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138,476 Commits over 4,505 Days - 1.28cph!

15 Days Ago
assigned concrete physics mat to block
15 Days Ago
R/W satellite_crashed_col
15 Days Ago
Cooldown screen wip
15 Days Ago
merge from crafting_stall_fix
15 Days Ago
fixed clipping issues with barstool mounts
15 Days Ago
Fixed the 1s client stall when opening the crafting menu for the first time We now warmup the steam item definitions when they load, so the first ItemDefinition.skins2 call hits cached properties instead of doing thousands of cold native Steamworks calls (caused by the PlayerBlueprints.HasUnlocked recent optims)
Rin
15 Days Ago
Added heavy fuse spawn to crate_normal and crate_normal2 Removed spawns from LootSpawn.RadTown1 and LootSpawn.RadTown2.
15 Days Ago
merge from main
15 Days Ago
Locked screen finished
15 Days Ago
Merge from PMM
15 Days Ago
updated the pipe_hole mesh to be shaped more like junkpiles mounds
15 Days Ago
back from trip, big merge from main
15 Days Ago
fixed gas station interior LOD1 borked material assignment underground
15 Days Ago
Livestok animals now flee if a loud noise like a gunshot is heard nearby
Rin
15 Days Ago
Another heavy fuse loot table pass
15 Days Ago
Fixed missing interact collider on lamb Fixed following behaviour not working due to grazing taking priority If an animal is hurt while being led they will forget about who they were following after they flee
15 Days Ago
Aging boilerplate Expose a TimeToGrow field on livestock, when this time is reached they are replaced with a provided next stage prefab If no next stage is provided then the animal is just killed (old age?) Added livestockanimal.ageuplivestock that will age up the nearest animal with 20m
15 Days Ago
Lamb setup Fixed prevent building volumes too large on all livestock
15 Days Ago
Sheep hitboxes
15 Days Ago
Created a tool to copy hitbox definitions from one skeleton to another with an optional scale multiplier (not needed in this case as the animator root is scaled, not bones) Set up calf hitboxes
15 Days Ago
Fixed hitboxes on cow
15 Days Ago
Merge from main
15 Days Ago
Merge from powergrid
15 Days Ago
pool table sounds first pass
15 Days Ago
Merge from redirect_crafting_fix
15 Days Ago
dart board sounds first pass
16 Days Ago
Rock sculpture impact fx & related files.
16 Days Ago
Fixed item crafting not accepting redirect skins as ingredients Fixes not being able to craft a stone spear with a NY wooden spear
16 Days Ago
Fixed those gas station fixtures.
16 Days Ago
Steeper satellite crash terrain overlay, for better hill support.
16 Days Ago
Merge from CompassShieldViewmodel
16 Days Ago
Jukebox particle fx now plays in time with music
16 Days Ago
Jukebox cast lighting
16 Days Ago
Commit progress New StagedRendererLOD component for staged destruction entities which supports renderer and material swaps between destruction stages and LOD levels Custom inspectors for StagedRendererLOD and StagedDestructionEntityInfo Seems to work, need to migrate data from existing prefabs to new serialized fields
16 Days Ago
add visible water to tank, material of water can be blended
16 Days Ago
crashed satellite LODs
16 Days Ago
Update: reimplement pool internals on top of LPRQ Based on paper by Raed Romanov & Nikita Koval: https://dl.acm.org/doi/epdf/10.1145/3572848.3577485 Shows same or a bit better times than FuzzyPool, but periodically has a very spiky test (from 2ms to 40ms). Also needs further tweaking and documenting Tests: ran unit & perf tests
16 Days Ago
Fix roadside procedural car wrecks and telephone poles occasionally spawning too close to rail tracks, blocking trains from passing
16 Days Ago
fix "" invokes add convars for testing airfield terminals, forces charge to full - airfieldairdropterminal.force_charge - airfieldcallchinookterminal.force_charge
16 Days Ago
Setup row hover, invert colours. Satellite list screen finished.
16 Days Ago
click fix
16 Days Ago
entry finished-ish
16 Days Ago
entry
16 Days Ago
gas station car crusher harsher collision placement fix crusher not fully gibbing cars fix lift being damageable
16 Days Ago
merge from water_treatment_plant_maintainables
16 Days Ago
forgot meta apparently
16 Days Ago
water pipes fixes - collider much smaller, only on faucet part - buffed water push rate for IO 6 -> 18 - increased tank capacity 5000 -> 15000 - removed duplicate sound script - consistent LOD ranges for all fx/sounds
16 Days Ago
More
16 Days Ago
updated powerline electrical box so that the wires and cover shute are lower and more over to the side to help prevent wire clipping on the io ports
16 Days Ago
jukebox - speaker fx shows when isPowered and in the ON state - added lods - updated prefab