reporust_rebootcancel

123,411 Commits over 4,171 Days - 1.23cph!

22 Days Ago
Add camera splines
23 Days Ago
merge from localization_improvements
23 Days Ago
Better phrase conflicts detection Fixed 5 conflicts
23 Days Ago
Some phrase update fixes/clean up
24 Days Ago
merge from localization_improvements
24 Days Ago
Added an AssetPostprocessor that reloads the languages and refreshes the texts when a loc file changed
24 Days Ago
Fixed PhraseEditWindow dumping all engine-generated.json into engine.json when applying Updated contexts
24 Days Ago
merge from localization_improvements
24 Days Ago
Compile fix
24 Days Ago
merge from localization_improvements
24 Days Ago
Phrase contexts Fixed invalid hebrew json
24 Days Ago
merge from main
24 Days Ago
Updated all phrases files, created the new ones for all languages with the existing translations
24 Days Ago
Moved phrases declared in code out of engine.json into a seperate file named engine-generated.json, so its clearer that manual edits will be stomped Phrases coming from engine-generated.json cannot be edited via the phrase drawer. The window shows the assembly, class and property they come from
24 Days Ago
Refactored localization tools window, added steps drawer
24 Days Ago
spotlight emissive level adjusted
24 Days Ago
UI_ServerEntry loc fix again, added vanilla and fixed the fallback
24 Days Ago
RustText code cleanup and comments
24 Days Ago
Server browser and nucleus loc fixes
24 Days Ago
Fixes when updating an existing code declared phrase values
24 Days Ago
Server entry gamemode tag loc fixes
24 Days Ago
Replaced ~50 instances of RustText.text for SetText or SetPhrase Will do the rest later, 150 to go
24 Days Ago
New spotlight model and prefab setup
24 Days Ago
Codegen
24 Days Ago
Fixed language option label not resetting its formatting after switching from an RTL language
24 Days Ago
Fixed phrase edit not refreshing english base strings
24 Days Ago
Updated charity plushie textures and materials re-renderd icon
24 Days Ago
Some cleanup Restored the Rebuild Phrases menu item, as a fast path for most users
24 Days Ago
Merge: from baseplayer_serverupdateparallel - Bugfix for IndexOutOfRange when updating player state cache Tests: none
24 Days Ago
Merge: from main Tests: none
24 Days Ago
Bugfix: IndexOutOfRange exception when updating player state cache Affected both UsePlayerUpdateJobs 1 and 2 Tests: none, simple change
24 Days Ago
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24 Days Ago
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24 Days Ago
Server compile fixes
24 Days Ago
All buttons functionnal on the localization tools window Removed the old menu items
Rin
24 Days Ago
Road and rail splat
24 Days Ago
Fix merge from addtional_workshop_screenshots
24 Days Ago
merge from additional_workshop_screenshots -> main NOTICE: This includes an update to Facepunch.Steamworks
24 Days Ago
fix compiler define error
24 Days Ago
Cozy Beanbag Seat - Updated GIBs and icon
24 Days Ago
Added a localization window where we can fire all the loc update actions from Started moving everything to coroutines so it doesn't stall the main thread
Rin
24 Days Ago
Completed ring rail
24 Days Ago
Use seconds instead of ms for demo time now that we're using doubles.
Rin
24 Days Ago
More rail progress and sculpting
24 Days Ago
Merge: from baseplayer_serverupdateparallel - Next phase of parallel workflow, can be activated with UsePlayerUpdateJobs 2 - Optim: above mode now uses tasks to send entity snapshots/destroy messages where possible - Optim: above mode uses parallel Burst jobs for server occlusion - Optim: above mode reduced number of occlusion checks we run, more aggressive caching of results - Contains Network++ Tests: build tests of all modes in editor + standalone server build + unit tests + 2p session on Craggy
24 Days Ago
Buildfix: unused variable warning-as-error Weird it didn't get detected outisde of my branch, but ah well Tests: built all modes in editor
24 Days Ago
Bugfix: reset OcclusionCanUseFrameCache on emergency disable of UsePlayerUpdateJobs Tests: none, trivial change
24 Days Ago
Clean: extract WaitForTasks Tests: editor compiles
24 Days Ago
Update: review fixes #1 - fix formatting in BasePlayer-Mission - Apply same mission fix from vanilla server flow - Comments around EventRecord.New and AzureAnalytics.OnPlayerTick warning to avoid scripting API to keep it thread save Got 2 more changes to make, then think it's ready Tests: compiles in editor