128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Raised height of weapons vendor due to legs clipping (supplies barge)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fc_shorevector_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                painted ocean topology onto shared FC terrain and rebaked shore vectors
 
                
                
                
                
                
             
         
        
            
            
            
                
                handling null/empty heightslope and waterheight data in baked data properly
(was trying to blit empty arrays)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix anchor visual state on entering network range or loading in.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added tropical4 to the deep sea islands
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from naval_update/island_scenes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Small boat crane (LODs and COL pending)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added tropical3 to the deep sea islands
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▉█▌▋▌█ ▅▊▋▊▆▊ ▄▇▉▄ ▄▌▆█▆ ▌▅▊ ▄▉▅▍▍▄ ▄▌▄▉▍▍▍█▊▉
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed anchor culling when lowered.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                rebaked FC 1/2/3 so the data isn't infinity
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reverted landmark info component added to floating city, we won't use that for the map markers
S2P floating city 1 2 3
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dont compare raw positions for state dirty
 
                
                
                
                
                
             
         
        
            
            
            
                
                support minimum enforced shore distance on baked data to handle FC better
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix rear turret being on the wrong camera mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                ClientIOLine slackLevels and originalPositions actually need to be serialised, moved them out of #if CLIENT
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                - Clean up texture streaming jobs
- Fix wrong camera position in Streaming_FallbackSquaredDistanceJob
- Add various debugging ConVars
- Add "Indirect Instancing" UI Indicator
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed CLIENT SERVER serialized fields mismatch in
- DeepSeaManager
- SteeringWheel
- ClientIOLine (was causing all monument prefabs to reimport)
- PaintingFavouriteColorButton
- PaintingFavouriteColours
- RendererBatch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Force front turret to go into a neutral position when reloading (ugly right now)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from analytics_save
- Adds a "save" event tracking when server creates a save
Tests: triggered save in editor with logging
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: add analytics save event
Tests: ran an explicit save in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Chainsword engine now always starts, matches base chainsaw
 
                
                
                
                
                
             
         
        
            
            
            
                
                New medical syringe anim set - first pass
 
                
                
                
                
                
             
         
        
            
            
            
                
                Roll back recent inEyesView changes, not reliable enough
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from oceansimulation_split
- running two ocean simulations, all usage switches between based on position (like all other deepsea code) and batched queries gather indirect indices
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Check for boat auth before entering edit mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix npcs failing to land a shot when only the player head is sticking out, because of their distaste for landing head shots
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed issues with batched ocean trace deferred jobs
using AsDeferredJobArray for the rays in the IJobParallelForDefer OceanTraceJob as the indices now drive the deferred batch size and we still need a view of the rays list that is aware of the populated size in previous jobs. This maintains parallelism and a single set of job dependencies without needing a complete/sync
 
                
                
                
                
                
             
         
        
            
            
            
                
                Commit progress
- Setup bonus objective for underwater labs mission
- Add persistent mission entities to MissionInstance, for tracking entities which exist outside of the mission and are not spawned as part of the mission. Entity info added alongside spawned mission entities in mission protobuf data
- Small improvements for Divemaster and Hunter conversation dialogue
- Fix NRE when opening dialogue graphs which contain speech nodes with several fail conditions
- Small improvement for displaying mission list node
- Add attribute and property drawer for ConversationData to display button to open graph view where a ConversationData asset is displayed in the inspector
- Improved BaseMission editor inspector for objectives
- String optimisation for MissionsHUDToDo
- Conversation panel size no longer appears to quickly change after pressing a response and then waiting for server response
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                OceanSimulation split between deepsea and mainland
- required extra indirection in most batched water queries but it's hidden away
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                added rpg7 as skinnable of rocket launcher, set up skin.asset file
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from 
134460 - removbed SRGB from halloween wallpaper AO and adjusted other halloween wallpaper textures to compensate
 
                
                
                
                
                
             
         
        
            
            
            
                
                Kreig shotgun now matches pump shotgun
Pump shotgun ammo Magazine size 6 -> 8