reporust_rebootcancel

118,192 Commits over 3,987 Days - 1.24cph!

42 Days Ago
Merge from main.
42 Days Ago
Some basic handling for full containers, this will need more work
42 Days Ago
Hopper now harvests everything from corpses WIll take all items from a ResourceDispenser (animals and players) Will take all items from any inventories (players)
42 Days Ago
Abstract hopper behaviour into new IHopperTarget interface Implement in BaseCorpse
42 Days Ago
Merge from main
42 Days Ago
Misc prefab setup, guide meshes, icon
43 Days Ago
Merge from main
43 Days Ago
Fixed door controller side inputs adding active usage to batteries When mapping the circuit to calculate the drain, do not consider the device connected to the door controller output if we're coming from a side input Fixed the exact same bug with industrial conveyors
43 Days Ago
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43 Days Ago
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43 Days Ago
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43 Days Ago
Reserialized tech trees to fix "total cost" not working
43 Days Ago
Toggled 'import animation' on RustPlayer.fbx Fixed Ragdoll (now prefab instance of RustPlayer.fbx like the playermodel)
43 Days Ago
Tweaked static ballista deploy volumes and dismount pos
43 Days Ago
Color corrected all trumpet trees Reexported trumpet trees with AO (AO got deleted by mistake)
43 Days Ago
Added new dismount pos to the mounted ballista so it can be mounted when aiming upwards on uneven terrain
43 Days Ago
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43 Days Ago
Static ballista mount/dismount sounds
43 Days Ago
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43 Days Ago
removed walks (doubled up jogs) in player animator for more responsive movement
43 Days Ago
merge from main
43 Days Ago
merge from main
43 Days Ago
merge from main/horse2_fixes/handling
43 Days Ago
Fixed hitbox system
43 Days Ago
Increased minimum air time before ragdoll Increased collision damage threshold to trigger ragdoll Less gravity and higher minimum airtime before taking fall damage
43 Days Ago
Tweaked turn speed when holding ctrl Tweaked head movements
43 Days Ago
Added a gametip mentioning the new horse controls (ctrl for sharper turns) Also added to the loading screen tip pool
43 Days Ago
crocodile turns and sprint anims edited
43 Days Ago
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43 Days Ago
added mountanybox command to mount first non-mounted bot in targeted vehicle (or create a bot for it if non exist)
43 Days Ago
corrected AABB distance check (only used in HitBoxSystem and difference not significant for current projectile sizes)
43 Days Ago
Tweaked in-place turning behaviour Decreased gait progression interval when holding shift
43 Days Ago
Updated default spine offset as derived from idle animation
43 Days Ago
reduced material usage updated chicken coop mesh
43 Days Ago
Reduced the number of draw calls needed per environment volume from 3 to 2
43 Days Ago
Player avatar uses spine1,2,3 Updated all v4 animations Updated custom offsets on sar and ak
43 Days Ago
- 100% chance for natural beehive to spawn on oak_c (just for testing) - Honeycomb worldmodel fixes - Added ability to change tree additive rotation - Better handling on death of the tree - Natural hive drops two sets of honeycomb
43 Days Ago
Manifest update for new items. Egg icon.
43 Days Ago
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43 Days Ago
Setup 8 pie types: Items, recipes, pie VM settings. Added them to recipe list.
43 Days Ago
Created system that allows trees to spawn/handle an entity attached to them (will be used for natural hives)
43 Days Ago
merge from main/horse2_fixes
43 Days Ago
Skeleton compile fix
43 Days Ago
edited tiger run 180 left and right anims and updated prowl fire anim
43 Days Ago
merge from main/horse2_fixes
43 Days Ago
Compile fix, don't use Skeleton to reset bone pos for now
43 Days Ago
Linked chicken pie output item to chicken pie recipe. Added Brea recipe/item.
43 Days Ago
Moved the deferred indirect lighting pass into its own class
43 Days Ago
merge from main/horse2_fixes
43 Days Ago
Bugfix: read back from the right array of heights after sampling ocean - Reported by new unit tests Tests: ran water-related unit tests - now they pass