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134,431 Commits over 4,444 Days - 1.26cph!

13 Days Ago
Lighting WIP
13 Days Ago
1st floor corridor mesh / damage, decals and vertrex paint
13 Days Ago
jesus_animation_fix -> main
13 Days Ago
merge from wire_doors_fix
13 Days Ago
Fixed wires attached to doors not following the doors correctly when it opens We now only parent the lines when the associated IOEntity is parented to a moving object When parenting, we parent to the root object so attached lines can work on boats one day
13 Days Ago
Use small delta changes for water level model state rather than exacts with ==
13 Days Ago
Allow doprepare to add to the demo compatability file Ensure prefab ids dont match wont fire if using the compatability layer
13 Days Ago
fix shader bug causing GPU crash (RRP)
13 Days Ago
Lighting prefab & related files
13 Days Ago
Increase mailbox texture size from 1k -> 2k
13 Days Ago
Undo 153739 "subtract 153677 areacheck_parent_fix"
13 Days Ago
merge from streamermode_fix
13 Days Ago
merge from bradley_inactive_error_fix
13 Days Ago
merge from large_furnace_place_effect_fix
13 Days Ago
merge from spawngrid_spacing_fix
13 Days Ago
merge from catapult_ragdoll_error_fix
13 Days Ago
merge from spraycan_reskin_refactor
13 Days Ago
merge from pool_analyzer_non_caching_methods
14 Days Ago
update apartment_complex_monument/prototype/mailbox
14 Days Ago
update apartment_complex_monument/prototype
14 Days Ago
merge from main -> apartment_complex_monument
14 Days Ago
Cherrypick CS 153556 (compile simulator fix)
14 Days Ago
Update manifest
14 Days Ago
Debug position dot now shows on the map during control, not just when locked in.
14 Days Ago
Modified cap hair conditional to work with miners hat
14 Days Ago
Codegen
14 Days Ago
Cache last successful sample position, check it first on next thruster fire.
14 Days Ago
Codegen
14 Days Ago
Fix scientist chasing into water
14 Days Ago
merge from main
14 Days Ago
merge from skinmodal_fix
14 Days Ago
merge from skinviewer_fixes_june26
14 Days Ago
merge from store_background_fixes
14 Days Ago
merge from cartbutton_friendlist_fix
14 Days Ago
14 Days Ago
Include sample count
14 Days Ago
merge from menu_notifications
14 Days Ago
Compile fix
14 Days Ago
Modified conditionals to not clip with certain hats
14 Days Ago
merge from main
14 Days Ago
merge from console_focus_fix
14 Days Ago
merge from strobelight_flags_fix
14 Days Ago
debug logs
14 Days Ago
Fixes to barricade blocker hierarchy so get rid of permanent stage 1 mesh.
14 Days Ago
Experimenting with sampling TCs and checking those areas last so we're more likely to find a clear spot first.
14 Days Ago
Final LOD fix Spotlight
14 Days Ago
Further cleanup, boolean gating for lookup creating
14 Days Ago
Fix animals attacking through walls, or getting stuck when player is on foundation, also fix some "can't move / resetPath when not on navmesh" errors
14 Days Ago
Fix "can't move / resetpath on agent outside on navmesh" error when wolf or tiger jumps at player on foundation
14 Days Ago
Fixed skin item modal not updating when using the arrow buttons to navigate