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132,614 Commits over 4,262 Days - 1.30cph!

12 Months Ago
Fixed female breasts censor cube covering screen when using ballista
12 Months Ago
reset ragdolling player flags properlly if they unmount at any point (usually early dismount from dying) - stops player model getting stuck in cursed states
12 Months Ago
- Changed reload fraction duration to recommended - Enable loop pose on idle
12 Months Ago
-Updated Ballista Texture and material assignments
12 Months Ago
Negative background to fix halo.
12 Months Ago
Set shadows to hard & soft across all quality levels, in-line with previous settings.
12 Months Ago
Fixed horses floating when hitched Fixed horse air time not being reset correctly when stationnary
12 Months Ago
Added DLAA support and added it as an option in the graphics menu
12 Months Ago
merge from main -> primitive_gm
12 Months Ago
Fixed horses keeping the last input from driver if there is a passenger and driver dismounts
12 Months Ago
-Hopper Blockout
12 Months Ago
Merge from parent
12 Months Ago
New flame impact atlases.
12 Months Ago
Updating Ballista rig with new LODs
12 Months Ago
Switch to quiet run so that setting convar changes aren't printed to console
12 Months Ago
Remove some more logging
12 Months Ago
cargo_docking_fishingvillage_fix -> main
12 Months Ago
Increased min distance to a better level
12 Months Ago
Merge: from profiling_improvements Avoids recording methods that are tiny/fast - helps with overhead. Tests: in editor on Craggy generated a new snapshot and opened in Perfetto, couldn't find my methods.
12 Months Ago
Merge: from main Tests: none
12 Months Ago
Update: Further reduce what methods we annotate - Removes get_* property accessors, as they are frequent but usually quick - Removes various storage classes and math utilities (ByteExtensions, BitUtility, Facepunch.System.Enumerator, all of Unity.Mathematics, etc) - Removes operator invocation (any op_* method) - Removes comparison method calls (as they are usually quick) This should reduce performance degradation in tight loops that frequently invoke these methods and produce smaller snapshot(6.7mb -> 6.1mb). Tests: in editor on Craggy generated a new snapshot and opened in Perfetto, couldn't find my methods.
12 Months Ago
Refactor defaults loading to a separate function. Also load defaults in safe mode.
12 Months Ago
Removed commented out code.
12 Months Ago
Remove test convar
12 Months Ago
exported latest vm mini crossbow anims
12 Months Ago
Merge from /main
12 Months Ago
Merge: from buildingprivilegeretrotool_recycling Fixes invalid pooling of protobuf type when replicating data. Tests: On Craggy setup a tiny box base and placed retro cupboard - before fix it immediately reported negatives via pool.print_memory, after fix - stayed >= 0
12 Months Ago
Combat Entity compile fixes
12 Months Ago
Bugfix: don't flood pool with ProtoBuf.BuildingPrivelegeRetroTool Tests: On Craggy setup a tiny box base and placed retro cupboard - before fix it immediately reported negatives via pool.print_memory, after fix - stayed >= 0
12 Months Ago
merge from main
12 Months Ago
Fishing villages wont spawn close to harbor anymore (prevents interactions between the cargo docking and the village)
12 Months Ago
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12 Months Ago
merge from main
12 Months Ago
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12 Months Ago
vendor_event_printout -> main
12 Months Ago
Merge from main
12 Months Ago
Ensure Road Bradley Event outputs the correct stuff as well
12 Months Ago
Ensure Travelling Vendor event prints out the same stuff as prefab events
12 Months Ago
initial chunking from shared sdf set
12 Months Ago
base_combatentity_code_cleanup -> main
12 Months Ago
main -> base_combatentity_code_cleanup
12 Months Ago
cargo_npc_abduction_fix -> main
12 Months Ago
TriggerParent now does checks to ensure its not parenting shopkeeper or mission provider NPCs
12 Months Ago
rocket_death_info -> main
12 Months Ago
Setup death information on patrol helicopter regular and napalm rockets
12 Months Ago
Select the folder name input field automatically after pressing the new folder button Allow spaces in shot and folder names Take camera control immediately when starting a shot recording
12 Months Ago
Show the bone that the debug camera is currently parented to in the demo info at the top of the screen
12 Months Ago
Merge from effect_scene_error
12 Months Ago
Wrap all access to the effect scene so this error will be caught everywhere See EffectLibrary.MoveToEffectScene