reporust_rebootcancel

127,958 Commits over 4,109 Days - 1.30cph!

7 Months Ago
Merge from siegefx
7 Months Ago
OnClothingChanged is now called if a wearable item's contents changes. ItemContainer.ContentsHash now includes sub contents. Client & server both update proteciton values when armor inserts are applied.
7 Months Ago
Final prefab & related files.
7 Months Ago
Added jungle ClimateParameters
7 Months Ago
exported vm minicrossbow idle strings drawn back anim
7 Months Ago
Added jungle biome to terrain backend and shaders
7 Months Ago
Turn on and off bow string layer weight when reloading, as reload animations handle the bow draw states instead
7 Months Ago
Fix dodgy masks on idle state
7 Months Ago
- Setup mask on string layer states - Adjust some rotation angles
7 Months Ago
Manifest
7 Months Ago
Changed LegsAnimator execution order to be executed right before Client, fixes the eye pos mismatch
7 Months Ago
added updated AO. Adjusted materials and removed disable shadow component from prefabs
7 Months Ago
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7 Months Ago
Merge from train_tunnel_altitude_2
7 Months Ago
Fixed terrain around train tunnel above / below ground connection
7 Months Ago
Skin Pass for knight armour set
7 Months Ago
Merge from main
7 Months Ago
Merge from presets_editor/quality
7 Months Ago
Fixed preset order of values for water.reflections and graphics.shaderlod
7 Months Ago
Fixed mipmap tooltip.
7 Months Ago
Fix skin weights
7 Months Ago
Make the ID field read only Fixed create button on objective fields not working when creating embedded assets
7 Months Ago
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7 Months Ago
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7 Months Ago
Lighter version of legs animator on the server horses Various anim tweaks
7 Months Ago
Client side spoil timer now takes refrigeration into account and shows a little icon to communicate what's happening
7 Months Ago
Merge from primitive
7 Months Ago
LegsAnimator culling changes to support lods
7 Months Ago
Backups
7 Months Ago
Merge from parent
7 Months Ago
Merge from main
7 Months Ago
Merge from main
7 Months Ago
Show time remaining until food spoils on the item information panel, updates in real time down to the second Spoiled food now swaps to a new item (like burnt food) rather than showing an icon Setup on corn with a temp icon
7 Months Ago
Horses new animator controller Improved skidding behaviour Added some procedural motion when braking/skidding Tweaked the legs IK
7 Months Ago
Merge from main
7 Months Ago
Merge from cmBrainEnabled
7 Months Ago
cmBrainEnabled convar is now cmBrainForceDisable, will disable cinemachine when enabled Disabled saving, made admin only
7 Months Ago
Merge from main
7 Months Ago
Merge from demo_shot_improvements
7 Months Ago
Fixed loop option not being respected if it was enabled while switching between shots
7 Months Ago
Try/Catch GetDefaultNewShotName in the DemoShotUI, will fall back to a generic name suggestion
7 Months Ago
Fixed interaction blocker in demo playback UI not working when the UI is disabled
7 Months Ago
Hooked up conditional mount brackets, will use a curved bracket when attached to the horizontal barrel
7 Months Ago
merge from primitive_gm -> primitive
7 Months Ago
merge from primitive_gm -> primitive
7 Months Ago
Fixed horse ground checks: ignore any collider from the horse itself + ignore client cols when in editor
7 Months Ago
Fixed compile errors
7 Months Ago
Update: Server demo playback now creates entities on palyers as it first encounters them - Added demo progress logging - Avoided a number of reasons for kicking (as we don't fully setup entity simulation) I can see more activity now - next up is making sure the important history is also replicated/present. Tests: played the same demo from before - logs confirmed players were present.
7 Months Ago
UV polish on floor kit pieces (WIP)