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123,862 Commits over 4,079 Days - 1.27cph!

1 Year Ago
Vertex painting pass (almost complete) Ladder volumes, fill lights, loot spawns pass Tweaked concrete_h blending mask
1 Year Ago
Merge from map_entity_load_fix
1 Year Ago
Reverted wizard bandana albedo texture to normal quality due to a bug in HQ compression
1 Year Ago
Added fall damage tea, halves incoming damage
1 Year Ago
re-applied a bunch of barrel stuff, added a specific label for oil, re-applied the label for diesel barrel
1 Year Ago
Add weapon reload tea, all weapon reloads are 50% faster. Works on fractional weapons as well
1 Year Ago
Although it's incorrect, it's connecting the segments of the base & debug drawing information to show where it is going wrong Also renamed some "Shape" classes to "Face"
1 Year Ago
Missed some files
1 Year Ago
Split up classes & organize code
1 Year Ago
Added cold and hot protection teas, clamps internal temperature to 5/25 degrees respectively after any clothing modifers are applied Tea buffs UI should now work when spectating players and show the correct players buffs Added temporary icons for all new teas
1 Year Ago
Unsaved
1 Year Ago
Cooking UI work, some oven setup
1 Year Ago
ID/manifest fix for electric oven
1 Year Ago
Cherry pick small SceneLoader improvements -> Main
1 Year Ago
Loot panel rename
1 Year Ago
Allow opening my scene with Ctrl+Alt+Shift+B
1 Year Ago
Manifest only
1 Year Ago
Hide startup screen (no need) and changed default preferences
1 Year Ago
Added new items with icons for various food combination meals
1 Year Ago
Merge ParentedDroppedItemNetworking -> Main
1 Year Ago
Apply André's version, with bool fixed
1 Year Ago
Subtract my version
1 Year Ago
Added outline to the Skin Viewer 3D views
1 Year Ago
LR300 - base file and selection of anims updated with camera bone and animation
1 Year Ago
Rockets loading and firing, recoil
1 Year Ago
Reverted project settings to previous state
1 Year Ago
Added custom template extension (non compilable) and cleaned up built-in templates
1 Year Ago
Integrated Amplify Shader Editor (Rust Edition) via Packages
1 Year Ago
Changed icon
1 Year Ago
Now able to unload magazines so long as they have a round in them
1 Year Ago
merge from store-ui
1 Year Ago
Set dressing harbor2 progress
1 Year Ago
SAP can now load in external magazines
1 Year Ago
Messy mock up of how I want the system to split building blocks into faces & connect them
1 Year Ago
Merge from pool_editor_safety (editor-only memory pool safety checks)
1 Year Ago
When reloading, guns checked with external mag will look for magazine items
1 Year Ago
Bool to enable use of external mag on a weapon. Cleaned up magazine mod
1 Year Ago
1 Year Ago
Now takes ammo type from entity
1 Year Ago
Added a way to fully fill pistol magazine from hand
1 Year Ago
merge from main
1 Year Ago
merge from fix_send_inventory_nre
1 Year Ago
Set dressing harbor2 progress vertex painting grounds progress
1 Year Ago
Deploy speed change is now represented on third person model via new ModifierSpeedController on the deploy state
1 Year Ago
Experimenting with a tea that doubles speed of weapon deploy animation Currently only displaying on the viewmodel animations, not the third person model
1 Year Ago
Added an auto smelt tea, automatically smelts metal/high quality metal/sulfur ore in the players main inventory into the their respective smelted forms every 5s. Will stop if inventory is full (so you don't leave a trail of smelted ore while travelling)
1 Year Ago
Icon for low grade oven
1 Year Ago
Initial work on two more oven types
1 Year Ago
Added loot panel scene to the scene list
1 Year Ago
Added a health regen tea, slowly heals the player by 1hp/s if they are not in combat (not been attacked/attacked something else for 15s) and have greater than 0 food and water