reporust_rebootcancel

139,353 Commits over 4,383 Days - 1.32cph!

12 Months Ago
merge from jungle_update/hunter_vision
12 Months Ago
Initial trail generation fixes
12 Months Ago
Kapok and mauritia billboard dithering fix attempt
12 Months Ago
Half Height Salvaged Bamboo Shelves - Fixed stacking
12 Months Ago
Fixed jungle ak vm errors
12 Months Ago
merge from minutes_played_fix
12 Months Ago
helicopter_targetting_nre -> main
12 Months Ago
Helicopter player targetting null check, it should never be null? But lets check just in case Should fix frozen Heli and NRE spamming
12 Months Ago
exported edited vine swinging animations
12 Months Ago
Fixed buff started/ended logic
12 Months Ago
Bug Fix: Fixed the player skin rendering in the player preview screen
12 Months Ago
vine_double_descent_animation -> main
12 Months Ago
Add a tiny bit of exit time to allow the descend true flag to come in, a small amount is enough
12 Months Ago
Jungle Rock - Added missing SFX paths
12 Months Ago
Ensure spectating player is in first person mode before showing the vine viewmodel
12 Months Ago
vine_viewmodel_demo_fix -> main
12 Months Ago
Jungle Rock - Increased icon brightness and saturation
12 Months Ago
Dont bother with coroutines if in a demo - way better experience
12 Months Ago
vine_demo_scrubbing_fix -> main
12 Months Ago
Mixing/cooking table recipe book now shows items you can currently craft at the top of the list.
12 Months Ago
Set position rather than lerping if in demo
12 Months Ago
Don't ever leave render work queue (once added) if we are in a demo
12 Months Ago
merge from main
12 Months Ago
Blowpipe viewmodel animation updated to include latest ADS to idle anim and original reload requirements
12 Months Ago
vine_viewmodel_demo_fix -> main
12 Months Ago
Added hunter vision boost info in the consumable UI info panel Also added the missing horse dung production boost
12 Months Ago
Single Shallow Wall Shelves - Fixed dropped worldmodel spawning fully functional item instead of bag
12 Months Ago
Additional UpgradingEnabled check
12 Months Ago
Cleanup
12 Months Ago
Merge from main
12 Months Ago
Removed logs in BaseMountable::AttemptMount LOS check
12 Months Ago
Fix foliage shader merge issue. Adjust placement count.
12 Months Ago
Merge from main
12 Months Ago
Big code clean up and mark up. GPU readback to job wip.
12 Months Ago
fix missing terrain textures in workshop editor scene
12 Months Ago
Fixed error when getting killed by outbreak scientist
12 Months Ago
Merge from jungle_update
12 Months Ago
Progress
12 Months Ago
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12 Months Ago
Merge from jungle_update
12 Months Ago
Some possible NPCPlayerNavigator.GetAimDirection NRE fixes
12 Months Ago
Fix typo in croc death anim footstep sound notify
12 Months Ago
Possible FoliageDisplacement.ChangeLOD NRE fix
12 Months Ago
Merge from jungle_update (fix tiger sliding, and wolf freezing when near food)
12 Months Ago
Prevented deploy/holster from firing without an instance in demos
12 Months Ago
Fix tiger sliding while sleeping Fix wolf freezing completely when detecting food (regression) Refactor server anim player to not rely on callbacks as they proved fragile and hard to debug
12 Months Ago
Fix OR check implicit grouping screwing us (was evaluating the OR and discregarding the null check) - causing the viewmodel to double deploy
12 Months Ago
Cover the descending case as well
12 Months Ago
Ensure vine viewmodel kills itself when dismounting in demos
12 Months Ago
main -> vine_viewmodel_demo_fix