Merge: from baseplayer_serverupdateparallel - Bugfix/Update: don't use parallel snapshot sending in UsePlayerUpdateJobs 1 (it's a level 2 feature) Tests: used both modes in Craggy, confirmed things are working
15 Days Ago
Merge: from main
15 Days Ago
Update: gate parallel snapshot queue behind UsePlayerUpdateJobs 2 All other parts have separation of no tasks under UsePlayerUpdateJobs 1 and tasks allowed under 2, but this slipped my net Tests: used both in local session on Craggy